Comments: 93
m-sironi [2022-04-23 18:48:33 +0000 UTC]
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goozulgah [2022-04-05 07:52:58 +0000 UTC]
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SnowHawk7 [2020-09-27 01:34:13 +0000 UTC]
Interesting design. Still not totally sold on its practicality versus using the space of the printer and material to just hold already made 3D printed rounds from a factory but still an interesting design. And like you said it's for entertainment.
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porsche864 [2020-07-12 14:20:25 +0000 UTC]
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kalaong [2018-07-21 02:18:04 +0000 UTC]
Been looking all OVER the place for a good pic of this. Thanks!
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templar127 [2017-04-06 05:45:26 +0000 UTC]
This is what future bullets will look like! NICE!
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Uranus15 [2016-04-11 02:10:58 +0000 UTC]
Really nice gun. I played it all the time on AW... till the gameplay was going bleh. May I ask a suggestion, please? Could you guys go back to old school cods? Like back in COD4. But I love the design of this weapon.
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Stormrider29 [2016-01-17 08:08:02 +0000 UTC]
Who says its not hidden in a vault somewhere ?
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ACBradley [2015-11-21 03:32:21 +0000 UTC]
This would actually be a pretty workable weapon if the tech existed if you put it in a slightly different role; there isn't much advantage to liquid propellant or printed rounds in an AR with a fixed muzzle velocity and only one type of projectile: all you get is the lower density of liquid which makes your ammo physically larger for a given mass, and I'm not sure there's much benefit from dropping most of the contents of a soldier's chest rig into his weapon since it would result in an AR as heavy as a support weapon (back-of-the-envelope for 600 rounds of 5.56mm with 62 gr projectile and 26 gr powder is seven and a half pounds) and a gun that would require technician-level training for even a basic field stripping. I mean never mind the results of a stray bullet hitting the propellant tank D:
But in a sniper rifle with a computerised futurescope that could identify targets and if you had a way to rapid-prototype something like copper or tungsten (say by loading the gun with blank rods and running them though a teeny-tiny CNC lathe), you could basically handload every round and make a projectile ideally suited for every target. Would also be good in a shotgun with formed shot, flechettes or slugs since you could select the next round on the fly or have your gun computer do it for you. If the comp is smart enough it could even be set up to automatically form less-lethal rounds if it can't tell if the target is armed or not.
I don't think thermite as propellant would be a good idea, though: even if it didn't physically damage the gun, you'd need a plastic that wouldn't melt from exposure to the propellant to the point of fouling the barrel (especially if it isn't a smoothbore) but would melt when exposed to the 3D printer's heating element, which would mean you'd need a gun where the action needs more energy to run than the propellant generates. I imagine troops in the field would call it old smokey.
With an electrical primer you might as well use ETC (plasma) ignition which would give you the benefit that your propellant could be something that's inert under most normal circumstances, which would beat trying to deal with a metal-oxide fire if someone hits an ammo store. Hell, some theoretical ETC propellants you could actually spray them on the fire to put it out
As for the ballistics part, I think you're thinking of pyrophoric substances like depleted uranium which are self-sharpening because they burn down due to friction as they pass through armour, and that's not what a railgun does: the projectile is always a dart, it's just surrounded by a sabot so it fits in the armature and because the projectile isn't made of a conductive substance. The huge trail of fire in railgun test videos is the conductive armature separating as the projectile leaves the barrel and / or friction turning air into plasma at the tip of the projectile. I don't think heat applied to the back of a projectile could be used to reshape the front of it.
I mean don't get me wrong, I get what you say at the top that the brief was for a gun that regenerates ammo and if you knew a real way to do that you'd be off to the patent office rather than handing it to Activision.
The AW weapon I'm most curious about is the Tac-19, though: what exactly is that one supposed to be doing, is it a sonic cannon or something?
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EquilibriumYu In reply to ACBradley [2015-12-10 05:18:03 +0000 UTC]
Great read, you hit so many points that I've considered when I first used and delved into the IMR. There is so much potential to where this fictional firearm can lead us in terms of futuristic weapons. (The CNC lathe idea is interesting).
I can agree on the exposed propellant tank, both regarding the weight and the obvious danger it poses being uncovered. However I guess we should consider the fact that most infantrymen in the AW universe are wearing exo-skeletal suits... Fairly surprised myself how this firearm doesn't rely on electrical initiation as a more effective primer mechanic, but like what Alex said, he isn't an engineer nor chemist on this matter.
With regards to the Tac-19, I think it's a concussive/sonic wave gun, considering the fact that enemies are violently forced to the ground when you score a kill in multiplayer.
