Comments: 26
AlejandroofCamlantis [2014-07-29 18:26:43 +0000 UTC]
This is truly awesome work. I love this style of painting you do. True craftsmanship. Love House Hlaalu!!!Β Β This is totally lore-glorification!!! These could be storybook pictures for Dunmer children to learn about they great houses and celebrate them. this truly invokes passionate nationalism for House Hlaalu!!
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AviB333 [2012-08-14 21:50:47 +0000 UTC]
Oh Hlaalu. This piece is awesome--I love the style and the colors!
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Seba99 [2012-08-14 12:45:04 +0000 UTC]
Okey this pictyre i added your profile to watch list, can't wait for new pieces from you
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Talimee [2012-08-14 01:40:00 +0000 UTC]
Remarkable as ever! Love the complementary colour-scheme and how the mountain-ranges guide the viewer's gaze.
I just wish you would do the other two of the Great Houses - Indoril and Dres - too. Though they _are_ under represented in "TES III - Morrowind" they give quite a challenge for interpretation.
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AlejandroofCamlantis In reply to Talimee [2014-07-29 18:28:43 +0000 UTC]
Indeed about the mountains. So true about the color schemes as well!
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AlexeyRudikov In reply to CorvusCorax92 [2012-08-16 21:32:11 +0000 UTC]
Thank you! Yeah, it will be a dessert! (Well, today I should tell "was a dessert"). Sorry for my tardy answers.
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CorvusCorax92 In reply to AlexeyRudikov [2012-08-17 00:01:15 +0000 UTC]
Ah, that's alright. I bet you're a pretty busy guy.
I was thinking I might be able to help, in regards to your comment above me about Indoril and Dres: House Indoril would be easier between the two of them, since they were more fully fleshed out in the lore. Basically, Indoril is like Redoran, but very religiously devote. If Redoran could be said to be about Honor, Strength, and Duty, Indoril could be described by: Piety, Tradition, and Devotion. Think of Redoran as Samurai/Knights, and Indoril as Templars/Paladins. Basically, traditional religious zealots.
House Dres is a bit more tricky to nail down; not much is given about them. But they could perhaps be described by: Loyalty, Ancient Dunmer Tradition, and Rural lifestyle. They were concentrated in the south, as plantation owners absolutely dependent on slavery for labor, and though they were loyal to the Tribunal, they had tremendous respect for even older Dunmer (or even Chimer) tradition, like ancestor veneration, daedra worship, etc. There seems to me to be an implied mistrust of the other Houses by the Dres, as if they had strayed too far from tradition. They were also the ones primarily responsible for the constant border skirmishes and raids across the southern border into Black Marsh.
And then, of course, there's House Dagoth. Most mysterious, since all we really know about them is what we see of Dagoth Ur. We also know that they were highly respected (enough to be entrusted with Kagrenac's tools) and that they were "brave warriors and powerful enchanters." Considering, as well, that they were more aligned with the Dwarves, and that they dabbled in the arcane (while not being magic-centric, like the Telvanni), one can infer that they may have been the more enlightened or progressive of the other houses, probably much less tradition-bound, and a great deal more secular. I imagine them to be a cross between Telvanni and Redoran, but less strict than Redoran, and more ethical then Telvanni, with maybe a bit of Dwemeri forward-thinking; their House symbol being an insect shows how unconventional they must have been. You could also read the 'Poison Song' book series in the game, for more reference to them.
Hope that helps.
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AlejandroofCamlantis In reply to Talimee [2014-07-29 18:32:36 +0000 UTC]
Β Β Β Β Β his is totally true for any lore-hungry servant of Hermaeus-Mora. Knowledge is power, even if its fictional.
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Talimee In reply to CorvusCorax92 [2012-08-21 20:42:43 +0000 UTC]
Really!? I always, always immensely enjoy when game-designers make cross-references to former games or in-game-events. I did not meet this particular man, tho, mostly because I seldomly have been to Ald'ruhn, but I will make it a point to seek him out the next time I'm in Vvardenfell.
And I have to agree with you that Morrowind is the best single-player-RPG that I know regarding setting, culture and the possibilities of decision-making but I have to admit that re-playing-wise Oblivion is my game of choice. There are simply too many missions I love doing over and over and over again, like the whole Big Heist and the missions leading to it.
I think that Morrowind is a bit too static for me. I cannot really imagine the NPCs having interactions with each other (interestingly, the same goes for Skyrim) and that is another point that makes Oblivion so great for me: loitering under the Great Oak in Chorrol and eavesdropping on people or talking with The Stranger about the Gray Fox.
But, promise, the next time I'm in Ald'ruhn I check on Codus Callorus - I'm curious if he's still in the Legion.
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CorvusCorax92 In reply to Talimee [2012-08-22 04:42:31 +0000 UTC]
Awesome! If you go to Ald'ruhn, and you go to that open area immediately in front of the door to go inside of Skar (the big emperor crab), Callonus' shop should be one of the huts to your left if you're facing Skar. I think you can talk to him about his time in Elsweyr, if memory serves.
I agree that Oblivion is less static than Morrowind, but it just doesn't feel as complex as Morrowind. Like the unmarked ship wreck full of pillows, with an invoice in the captain's quarters indicating that they were on route to the woman in Balmora who is obsessed with pillows: I believe there is a quest to find her missing pillows, but stumbling across the ship way out of the way of civilization is so unlikely. It's the little things like that which makes Morrowind clearly superior in my mind. Plus the lute named the 'Fat Lute' (as in fat loot), the hidden Indiana Jones skeleton crushed under a cave-in, and, of course, the Capn's Guide to the Fishy Stick!
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EloKomor [2012-08-13 20:24:50 +0000 UTC]
Can't wait for Redoran one : )
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Rarayn In reply to EloKomor [2012-08-13 21:19:32 +0000 UTC]
I second this statement!
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