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art-spot — SciFi Assassin

Published: 2012-09-13 17:45:54 +0000 UTC; Views: 4294; Favourites: 42; Downloads: 190
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Description Playing around with the Alfaseed and Stonemason toys...
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Comments: 21

iAmCloudSky [2014-08-15 11:02:50 +0000 UTC]

The use of glow here is perfect. 

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art-spot In reply to iAmCloudSky [2014-08-15 19:20:49 +0000 UTC]

Glad that you like. I tweaked on the ambient levels for a long time before I was happy enough with this version. Lol

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Iizziee [2012-09-17 14:36:13 +0000 UTC]

Great render art-spot

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art-spot In reply to Iizziee [2012-09-17 16:35:20 +0000 UTC]

Thanks!

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Seaview123 [2012-09-15 00:10:44 +0000 UTC]

Very nice!

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art-spot In reply to Seaview123 [2012-09-15 00:45:46 +0000 UTC]

Thanks!

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Seaview123 In reply to art-spot [2012-09-15 22:51:52 +0000 UTC]

You're welcome!

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ExGemini [2012-09-13 20:51:36 +0000 UTC]

Man I love the lights you used in the picture.
Took you long to reach this level of techniques?

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art-spot In reply to ExGemini [2012-09-13 22:14:45 +0000 UTC]

Thanks! I've been tinkering with Poser since version 6, but have really been more aggressive in the last few years. I love the new Indirect Light and Subsurface Scattering that Poser Pro 2012 has so if you don't have it, I strongly recommend. The lights look so good because of the IDL sphere casting the same shading on the whole scene.

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ExGemini In reply to art-spot [2012-09-14 09:34:44 +0000 UTC]

Wow ...
Every time I tried to use the IDL with the sphere the results were ... well far from good I've to admit

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art-spot In reply to ExGemini [2012-09-14 10:33:31 +0000 UTC]

A lot depends on the lights in the scene. I find that using a rim light, a spot fill (low to medium) and a key light work well. I usually keep them clean white so that I can let the IDL sphere texture create the color cast. Maybe add a complimentary color to the rim light for interest... Anyway, I hope you have fun and keep playing!

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ExGemini In reply to art-spot [2012-09-14 11:41:17 +0000 UTC]

Mmh ...
I thought that IDL worked the best with a single light source but, you telling me that I can put on screen as much lights and I need?

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art-spot In reply to ExGemini [2012-09-15 00:47:29 +0000 UTC]

I do. Haven't had much problem. Occasional issue with splotches if you try and use an IBL when doing IDL, or issues with ambient occlusion but no problems otherwise.

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ExGemini In reply to art-spot [2012-09-17 15:36:52 +0000 UTC]

If I don't ask too much, may I bother you with a note to ask some help if I need it?

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art-spot In reply to ExGemini [2012-09-17 16:34:24 +0000 UTC]

Sure. Hit me with a note and I'll do my best. I'm always learning, so I don't guarantee to have the answer, but I'll do my best.

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Eidolon1 [2012-09-13 20:13:51 +0000 UTC]

Ilike the action. Nice mask.

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art-spot In reply to Eidolon1 [2012-09-13 22:15:39 +0000 UTC]

The mask textures I modified, but the model is from RuntimeDNA. I think it's called "breathe" or something like that. Thanks!

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Sasha1378 [2012-09-13 19:39:09 +0000 UTC]

Nice I love the fluo rope =^^= I like Alfaseed's body, but I'm glad you kept the human legs, they look great with this pose and lighting

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art-spot In reply to Sasha1378 [2012-09-13 22:16:41 +0000 UTC]

Thanks! I kept them just so that I could play with the new knee morph from the X&M Complete morphs from Renderosity. Much better!

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Sasha1378 In reply to art-spot [2012-09-13 22:35:54 +0000 UTC]

Ya I got this a couple days ago, pretty glad I did. Well invested munies

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art-spot In reply to Sasha1378 [2012-09-14 10:28:48 +0000 UTC]

Yeah, the morphs really do help V4 bend a lot more realistically. I'm enjoying the improvement. Hope you do too!

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