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# Statistics
Favourites: 3111; Deviations: 0; Watchers: 7491
Watching: 115; Pageviews: 577432; Comments Made: 17886; Friends: 115
# Comments
Comments: 2260
bean666p [2020-11-17 10:58:30 +0000 UTC]
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Aeon--Soul In reply to bean666p [2020-11-18 15:21:34 +0000 UTC]
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bean666p In reply to Aeon--Soul [2020-11-18 17:57:04 +0000 UTC]
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Aeon--Soul In reply to bean666p [2020-11-18 22:33:14 +0000 UTC]
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Grendelbert [2020-10-23 14:22:53 +0000 UTC]
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Aeon--Soul In reply to Grendelbert [2020-11-20 01:47:42 +0000 UTC]
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dyslexxiicon [2020-10-21 08:39:25 +0000 UTC]
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Aeon--Soul In reply to dyslexxiicon [2020-11-17 20:23:12 +0000 UTC]
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CMNF [2020-10-14 06:04:11 +0000 UTC]
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Aeon--Soul In reply to CMNF [2020-11-17 17:32:29 +0000 UTC]
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jestur [2020-09-30 04:30:46 +0000 UTC]
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Aeon--Soul In reply to jestur [2020-10-06 22:23:11 +0000 UTC]
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jestur In reply to Aeon--Soul [2020-10-07 02:40:27 +0000 UTC]
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Aeon--Soul In reply to jestur [2020-10-19 21:28:07 +0000 UTC]
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jestur In reply to Aeon--Soul [2020-12-16 15:26:39 +0000 UTC]
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Aeon--Soul In reply to jestur [2021-04-29 17:26:44 +0000 UTC]
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jestur In reply to Aeon--Soul [2021-05-03 04:04:46 +0000 UTC]
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Aeon--Soul In reply to jestur [2021-05-07 04:29:12 +0000 UTC]
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jestur In reply to Aeon--Soul [2021-05-07 11:20:54 +0000 UTC]
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Aeon--Soul In reply to jestur [2021-05-08 04:37:10 +0000 UTC]
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LetaClaviger [2020-07-21 06:00:55 +0000 UTC]
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Aeon--Soul In reply to LetaClaviger [2020-07-23 01:07:56 +0000 UTC]
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zx96 In reply to Aeon--Soul [2020-09-30 18:01:46 +0000 UTC]
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Aeon--Soul In reply to zx96 [2020-11-18 01:29:19 +0000 UTC]
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LetaClaviger In reply to Aeon--Soul [2020-07-23 05:35:23 +0000 UTC]
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Aeon--Soul In reply to LetaClaviger [2020-07-27 16:56:22 +0000 UTC]
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LunaLea98 [2020-06-29 08:12:40 +0000 UTC]
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Aeon--Soul In reply to LunaLea98 [2020-07-05 00:48:53 +0000 UTC]
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LunaLea98 In reply to Aeon--Soul [2020-07-05 13:21:44 +0000 UTC]
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Aeon--Soul In reply to LunaLea98 [2020-07-06 20:45:32 +0000 UTC]
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Scarab25 [2020-05-03 00:22:12 +0000 UTC]
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Aeon--Soul In reply to Scarab25 [2020-06-11 23:31:51 +0000 UTC]
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GauchoMarks [2019-12-09 01:07:49 +0000 UTC]
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Aeon--Soul In reply to GauchoMarks [2019-12-10 03:31:25 +0000 UTC]
Hi and sorry you searched in vain.
Alice is not availble and is unlikely she'll ever be as we are constantly working on her, she's kind of an ongoing-quest, I guess.
We would like to get back to making characters though, so hopefully we will have something character related in the future, even though it won't be exactly Alice.
Thanks so much for your support, it is very appreciated!
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willowfan In reply to Aeon--Soul [2020-01-04 12:56:38 +0000 UTC]
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Aeon--Soul In reply to willowfan [2020-02-07 01:04:31 +0000 UTC]
I cannot say that we will, but I can say that we would like , so much potential and so many ideas!
She does still look good to be honest, yes, maybe a little rough around the jaw area, but her characteristic features are there
Funny how after so many different iterations and models there's always that Alice-ness about her!
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KillMeNext [2019-10-19 12:26:45 +0000 UTC]
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Aeon--Soul In reply to KillMeNext [2019-10-21 20:21:06 +0000 UTC]
Hi and thanks for the support! You can ask through here or use aeonsoul.art/at/gmail.com
If it's about usage, it is covered by standard daz3d.com licences, otherwise, sure, feel free to get in touch !
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Atlantean6 [2019-09-07 02:32:17 +0000 UTC]
Workflow is zbrush and maya. Okay, I can do that with practice. Alright, you two, I hope to create something as good as Alice. Although I probably won't be releasing my stuff through Daz3D. I might start with Renderosity first.
Do you still render DAZ Studio scenes through octane? Or are you using iray?
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Aeon--Soul In reply to Atlantean6 [2019-09-21 16:13:22 +0000 UTC]
We stopped using Octane shortly after Iray was introduced, too much time needed to convert materials, it wasn't worth it when so many products started being Iray ready (ours included).
