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biomechanoid1 — SPAD-I spider tank

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Published: 2023-01-22 15:33:16 +0000 UTC; Views: 605; Favourites: 7; Downloads: 0
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Description

Description:

SPAD-I is a hexapedal walking spider tank, designed for a variety of applications, being able to be used either as a main battle unit in head-on assault, or as a mobile artillery platform for indirect engagements. The vehicle’s design and armament allow the vehicle to quickly switch roles from one to another, and adapt to various tactical situations.

SPAD-I is propelled by six powerful legs, it can move at high speed, and cross rough terrain, as well as to scale some vertical surfaces, and reach positions, normally unreachable by conventional vehicles.

Speaking of design. The mech’s body isn’t rigid and, aside from legs, is divided into three segments: The main body, the head and the gun turret.

The head is connected to the main body by a flexible joint, and can bend right and left, as well as to look upwards and downwards. The head has two rotary miniguns, and two missile launchers. As well as housing an array of multi-spectrum optic sensors, for detecting enemy targets.

The gun turret is placed on the main body, and can rotate full 360 degrees. It houses 80mm cannon and 50 cal machinegun, as well as an anti-air defense system.

Crew and controls:

The vehicle houses seats for two people: The pilot and the gunner. The vehicle also has an onboard AI to assist the crew in controlling it.

The crew consists of:

-The pilot, who occupies the head cockpit of the mech. The pilot controls the overall mech’s movements, and the movements of the head, and he has access to the head’s armament.

-The gunner, who occupies the gun turret seat. The gunner controls the mech’s gun turret’s armaments, which include the main cannon, the coaxially mounted machinegun, and anti-air defense system.

-The onboard AI doesn’t directly takes part in control of the mech. But is used to assist the crew in controls.

It is important to note that, while the two-man crew is more preferrable, the onboard AI allows a single person to fully control the vehicle. If the gunner is absent, the pilot can gain the control of the gun turret’s armaments. If the second crewman is unavailable, the pilot may give turret controls, to the AI.

Drones:

SPAD-I can house and use Cypher-2 drone for assistance. The drone is housed in a small compartment at the rear of the mech’s body, and can be launched any time. Normally only one drone is stored at a time, but in some cases the said compartment may store two drones.

Thee main purpose of the drone is reconnaissance, and assistance in aiming for indirect engagements.

Both the pilot and the gunner can use the drone. However the controls over the drone are given to the gunner by default(if the gunner is present), with the pilot being able to be given the controls, if the gunner is either absent or desires to give the controls to the pilot.

For more info about the drone go here-(www.deviantart.com/biomechanoi… )

Armament:

Before describing the weapon’s themselves, it is important to notice that the mech’s design and armaments not only allow the mech to engage a multitude of targets, but also allow the mech to indirectly engage and damage the enemy targets, long before the mech will be able to take on the enemy directly, and the overall design and high mobility of the vehicle make the task of avoiding direct engagements very easy.

Head segment weapons:

-GAU-20-4 rotary autocannon. Two of them are mounted on the head. They have high rate of fire, but slightly lower then one might expect from a rotary machinegun. Fires powerful rounds, with devastating effect against enemy infantry and good against light armored vehicles.

-Anti-tank missile launcher .Two of them are installed directly into the sides of the head. The launchers fire powerful guided rockets, and while they lack high rate of fire, they have short reload time. With the user being able to fire one rocket, and the next one will be ready with a small delay. The rockets themselves are guided, using the external guidance from the mech’s computer. The pilot simply has to lock-on the enemy target either via the sensors, mounted on the head, or with the help of the drone. With these features, the user may eliminate the enemy vehicles even without direct eye contact.

- The head segment also features a pair of mechanical claws. These are folded under the chin of the head of the mech by default, but can be quickly unfolded and used for various small interactions. Such as clearing the debris, or lifting heavy cargo.

Turret segment weapons:

-80mm cannon. The primary weapon of the turret segment. The main cannon can fire projectiles of various types, to engage different targets, and achieve different objectives. The possible payloads include, high explosive, anti-tank, anti-personnel shells. Guided variants of aforementioned shells. Guided or unguided airbursting shells of various types and payloads. Rocket-propelled anti-air guided shells for engaging aerial targets, canister rounds, etc. With the help of guided shells, of any payload type, and guidance from the drone. The spider tank is capable of taking out distant targets, from a safe spot, long before the vehicle will be spotted and attacked.

-50cal machine gun. Mounted coaxially with the main cannon. Fires 50-cal rounds, and is used mainly against enemy infantry, aerial targets(drones for example), and against unarmored vehicles. The machinegun is mostly used as a backup weapon, if the main gun either becomes unavailable for some reason, or to conserve ammunition for usage on more appropriate targets.

-Anti-air defense rocket pod. Mounted on the side of the gun turret. Obviously as the name suggests, it is used to engage aerial targets. But there is a couple of things, the user should know. First of all, while it is mean’t to engage aerial targets, which pose the threat to the mech, it can’t take out enemy aircraft flying high in the sky, at the high altitude. Or better say, the sensor equipment can and will target, and lock-on enemy aircraft. But the rockets simply won’t reach enemy plane, if the distance is too large. The main purpose is to protect the unit from attack from above. The trick is, that the system targets and tracks the enemy plane, and keeps tracking it until the plane either descends and enters the effective range of AA missiles, or will launch some projectile to destroy the mech. In the latter case the AA system will target the launched projectiles and will launch the rockets, to intercept said projectiles. The launcher itself can swivel upwards and downwards independently from the guns on the turret, holds four rockets, which, unlike other guns, must be manually reloaded after firing, and the weapon uses fire-and-forget lock-on system.

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