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6inchnails — Karameikos Coast

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Published: 2020-11-26 21:56:00 +0000 UTC; Views: 3845; Favourites: 28; Downloads: 117
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Description This (and feeling very insecure about this) is the final version of the 1 mile hex map of the Coastal Region of Karameikos.
To have best view you best have to download this map.

The Legend to this (and all my maps) is here;  www.deviantart.com/6inchnails/…


Even as I release it, Some minor details still have to be added, and maybe some changes have to be made depending on your help.

See the discussion on the development of the map here;  www.thepiazza.org.uk/b…

and here;  www.deviantart.com/6inchnails/…

As to the last alteration; I could resolve the following and updated the Karameikos Coast map (hopefully the final version)
And now I am working on the others map canon issues for the Karameikos Central and -North maps

Ok Thanx for the Help, Sturm, Baron, Aoz, Chimpman, Shawn, Havard, Irondrake, Giulio Caroletti, Greenbrier, BokayGlenn, LoZompatore, Chtulhudrew, WingsofCoot, Philosopher-X, Bjorn WR, Allan and all others, for the detail informative help as well as the emotional support.
Without You I could not have done this.




Karameikos Coast;  www.deviantart.com/6inchnails/…
Karamekos Central;  www.deviantart.com/6inchnails/…
Karameikos North;  www.deviantart.com/6inchnails/…


Marilenev

Family Castle Placed as a ruin Symbol
Local Mansion/Manor Ruins  in Estate of Marilenev  and Torenescu are still unnamed but numbered now M1 to M6, T1 to T5, I have dated these all as Family related Mansions destroyed in the war of 970AC

Fort Doom
Added escarpment of the Duum Tor Hill according the varied canon/fanon merged


Coastal Islands
Named the ones unnamed and of significant size, also added minor route marks, and a few afe achoring points I had forgotten

Missing Labels
Some Manors were unnamed, while clearly belonging to nearby settlements, so did this too
Some Inn/Caravanseray ruins were unnamed, added these too

Missing Settlement ruins from the Threshold 12 Taymora maps
Added Tarszis and Lorellin according these maps as ruins

21-08-2021 Overlapping issues
(aaargh...I always battle these, and still they pop up grrr... mostly altitudes, or terrain issues. Working on 3 maps at the same time tends to enabling such flaws. grrr)
So checked the whole overlapping region between Karameikos Coast and Karameikos Central, found several and readjusted (and the copied/paste the whole section to the Karameikos Central map), so the overlapping issues are now in the Karameikos Coast map fully resolved.
(now to do the same with the the Karameikos North, Karameikos Central, Thyatis/Zargash Region and Ylaruam west maps overlapping areas....grrommmm)
15-09-2021 Added some forgotten mini labels(dragons, locations)


How did these maps come to be
I started this map in 2019 By merging the B10, X1, Gaz1,maps together as well as  pandius.com/32karamp.html    pandius.com/nekaram.html   by Agathokles (Giampaolo Acosta),  pandius.com/kara1020.html   by Sturm (Francesco Deferari) Http://www.pandius.com/Threshold_21_Marilenev_Estate_Map.png  of  Threshold 21  page 192 by allen palmer based on work by Sean Meney and Sturm Conflicting areas seemed minor...in the beginning. Greatest conflict thus far was the Volaga River and other rivers between he various canon sources. I lessened the ridiculous wide Volaga river. Normal flowing rivers more not than rarely have a width of 3 to 4 miles, so I reduced it to the width as X1/B10 gave, about 0.5 to 1.1 mile. It is sometimes difficult to really feel distances and sizes when doing maps. Me being Dutch and used to wide rivers can mimic this to normal sizes , and place these on the map.  
I  scaled down to size Specularum (a very detailed measuring and calculation made Specularum just a bit more than 1 hex) Battled the contradictions of the various sources on the Volaga river; The river width, direction, pattern and even joining is varried on literally ALL the sources...none is equal to the other. As the oldest and most detailed sources...I decided to continue to follow the X1/B10 on this.

Using the Fanon History maps by Sturm, Simone, Agathokles


The growth ish depending on the ground variations (Vorloi gravel sediments, Dmitrov higher rocks), placed all settlements from Sturms map accordingly. I used  a new Coastal Evergreen symbol, yet these are not pines or fir, but: maquis shrubland  with densely growing plants and shrubs  that always have leaves on. This flora is typical of the dry sea climate, especially along the coast. The most common Karameikan coastal plants are olives (Olea europaea ), agrumes (Citrus  species), maritime pines (Pinus pinaster ), cork oaks (Quercus suber ), holm oak , carrubo (Ceratonia siliqua ), myrtles (Myrtus communis ), strawberry tree (Arbutus unedo ), sage , junipers (Juniperus communistree heath  and bay laurel (Laurus nobilis ).(Mediterranean South), and Deciduous oaks, beeches, chestnuts) more inland where a humid climate exists. The most common inland plants are Castanea sativaFagus sylvatica , the relicts Pinus mugo  and Pinus nigra  , Sorbus chamaemespilusArctostaphylos uva-ursi , and Vaccinium vitis-idaea . There are also a high number of endemic species  increasing at higher elevations. Mountainous species include Gentiana nivalisAndrosace alpinaPolygala chamaebuxusSaxifraga oppositifolia  and Carlina acaulis .

Other Evergreens (larches, pines, firs):The most common plants present in this phytoclimatic area are Picea abiesAbies albaLarix deciduaPinus sylvestrisPinus nigraPinus cembra  and Pinus mugo . The  mixed forests that include mixed deciduous oak/hornbeam forests (Quercus roburQuercus cerrisCarpinus betulusUlmus minorFraxinus ornus ) and Riparian forest , as well as in the wetter regions or along rivers (Fraxinus oxycarpaSalix albaAlnus glutinosaUlmus minorPopulus albaPopulus nigraQuercus robur ).

Karameikos also has grasslandspasturesdeserts . In the mountains, gradually, the forest turns in mountain pastures, scattered in various shrubs (e.g. pinus mugorhododendronsjunipers ) and dotted with small colorful flowers. Higher up are the mountane grasslands and even areas similar to a desert because they have no or almost no vegetation (rocks, glaciers ).
(thanx to Wikipedia for the easy links)

14-04-2020
A Dark Day I discovered the map I thusfar had worked several months was flawed. It did had too many scaling, shifting, overlapping, and other forms of mistakes due all the variant canon as well as fanon sources, and some measurement mistakes I made. I decided to remove all and start over completely. 
Without too many reveals, I worked on the maps almost daily. 

And this was the first to become released. 
The Karamekos Central and Karameikos North will soon follow.


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Comments: 4

Fishlegs5 [2020-11-29 21:58:39 +0000 UTC]

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6inchnails In reply to Fishlegs5 [2020-11-30 01:50:07 +0000 UTC]

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Thorf13 [2020-11-29 09:26:05 +0000 UTC]

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6inchnails In reply to Thorf13 [2020-11-29 09:56:59 +0000 UTC]

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