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4G0NY — HDRI Lighting Tutorial

Published: 2006-07-31 16:52:59 +0000 UTC; Views: 25507; Favourites: 26; Downloads: 2609
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Description FULL VIEW (680 kB) PLEZ, CLICK ON THE HDRI LOGO TO VIEW THE TUTORIAL


Pip (C) Lderan
HDRshop (C) Download: [link]
HDRI Maps: [link]
HDRshop Tutorial: [link]
Edited HDR map in my Scraps (ready to go) : [link]

Thanks for checking out ^^ please leave a comment when you used it
Related content
Comments: 51

4G0NY In reply to ??? [2009-01-09 11:22:08 +0000 UTC]

You're welcome, hope it was useful!

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Itchy-Nox [2007-02-05 08:03:42 +0000 UTC]

Since reading this back in september I think when i started doing proper 3d stuff, i think it has been one of the most helpful tutorials towards my work (Which isn't in my gallery )

But a sincere thanks

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4G0NY In reply to Itchy-Nox [2007-02-05 10:48:27 +0000 UTC]

Wow, thats a great compliment, Thanks! (and, you're welcome!)

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Itchy-Nox In reply to 4G0NY [2007-02-07 10:57:47 +0000 UTC]

No problem.


I think you should do more tutorials, they'd be very helpful and easy to understand!

If you have time and all


I like BrighT

and your Texture and glass test

Glass would be helpful in a tut

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nhoctiny [2007-02-04 03:00:39 +0000 UTC]

thanks

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4G0NY In reply to nhoctiny [2007-02-04 11:35:11 +0000 UTC]

At your service

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nhoctiny In reply to 4G0NY [2007-02-04 12:44:17 +0000 UTC]

lolz nice to meet ya

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4G0NY In reply to nhoctiny [2007-02-04 19:00:36 +0000 UTC]

Pleasure is mine!

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uddercrap [2006-11-24 07:16:26 +0000 UTC]

dont worry i understand now, when assigning id's to a selected part of the object I'd assign both 1 AND 2 right??? i use v-ray too and thanks a lot for your help

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4G0NY In reply to uddercrap [2006-11-24 09:52:28 +0000 UTC]

If you use Vray, use the Vraymaterial! it has default raytrace on, and very nice falloff reflections (fresnel)
then you dont have to worry about raytrace

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uddercrap In reply to 4G0NY [2006-11-25 01:46:10 +0000 UTC]

sweet. thanks alot

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uddercrap [2006-11-23 13:27:22 +0000 UTC]

hey, this tutorial is great... just one thing... where would i put the "raytrace" settings if i were using a multi-sub object, and within a "Multilayer" sub material. in other words...which tab in the "maps" rollout??? i hope that makes sense.

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4G0NY In reply to uddercrap [2006-11-23 17:43:15 +0000 UTC]

in a multi sub you can choose it as a second material, all raytrace stuff is a render method, youll have to change the material type to raytrace, not the maps, those are just to be used as textures, or "masks" for the rays to be traced

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uddercrap In reply to 4G0NY [2006-11-24 06:27:49 +0000 UTC]

but wouldnt that make the raytrace settings only for an object or ID assigned to the second material? I'm confused lol. don't mind me

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4G0NY In reply to uddercrap [2006-11-24 06:43:26 +0000 UTC]

Thats the entire purpose of multi/sub
You can have one multi material for many objects, its just a way to keep your material editor clean, if you want raytrace for #1 , not for 2 and again for #3, you can separately choose it for those mats, just like regular material editing
Multi layered mats can be made by using different maps and blending them (falloff is a nice way to make things blend well)
i couldnt explain without a tutorial or something.. but i use Vray.. its much simpler in setup, and has way different material types.
Anyway, if you still dont get it, add my msn, i'll explain in steps, way easier ^^

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Vaniyz [2006-10-15 03:34:52 +0000 UTC]

Excellent, I had been having a HORRIBLE time trying to find a tutorial for rendering that didn't sound like it was written by a 10 year old, or someone who didn't spreken se english, if you know what I mean.

Highly entertaining, VERY easy to follow.

I'm probably going to be bugging you for months though, now. You do realise this, don't you?

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Vaniyz In reply to Vaniyz [2006-10-15 13:33:55 +0000 UTC]

Not a problem, now I think my first act of bugging you should be for me to ask you to look at my page, and tell me what in the world I did wrong with my marble'd sphere render (only the sphere was supposed to be marbely, when it rendered, the sphere, plane, and background were all marbely.)

