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beere β€” Dayward Inc. Lobby

Published: 2012-05-17 15:48:30 +0000 UTC; Views: 28534; Favourites: 599; Downloads: 702
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Description I wanted to create a really challenging and optimized environment.
I came up with the design after looking at streamliners, luxury cruisers.

I decided to go for the One-Texture approach, using a 256x512.
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Comments: 17

Grinderas [2022-10-13 18:15:59 +0000 UTC]

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TheDragonkills84 [2021-04-22 03:12:54 +0000 UTC]

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Buffalosroam [2019-07-13 01:13:30 +0000 UTC]

It's a pleasure to view your work.

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WildernessExplor3r [2018-01-09 02:51:22 +0000 UTC]

You should be an Architectural Promotions artist!

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SayanDhar [2016-01-15 11:38:56 +0000 UTC]

the whole Dayward Inc collection is awesome Β 

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blueDice69net [2015-05-06 17:57:37 +0000 UTC]

I can see it .
This is the first picture .

right is the office andΒ continue straight behind the fountain with the logo is the Floor to the underpass.

I thought it would just looked and immediately knew that includes the pictures to each other.

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blueDice69net In reply to blueDice69net [2015-05-06 18:02:57 +0000 UTC]

I would see a few views of the underpass. Otherwise, the building looks good.

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sharikah [2014-06-09 21:51:19 +0000 UTC]

Can I borrow this picture?

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sharikah [2014-06-09 21:50:54 +0000 UTC]

Can borrow you picture

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GreenyGrounds [2013-11-02 15:45:24 +0000 UTC]

This is amazing!


I've always wanted to become an architech, I only draw sketches of buildings but now I wanted to make 3D model of them. Can you tell me what program you used?Β 


Your amazing DayWard Inc. building designs and concepts is what inspired me to do so!


Thanks!

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Glowandstar [2013-10-09 11:40:35 +0000 UTC]

How are you not hired in Ubisoft, Square or any of the big companies?

Truly clean and great work!

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MatrixPunk [2013-06-13 15:10:48 +0000 UTC]

Reminds me a lot of one level in Mirror's Edge, with all that orange and white

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UmarHard [2012-07-16 06:19:37 +0000 UTC]

just wonder how did you make that

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ShengDaFlashPRo [2012-06-13 07:36:38 +0000 UTC]

very very nice work. i too am interested in your texturing methods

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Linolafett [2012-05-18 08:35:07 +0000 UTC]

would you like to upload a breakdown of the texture? rgb+a channels. im very interested how you splitted the channels to get all your details
nice work btw, love it!

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changingcactus [2012-05-18 01:52:47 +0000 UTC]

this is incredible.

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young-chief [2012-05-17 19:53:15 +0000 UTC]

wow thats gorgoeous i would like to see the process behind the one texture approach, this image reminds me of something that could be in F.E.A.R., beauty as always man

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