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atomic-firecracker — Command and Conquer 3 Own Mod

Published: 2015-05-01 20:32:42 +0000 UTC; Views: 419; Favourites: 4; Downloads: 6
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Description Hey Folks.

From the previous GameRanger submission this is the mod I created for C&C 3.

Basically called Return to Tiberian Sun this basically aims to recreate certain features and slow down the gameplay style.

There are numerous artistic differences and changes that have been made with code.

So install simply place the Return to Tiberian folder into the Command and Conquer 3\mods folder within your documents and run from the mod launcher.

Have fun!

*Update 09/05/2015

Made some Balance Changes to Pitbulls and Seeker Tanks to make them more useful for their cost.
Balanced Mothership unit.
Re-worked the economy system.
Fixed the Avatar and Mammoth firing mechanism. Avatar now spawns properly for all sides.
Heavy Units no longer capturable.
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Comments: 3

anime-master-96 [2015-05-01 21:31:02 +0000 UTC]

This is interesting o: is it a game?

👍: 0 ⏩: 1

atomic-firecracker In reply to anime-master-96 [2015-05-02 09:31:59 +0000 UTC]

Well its kinda an old project I had with a game Command and Conquer 3 and I wanted to do something with it, so I thought I'd upload it here.

Because of the game basically being a fast paced war / strategy theme... I kinda wanted to slow the game down and make it more realistic rather than everything being a spammy tankfest where people break their fingers. x3 Basically the original game was too fast for my liking and I wanted to slow it down a lot, make a lot of balance changes and improve some of the artwork and effects.

The pic above is a huge realistic nuclear missile that I spent time creating... only problem is it lags your computer a lot. ._. But it functions with three counterparts... flash, (above image... although not as bright as it can get... the initial flash makes the screen white) shockwave, implosion and then radiation (which doesn't really work properly) <.>... the original nuclear missile in the game was pretty lacklustre and basically coulda been better... so that's what I did. x3

It also works to a more realistic radius... rather than resorting to balance. The offset is that a nuclear missile takes about 12 minutes game-time to prepare... so its almost never used. So basically its just a 1 hit KO if ever someone does happen to use it. Luckily the building itself that launches it is easily shot up and you've got quite a lot of time to destroy it before it happens.

I've done so much stuff like this in the past its crazy... I've got a modification for Doom which improves a lot of the graphical aspects and adds technical features to the game... an old AI mod for an earlier Command and Conquer game, a lot of old Unreal maps that I never bothered to do anything with. :s

xD Its all rather silly really. :3

👍: 0 ⏩: 1

anime-master-96 In reply to atomic-firecracker [2015-07-23 09:37:02 +0000 UTC]

wow, thats amazing, ive never really tried to do any mods or making games yet

👍: 0 ⏩: 0