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advanRE7 — Nissan GT-R Clay Interior

Published: 2009-06-10 01:07:48 +0000 UTC; Views: 6389; Favourites: 46; Downloads: 889
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Description Interior of Nissan GT-R, everything is modeled. Stay tuned for the textured version!
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Comments: 21

epllspotter [2011-03-16 23:10:13 +0000 UTC]

WoW !!! Amaizing

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Cage-waRp [2009-12-16 17:45:33 +0000 UTC]

Damn you got to teach me how you made this interior soo perfect! How long did it take?

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advanRE7 In reply to Cage-waRp [2009-12-17 22:23:41 +0000 UTC]

thanks, i think it took 4-6 months, whilst taking my time. What I did was, i tried my best to align a photo with the viewport and started from there. I had a top and side view blueprint to help me. But try your best to make reference points as to where things are since photos can throw you off. I started with the door since it was the easiest part and it motivated me to continue on. My first attempt was beginning on the roof but i totally lost motivation. However I came back and was easy! I used multiple photos as well. So far instance, you can set up 2 viewports to align with 2 different photos. So that when you're modeling, you can check if it makes sense in both viewports. I think the hardest part was just having the motivation to start modeling everyday.

As for the stitches, I created a macaroni shape. Then I would take the dash for example, collapse the mesh while with turbosmooth on. I used the edge tool and pressed loop to all the edges i want to use stitches on. The reason we want to collapse the mesh is so that the stitches are nice and smooth. After selecting those edges, press create shape, which will then create a path so that we can put our stitches on. Using the spacing tool, just pick the path and voila! You might have to do some adjustments though. Make sure the pivot point of your macaroni is in the middle. I dunno, i might do some visual tutorials and post it here

Anyway, i didn't spend too much time explaining because it might take awhile to model. If you have blueprints though, have at it! Which reminds me, I need to make some renders of this interior

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Cage-waRp In reply to advanRE7 [2009-12-18 09:16:15 +0000 UTC]

Tnx for the detailed elaboration . The problem with making interiors is that there are only blueprints for the exterior of the car. And as you said the photos don't make much of a reference.

what object should I put as refence object for the spacing tool?
I'd like to see the mapped version of this render .

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BlueWindz23 [2009-08-06 11:52:55 +0000 UTC]

very nice work!

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maView [2009-07-08 20:12:31 +0000 UTC]

wo.OW

You did a great job as I can see...Very nice model!

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nfoke [2009-07-01 23:44:21 +0000 UTC]

cheese.... this interior looks awesome!!!... great job

Cheers ^-^

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jakethesnake999 [2009-07-01 22:37:28 +0000 UTC]

Wow. Incredible. Great detail.

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Snazz84 [2009-07-01 14:41:15 +0000 UTC]

Great details, especially the leather stitching type effect on the armrest/cubby hole.

Congrats on your DD!

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d4v1dl3ach [2009-07-01 13:50:34 +0000 UTC]

Can't wait for the render

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keropi-kun [2009-06-29 06:29:19 +0000 UTC]

friggen epic! car interiors are a challenge for me and tend to avoid them. im trying to tackle ithem now though

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Bananasplit1 [2009-06-22 15:28:38 +0000 UTC]

Wow, that is impressive. How many polygons?

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Pisci [2009-06-15 11:15:48 +0000 UTC]

this is the best interior I have ever seen! I so love the clay render! really really great work, I love it

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lietuvis2008 [2009-06-10 20:32:40 +0000 UTC]

wow! detailed stuff!

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ragesgk [2009-06-10 16:56:11 +0000 UTC]

Wow! Cool )

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NOM9 [2009-06-10 09:58:52 +0000 UTC]

[link] work is unreal ! what program did u use to do this 3ds max ? Get back to me please

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advanRE7 In reply to NOM9 [2009-06-12 05:26:18 +0000 UTC]

Yes, 3DS Max 2009 and V-Ray Renderer

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salimljabli [2009-06-10 09:36:09 +0000 UTC]

nice verry nice work brother !!

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DaveCox [2009-06-10 07:35:07 +0000 UTC]

sweet jesus!

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etfnehme [2009-06-10 07:08:10 +0000 UTC]

Not easy texturing it all!
Have fun!

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shilpinator [2009-06-10 02:02:54 +0000 UTC]

stunning as always

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