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Bitter-Alice β€” Ausiris

#dungeonsanddragons #fantasy #pathfinder #ranger #tiefling
Published: 2015-05-10 04:46:42 +0000 UTC; Views: 1007; Favourites: 17; Downloads: 2
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Description Ausiris (pronounced Aw-cy-ris. Like Osiris, the Egyptian god, but with more… Aww)


New character for a Pathfinder game I will be playing super soon. He's a Tiefling ranger. He'll kick yo' ass. In like, 20 levels. >.>

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Photoshop and Wacom!Β 

Took about 23 hours. -_-

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Comments: 10

RhysGriffiths [2015-05-12 10:02:38 +0000 UTC]

Oops meant to write this above ^

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Bitter-Alice In reply to RhysGriffiths [2015-05-17 12:32:45 +0000 UTC]

No problem Rhys! As always, thanks for the input. I have actually hardly ever heard anyone talk about values, so that was super interesting to learn about.

I do definitely need to try working with less outlines, if not just so I understand form a little better.Β 
Heavily outlined art works (especially for characters) are usually my favourite styles to look at/be inspired by as an artist. But on the same level, learning to work without outlines will most likely be a huge help to any future things where I work WITH outlines.Β 
...If that makes any sense. Haha.

I am retrospectively entirely not happy with his stance here, as well. It's too stiff.
I never do dynamic enough poses! The next thing I am about to upload made me realise how much a good pose improves a piece. Eesh. Ahh well, I'm learning.

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RhysGriffiths [2015-05-10 06:35:18 +0000 UTC]

Good work! Now lets see one with no lines next time? I think you can do even better

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slithas In reply to RhysGriffiths [2015-05-11 14:44:12 +0000 UTC]

The lines are part of the style being used here, I think it looks awesome with them, gives uniqueness of style and a clean definition, bringing elements of lineart like comics with a more realistic 3D shading. Personally the art style reminds me of the type they try to go for when using traditional art styles in 3D video games, which I think is rather apt considering the character being for a Pathfinder game.

Keep up the good work Al! ^_^

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RhysGriffiths In reply to slithas [2015-05-12 10:02:55 +0000 UTC]

No need to get defensive. I am just positively encouraging Alice to take her art to the next level.

I can see perfectly well the effect that the lines have in this image. I can also see that she has some problems with her values and needs to pay closer attention to how the forms react to the light source (across all her work) - but doesn't have to overcome that challenge while she is defining all her forms with outlines. And as she already has a good grasp of character design, I feel like she can benefit a lot from working in values.

As a friend, Alice has always taken my feedback quite positively so I'm sure she would also appreciate the suggestion. I certainly wish someone had nudged me away from my line drawing comfort zone many years ago too.Β 

Being defensive stagnates improvement, and as much as everyone loves to have their friends douse them in compliments, being critical is really necessary in order to get better.. in both your own work, and other people's work. Which is why I pay attention to Alice's work where I don't pay attention to others: because I can see she always tries to get better, experiments with new techniques and has a good attitude towards learning.

You can benefit too, slithas, from paying more attention to your light source. This is what makes things look 3D - immaculate attention to 3D forms and the way they react with the light source - not from rendering gradients light to dark between different points wherever brings the most contrast (which I can see is your general thought process). It's not a matter of style or going for a certain 'look', it's simply a technical skill and way of thinking which every successful artist eventually learns.

Hope that helps - Good luck.

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slithas In reply to RhysGriffiths [2015-09-08 14:28:31 +0000 UTC]

Apologies, it just seemed to me that the suggestion of 'no lines' for an artstyle that was based around heavy lines and 'doing better' with no extra feedback came across as a little apathetic or callous to me, especially when she's a main inspiration for both my own work and trying to do better. I really like her style and can see how much it's improved in the pictures she's done since this one, and the heavy lines are just part of her look, but that's my opinion and preference. I don't see going lineless as working for her current style, though I'm certain she could always surprise me.

Your additional feedback is certainly interesting to go into detail of the issues you perceive. I know my own lighting is something that needs to be worked on, I've struggled to get it right without it looking too messy to me for a long time, but I'm slowly figuring bits out to improve it.

Also sorry for such a late reply, I didn't realise there was a response to my own comment 'till I was browsing through my favourites folder.

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katiii3 In reply to RhysGriffiths [2015-05-13 14:27:19 +0000 UTC]

Hey there If you don't mind my asking, what do you mean by "working in values"?Β 

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RhysGriffiths In reply to katiii3 [2015-05-15 06:54:53 +0000 UTC]

No problem! Values are blacks whites and greys.
Every colour has a value (how dark or light it is) and you can check this easily by just viewing the image in greyscale or turning the saturation to 0. Every colour also has a saturation (how vibrant the colour is) and every colour has a hue (whether it's tinted red.. blue.. yellow.. orange etc). For example a brown might be a colour with an orange hue, a dark value, and medium saturation.
But it's pretty complicated dealing with all that at once, so if you just paint in black and white then you can learn to get your values right before you deal with everything else.
Values are the number 1 most important thing in painting so you will hear artists talking about them a lot.Β If your values look good then a painting will always look good.
Hope that helps

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katiii3 In reply to RhysGriffiths [2015-05-16 20:22:47 +0000 UTC]

Got it! Thanks a lot! That was actually really really helpful Β 

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RhysGriffiths In reply to katiii3 [2015-05-22 09:54:26 +0000 UTC]

You're welcome

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