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ACBradley In reply to EquilibriumYu [2015-12-10 09:10:42 +0000 UTC]
Well, they do wear exos, but they're just the strength-booster type that attaches to the outside of the limbs, body armour is still pretty similar to modern and it's not like you're a tank in-game.
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primnull [2015-11-11 04:01:05 +0000 UTC]
i like the pistol grip
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CapitaineDeGenoves [2015-11-02 21:39:19 +0000 UTC]
A neat idea but it seems that it'd be prone to far more malfunctions than a typical firearm as there are far more things that could go wrong
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AlexJJessup In reply to CapitaineDeGenoves [2015-11-02 22:21:37 +0000 UTC]
Absolutely. But this was the assignment, and what you see is the solution I came up with within the time constraints I had!
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CapitaineDeGenoves In reply to AlexJJessup [2015-11-02 22:42:58 +0000 UTC]
Ah kewl. You did well to curtail to people who haven't the faintest idea of how guns work, and made a gun that would work. Good job
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LeopardCoon1200 [2015-10-22 19:26:22 +0000 UTC]
This is my favorite fictional gun accross the entire CoD franchise.
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LeopardCoon1200 In reply to AlexJJessup [2015-10-22 22:43:34 +0000 UTC]
As a burst gun player, this gun is my weapon of choice in AW.
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AlexJJessup In reply to AlexSkullUterna [2015-10-19 21:23:04 +0000 UTC]
Yep, I work for Activision. Was one of the people who made CoD.
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Arnie-Hobbs [2015-10-01 03:50:24 +0000 UTC]
I'll take 2 of these!
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Aeon-Silence [2015-08-31 14:50:00 +0000 UTC]
May I ask what tools do you normally use when you design concept art?
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AlexJJessup In reply to Aeon-Silence [2015-09-13 05:25:59 +0000 UTC]
Just photoshop and sometimes sketching on paper.
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Aeon-Silence In reply to AlexJJessup [2015-09-13 13:01:05 +0000 UTC]
Ok.
So this was made in photoshop I take it?
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GraySharkStudios [2015-07-11 00:20:40 +0000 UTC]
Great job, its awesome you can work in the industry you want and see that work translated into other peoples (your friends in this case) hands!
How do you get your weapon profiles to look so clean?! Any chance you would do a tutorial of sorts?
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Bravo-3-TFYack [2015-05-18 05:16:45 +0000 UTC]
As usual you have made a perfect gun for a perfect battle!!
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Norty-Animations [2015-05-03 20:20:53 +0000 UTC]
The IMR is my favourite gun in CoD: AW! What does IMR stand for, it it does?
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AlexJJessup In reply to fish-birb [2015-05-31 22:31:07 +0000 UTC]
oops thanks for answering, I didn't see this message!
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Vernon682 [2015-03-15 23:55:13 +0000 UTC]
Sci Fi weapons are great, Sci Fi weapons with a degree of plausibility are even better. Good show!
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Fidmaster [2015-03-11 22:16:34 +0000 UTC]
even thoguht my favorite gun is the Hbra3 i love the IMR design and thanks for the info on it.
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Unorthadoxed [2015-02-23 23:26:46 +0000 UTC]
Will there be more concepts to come
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AlexJJessup In reply to Unorthadoxed [2015-03-12 09:53:52 +0000 UTC]
Maybe a couple but I'm legally not allowed to share much.
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1somerandomguy1 [2015-02-19 03:43:14 +0000 UTC]
Too bad you didn't have that kind of creative control over how strong the guns were in the game. Some of the multiplayer weapons are ridiculously overpowered.
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JordanBookWorm [2015-02-16 05:05:37 +0000 UTC]
See, the description is nice. The never explain this stuff in the game.
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shatteredfuse [2015-02-04 03:14:01 +0000 UTC]
I love the way this weapon looks, the theoretical design is great too. I wouldn't have listed the tube as liquid matter though as all liquid is matter, maybe as propellent or just spray the elemental formula of the gas. As for the printing of the plastic rounds I think that's a great idea and we already have 3d printing I'm sure that tech will only improve. Even unfilled plastic rounds ready to be filled would bee safer to carry in the field for soldiers and weight much less than conventional bullets. If the plastic rounds were impregnated with charged metal fragments you could imbed the same charge into the rifling of the barrel with the same same weak charge to get the plastic round to float once chambered, perhaps even spin, granted once the round was fired the back end would flare out and touch leaving some plastic behind, but if would be much less due to the repelling charge that floated the round and it would lower the friction and heat produced. I'm glad to see you guys don't just want them to look cool you put some thought into it great work.
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Raze-Two [2015-02-02 01:34:39 +0000 UTC]
Great design and skill. There's absolutely no wonder why you got picked to work for them.
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