Would love to get back to it, if the plug-in would correctly read Iray material settings, it is a faster engine and overall, probably, still higher quality.
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jemstone [2019-08-23 20:48:58 +0000 UTC]
I'm pretty sure the answer to this is "no, not at this time or for the foreseeable future," but I figured I should ask - you have no intention of making the female figure you use in your promos available to the public, do you?
She's just so GOOD.
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Aeon--Soul In reply to jemstone [2019-08-26 17:02:56 +0000 UTC]
Well, your guess is not too off the mark.
We haven't been doing any specific character-centered product lately and we'd want an Alice or Alice-like character to be among the best on the market.
This is something we cannot do right now, but we do want to get back to doing characters-related products. Our dirts were the first step in that direction and as soon as we can manage our workload/releases a little better we definitely want to do more!
Not much of an answer, but that's what's going on behind the scenes !
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jemstone In reply to Aeon--Soul [2019-08-27 02:13:29 +0000 UTC]
Hey, I appreciate the information, regardless! I know all about the "we want to do this, but can't right now" aspect of things (case in point, the RPG material I write - we get so many requests to do things we just don't have time for... but we want to! One day!).
I'm sure you hear this a lot, but I am really grateful that you make your clothing items compatible with one another. I know that's a lot of extra work, but it's a step that so many other creators don't bother to do. It shows a real strong dedication to your craft, and I appreciate it.
Will you be doing anything with dForce dynamics, or possibly outfits with more volumetric details? "Poofy" skirts, hoops, etc?
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Aeon--Soul In reply to jemstone [2019-08-28 04:45:24 +0000 UTC]
Ah, that's nice. My partner worked on some RPG content many years ago (unpublished though, other times, other times) for Cyberpunk 2020.
And yeah, there's always so many things on your plate and you need to juggle between what makes commercial sense, what you like and want, what can recoup you some money or time... and some things just never find the right moment to happen!
Well, at this point it kind of comes naturally, but there's some things we plan to enhance versatility and compatibility.
At the end of the day, is probably most of style that is consistent and makes our products consistent as well.
It's unlikely that we will ever create a d-force only set, since if we want to do something that dynamic we use Marvellous and it offers to many possibilities we can't limit ourselves to just d-force .
As a matter of fact our next product is like this. It can work without d-force in most instances, but it does include d-force aparmeters and for the more extreme movement morphs d-force is required for proper fitting.
So that is probably the approach we prefer for d-force.
Mh, I don't know if we're ever going to do that kind of skirts, it depends on the clothing style we want to create, but it does not seem the kind of design element we'd use.
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jemstone In reply to Aeon--Soul [2019-08-28 07:35:41 +0000 UTC]
It's funny you should mention CP 2020, considering that I, too, have numerous unpublished pieces for that game. Then again, I have a lot of published work in other games from that company, so it all works out, I guess.
Of course now I'm doing mostly Pathfinder 2E stuff (we just released our first campaign construction book!), and working on our in-house RPG system that will feature in our flagship... unsurprisingly?... cyberpunk genre RPG. Life runs in circles!
I get you on the consistency angle. I still appreciate it greatly, because it really helps expand available options for content creators, you know?
I didn't so much mean dForce "only" as dForce "enabled and encouraged." I have a good number of dForce items, but honestly they don't hold up to more "unusual" poses, such as handstands and things. Something tells me that yours would do so far better.
I do hope you'll consider the more voluminous clothing objects - especially for the cyberpunk genre. There's a lot of shift happening in art I'm seeing at conventions and in gaming groups for the genre, moving away from the tight leather and plastics, into more unusual designs - things like tutus, longer skirts, long coats with lots of motion, and so on. A number of our inline art pieces in the upcoming game will use such trends.
There's also a move in the fantasy genre toward more of what we see in things like the Fate/Night series, etc. where "battle dress" literally means "battle dress." Some of the characters in the Critical Role D&D podcast, for instance, regularly wear long dresses and what a lot of people would call "very impractical" clothing, and I see a lot of fan art (and official art!) using dresses, gowns, etc.
I mean, of course, you don't have to! It's your design scheme after all.
But your work is so good, I just want to see it hitting all the bases, because I know you'd do it well.
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Aeon--Soul In reply to Ilia-Mae [2019-08-16 15:49:25 +0000 UTC]
Aw, thanks for the sweet words !
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kennerDesigns [2019-07-29 21:59:31 +0000 UTC]
Hey, just wanted to say that I'm greatly impressed with your 3D work
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Aeon--Soul In reply to kennerDesigns [2019-08-06 03:45:08 +0000 UTC]
Hey, thanks very much !
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jestur [2019-06-25 17:47:05 +0000 UTC]
Hi,
I was wondering if it is at all possible to get the files for Fantasy drops hair, and I believe there was expansion for it also, and Capri hair for V4. I originally bought them at RTDNA. I lost them when my laptop died on me. I managed to have most of the 15 or so things I bought from you recovered but the place I had those stored did not make it.
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