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4G0NY In reply to Vaniyz [2006-10-15 09:04:04 +0000 UTC]

Great, feedback i can use!!
Youre hereby allowed to bug me for 5 months.. you can extend this period by further boosting my ego, thank you, have a nice day

Thanks for reading it

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Luxorian [2006-08-10 10:36:14 +0000 UTC]

darn I was almost about to steal your tut ^^ until I saw the curse at the bottom rofl

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4G0NY In reply to Luxorian [2006-08-10 11:38:59 +0000 UTC]


theyre on Tutorialized!

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Luxorian In reply to 4G0NY [2006-08-10 11:59:43 +0000 UTC]

noice

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Boblit [2006-08-02 04:55:50 +0000 UTC]

very nice tutorial, i need to download my HDRI stuff again, (i just reformated my comptuer)

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4G0NY In reply to Boblit [2006-08-02 08:16:47 +0000 UTC]

thanks!
hmm check the lightprobe site i added to the links, kickass

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Risserz [2006-08-01 13:43:54 +0000 UTC]

... you lost me at the name. oo;
LOL
but hey, the tutorial itself looks awesome <3

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4G0NY In reply to Risserz [2006-08-01 20:34:34 +0000 UTC]

thanks ^^

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Crimson-diabloS [2006-07-31 21:27:08 +0000 UTC]

Always wanted to do some hdri, but never knew where to start... or even better, when... Anyways, I think this tut will give me the spark I need

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4G0NY In reply to Crimson-diabloS [2006-08-01 05:27:52 +0000 UTC]

Heheh, go for it!

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Crimson-diabloS In reply to 4G0NY [2006-08-15 12:46:01 +0000 UTC]

sure thing!

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Vampirella666 [2006-07-31 19:13:49 +0000 UTC]

That's great! Too bad i'm inept at that stuff and even this wouldn't help me

~Rayne

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4G0NY In reply to Vampirella666 [2006-08-01 05:27:20 +0000 UTC]

heheh thanks, i think that when you try the program, and you know how to create baic stuff, that you can get trough this tutorial way easy
if you want it, that is

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Vampirella666 In reply to 4G0NY [2006-08-02 02:39:34 +0000 UTC]

My previous comment was basically me saying I'M A LAZY SHITHEAD AND CAN'T BE BOTHERED DOING THIS, THOUGH IT SOUNDS BLOODY PROMISING ...basically

~Rayne

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4G0NY In reply to Vampirella666 [2006-08-02 08:15:47 +0000 UTC]

thats why i said.. "if you want it.. that is"

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8-8 [2006-07-31 18:14:58 +0000 UTC]

Wooot!! Shiny!! Will have to give this a try when I get home.

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4G0NY In reply to 8-8 [2006-08-01 05:26:39 +0000 UTC]

be sure to post any progress ofcourse

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8-8 In reply to 8-8 [2006-07-31 19:39:05 +0000 UTC]

[link]

rarrrrrrrrr

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4G0NY In reply to 8-8 [2006-08-01 17:03:11 +0000 UTC]

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8-8 In reply to 4G0NY [2006-08-02 12:59:08 +0000 UTC]



Now to learn how to model!

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4G0NY In reply to 8-8 [2006-08-02 14:24:25 +0000 UTC]

that be easy

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8-8 In reply to 4G0NY [2006-08-02 19:38:34 +0000 UTC]

Well, I seem to have some problems with it!

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4G0NY In reply to 8-8 [2006-08-02 19:46:07 +0000 UTC]

tutorials!
rome wasnt built in a day

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8-8 In reply to 4G0NY [2006-08-03 04:21:37 +0000 UTC]

Rome? What the...I'm not European!

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4G0NY In reply to 8-8 [2006-08-03 08:15:04 +0000 UTC]

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8-8 In reply to 4G0NY [2006-08-03 12:35:04 +0000 UTC]

It's just hard to want to do tutorials with how much homework I have at any given time.

Tried to model the little guy: [link]

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4G0NY In reply to 8-8 [2006-08-03 12:40:40 +0000 UTC]

lol, its eyes belong inside the shell
looks good

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8-8 In reply to 4G0NY [2006-08-03 12:58:38 +0000 UTC]

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Lderan In reply to 8-8 [2006-07-31 20:04:47 +0000 UTC]

thanks funky

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freakoutX [2006-07-31 18:06:06 +0000 UTC]

a good teacher with a sense of humor a +

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4G0NY In reply to freakoutX [2006-08-01 05:26:05 +0000 UTC]

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Lderan [2006-07-31 17:14:10 +0000 UTC]

funky xD

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4G0NY In reply to Lderan [2006-08-01 05:25:44 +0000 UTC]

Thanks , glad ya like it

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