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anul147 — Blender3d Light Falloff by-nc-nd

#3d #blender #falloff #light #render #settings #274cycle #100snode
Published: 2015-04-18 11:10:32 +0000 UTC; Views: 2983; Favourites: 23; Downloads: 82
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Description Blender 3D 2.74
cycle render 100s
node settings: Light Falloff
setting with/without node Blackbody - here
Related content
Comments: 9

default-cube [2015-04-21 23:46:32 +0000 UTC]

“Smooth” is just to cap the intensity to avoid it going to infinity as you get very close to the light. Setting this to a very high value becomes equivalent to choosing a “constant” falloff.

“Linear” falloff is quite useful for making the lighting more uniform without having to add more lights. It’s a cheat, but so is a lot of 3D.

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anul147 In reply to default-cube [2015-04-24 08:33:28 +0000 UTC]

hi i created comparison of Light Falloff (here ) and i think that 4 this scene is better quadrical setting, but i still thx for impulse to create this comparation.

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anul147 In reply to default-cube [2015-04-22 07:35:16 +0000 UTC]

thx 4 comment, useful

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Terrance8d [2015-04-21 05:31:07 +0000 UTC]

Hmm, I'd like to see how this works in conjunction with the blackbody node...

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anul147 In reply to Terrance8d [2015-04-21 09:55:23 +0000 UTC]

Good idea, I created a comparison here

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AbdouBouam [2015-04-20 21:07:33 +0000 UTC]

interresting

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anul147 In reply to AbdouBouam [2015-04-21 05:28:46 +0000 UTC]

Thx

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Schneckenhausmann [2015-04-20 15:14:02 +0000 UTC]

Cool feature

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anul147 In reply to Schneckenhausmann [2015-04-20 16:00:52 +0000 UTC]

Thx ihope that is hopeful.

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