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Athey β€” 3d - MUCH better by-nc-nd

Published: 2008-04-24 07:37:50 +0000 UTC; Views: 7087; Favourites: 50; Downloads: 131
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Description Okay - MUCH better. I really really didn't like the results I was getting earlier, and after doing some more work on the head in zbrush, I'm a lot happier with it.

Texture is still a bit weak, but not too sure I'll be able to fix it up much more.

3dsmax, photoshop, and zbrush. Body is just over 3,000 polys. Didn't check on the head and I don't have the file open anymore and I'm too lazy to check now.

Um.. what else. Oh, she has a face rig on her. So she can blink, smile, etc.
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Comments: 22

sombra222 [2010-04-21 18:54:38 +0000 UTC]

wow

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karliashi [2009-12-13 01:51:37 +0000 UTC]

i love her boots!!!

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pihu-ana [2008-08-31 05:19:37 +0000 UTC]

cool~
may i draw this chara?

xD~

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Athey In reply to pihu-ana [2008-09-02 17:24:16 +0000 UTC]

Sure - I'd love to see it when you're done

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fords-rdodgy [2008-04-30 12:31:22 +0000 UTC]

nicely done dude

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IsiacDaGraca [2008-04-25 23:51:20 +0000 UTC]

do you shade your texture shadows your self? or do you use AO? cause some portions look a bit weird...

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CaronCC [2008-04-25 17:46:53 +0000 UTC]

Looks great. What texture maps did you use and what size?

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Dajotoy [2008-04-24 21:01:30 +0000 UTC]

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Skribler [2008-04-24 20:57:21 +0000 UTC]

it looks better

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JaredTheDragon [2008-04-24 19:07:20 +0000 UTC]

Looking much better! The face is much prettier and more feminine, somehow, and the textures are coming along nicely. I'm not sure I like the buckles on the boots, they kinda kill the illusion of 3D a bit there, but I can't see how you'd fix them short of adding geometry?

Awesome work all around, keep at it! The rig looks like it's working well, too!

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MostEvilMiLo [2008-04-24 16:01:40 +0000 UTC]

I'm diggin' the character design on this.

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darkauraSoulstealer [2008-04-24 15:54:58 +0000 UTC]

no normal maps, but but but u must have normal maps....

Lol looks great, just needs normals and then it will be even better .

Keep up the good work.

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Athey In reply to darkauraSoulstealer [2008-04-24 17:29:09 +0000 UTC]

there are normal maps.

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darkauraSoulstealer In reply to Athey [2008-04-24 22:47:23 +0000 UTC]

ah yeah i couldn't tell, cuz the straps on her legs are more like a painting then popping out major reason i mentioned it. Might u didn't normal them or the strength ur using is a bit to low.

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akdesignstudios [2008-04-24 15:39:11 +0000 UTC]

Very nice work.

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Akatsuki-freak [2008-04-24 12:45:45 +0000 UTC]

Great stuff, well designed, stylish character.

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incomitatum [2008-04-24 12:45:22 +0000 UTC]

Seems the problem with the texture is the lack of self contained highlights; causing the texture to feel flat/desaturated. If you can, go in and add some hot spots to the metal bits to make them shine. Her skirt has a slightly silky look, so add some sheen to it. Catch the tops of the buttons and even her eyes.You can do this all manually, or even with a specular map.

Otherwise, good work. I like her spunk.

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ak3d [2008-04-24 12:29:33 +0000 UTC]

hi Athey ! nice work again....ever so nice.

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SrnX [2008-04-24 09:27:23 +0000 UTC]

It looks really nice, I really like her design. ItΒ΄s for an old engine, or a portable console? Because I donΒ΄t see any normal map or specmap on it Anyway, great job!

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SwissNax [2008-04-24 08:31:14 +0000 UTC]

Coool! Very great! Clap

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Nanaki7 [2008-04-24 08:18:51 +0000 UTC]

panty shot....


But nice, the textures are really nice, the only crit I have is her feet look very hoof life.

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KypFox [2008-04-24 07:59:54 +0000 UTC]

I honestly think the texture is quite goo (if not up to your own standards).
The transition between the shoe and the pants works better than i would have thought for a low poly model

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