Comments: 16
CmdShepardN7 In reply to BlackAssassiN999 [2012-06-07 17:12:27 +0000 UTC]
You're drawings, even sketches are always great x)
Also seen this [link] ? Looks like a free roam and less futuristic version of syndicate/deus ex x)
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CmdShepardN7 In reply to BlackAssassiN999 [2012-06-07 17:38:31 +0000 UTC]
yeah, looks like if GTA and syndicate mixed together x) The graphics etc look insane and the premise is pretty original too.
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BlackAssassiN999 In reply to CmdShepardN7 [2012-06-07 17:55:16 +0000 UTC]
From syndicate it has only one feature - a cloth concealing the face) the others are from GTA.
I liked the main char and graphic details - they are marvelous and really amazing, but I hate GTA and I hope there will be few features similar to it, and a good plot)
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CmdShepardN7 In reply to BlackAssassiN999 [2012-06-07 18:17:37 +0000 UTC]
well, being able to hack into people etc seems like something from syndicate as well xP it's more like the syndicate game for the SNES what was released in the 1990s, instead of the recently released reboot.
Yeah, GTA comparison mostly comes from the fact that the game is open world and that you can drive with vehicles. Also the plot does look pretty promising, even if they are kind of "hush hush" with it right now, also the freedom to play how you want seems to be there as well.
(from an interview with the creative director)
Well, the reality of things is that we want to give the player a lot of power. So we want Pearce’s actions to have impact. As you saw in the demo, you start a firefight in the middle of downtown – you hack a traffic light to make everyone crash – there’s collateral damage. A woman got killed. And then we choose to save a bystander there amidst the collateral damage. Do I want to do those things? Do I want to create those collateral damages? Or maybe I could have taken a different approach. Maybe I could’ve followed the guy to the park and then taken him out much more subtly than just starting a firefight. So I think letting players express their freedom – and not just through violence, though he’s definitely capable of it – and mixing it up with his ability for control, that’s the sweet spot. I mean, he hacked a traffic light but ended up in a firefight. That’s the sweet spot we’re aiming for.
Obviously, you saw one specific example during the demo. You saw how we hacked into a conversation to find out that someone was coming. But another example… you might have noticed that one person was guilty of plagiarism. So maybe you can follow that person home, hack into his personal laptop, and actually find out that he’s doing it again, and blackmail him for money.
Another example is maybe you can find a guy’s bank account number. So maybe you decide you want to start slowly stealing from that bank account. With so much information available on computers now, we’re trying to support as many types of both honorable and dishonorable uses of information as you want.
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BlackAssassiN999 In reply to CmdShepardN7 [2012-06-07 18:30:21 +0000 UTC]
May be then, I just haven't played the original. )
Still I like the game and I'm waiting for it.
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BlackAssassiN999 In reply to CmdShepardN7 [2012-06-07 18:41:18 +0000 UTC]
May be I will, but I really don't know, cause I don't know much about him and the game. So I think I will draw him closer to the game release.
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LegendarySim [2012-06-07 16:44:39 +0000 UTC]
Nice sketch. Nice use of the charcoal. Perfect coloring technique. And it is some of the most realistic drawing I've seen in a while.
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