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achipps — A Little set for a Kitchen

#3dobjects #cabinets #cookware #dazstudio #dishes #food #ketchen #loaded #measuringcups #apliances #mixingbowls #tabletpainting
Published: 2024-03-19 21:31:41 +0000 UTC; Views: 229; Favourites: 0; Downloads: 0
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Description While I started rendering I kept seeing things that needed changed like the wooden handle on the refrigerator was too light, and I used the same wood and color but it looked too dark, so I made it lighter. Then the glass bowls were too dark, so I changed them to white and it still looked dark. I saw the wood was too glossy, and used my setting shader tp change the glossy to semi-gloss, and the counter was too glossy to look normal while semi-gloss still looked too glossy, so I made a new shader just to change the counter shine to dull but not a matt finish. The Microwave glass didn't have that screen of dots like microwaves have and I have that, so I added to the glass. I made changes to the glass of the bowls, using a light green glass shader in the Daz Uber shaders. When this is over I can work on each of these to make sure the materials are right when they load. A lot of the models I rig, I do it in Poser with a PHI file(Hierarchy file that list the parts, to set the bones that has a xyz system for the bone direction needed) When I am finish, I set up joints and if Poser crashes I set the joints in Daz Studio, then there is only the Daz Studio version without a Poser version. Manually setting up the joint is possible, but there is a lot of playing around with node locations to find something that works while the program as rings to control one area and set up how it bends. 
Even Daz Studio Scripts can be read once you unencrypt them. It always helps to know what you can and can't do with the scripts, like for the table you see, I set up table style sets with one click to change all the child stools with the style of the table. The materials has different names, and images, so I took the changes from the stools and added them to the script for the table. I tested it to find if there were mistakes, and fixed them, because I included each set, like a list of materials I added the stool material list, and where they came into play with the actual material used, I did each one to add them to the file. 

Some mistakes might not be noticed, like a comma missing with a material added to the list, before it should end, and it crashes. I add the comma to continue the materials before ending them. 

You can see the cords are plugged in, while the outlets are part of the 3D stuff I made, I also made a cord that don't fit every situation while I thought about it and I can make a plug I can use to go behind the coffee maker and toaster, because I can make them plug into the wall and hide the end that goes into the appliance. Which I can set a morph to make the cord lay on the back of the counter grow longer so it can look plugged in anywhere on the counter, with 2 versions like the top and bottom outlet incase 2 cords are plugged in the the same outlet, with a reverse direction morph, The you just line up the outlet with the plug height. I can measure to make the outlet be set to 10 inches over the counter that might be high enough from splashing water so they have less risk of getting wet. 

I try to make everything real to life including the electrical code. The outlets are not ground default, but I can male one that is, because it can be reset at the counter to turn all of them back on rather than looking for the reset in the breaker box. You can get a good look at the outlets to see they look like normal outlets. I made them white while the color can be changed easier that replacing the outlet in a real house.  
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