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Buzzzzz — Watchtowers

Published: 2011-06-27 12:01:13 +0000 UTC; Views: 1910; Favourites: 20; Downloads: 0
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Description Created and rendered in Terragen 2
Thanks for looking
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Comments: 15

Blankfrancine [2012-01-29 20:31:18 +0000 UTC]

Very impressive TG2 work.

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Echo-Velocity [2011-08-18 02:19:21 +0000 UTC]

Beautiful landscape, the sky is really impressive!

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kilo-charlie [2011-06-29 01:37:16 +0000 UTC]

Long time no see- beautiful work as always Jay!

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fractalinda [2011-06-28 05:49:46 +0000 UTC]

Beautiful, excellent work. Inspiring!

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To-mos [2011-06-28 00:55:02 +0000 UTC]

Man I have such a hard time with terragen 2 I liked 1 cause it didn't have to re render everytime you rotated the scene.

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Regulus36 [2011-06-27 16:17:17 +0000 UTC]

Gorgeous work, glad to see you still posting TG

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sethlebatard [2011-06-27 12:50:07 +0000 UTC]

nice light Jay !

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Tangled-Universe [2011-06-27 12:36:19 +0000 UTC]

Very good looking, too bad I can't view the full version here at work. Will check back at home
So glad you still do TG2 work! Thanks!

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inkydigit [2011-06-27 12:33:37 +0000 UTC]

astonishing as always Jay!
love the sky and all the meticulous detailing..awesome!

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Chromattix [2011-06-27 12:09:29 +0000 UTC]

Very realistic, the scene idea is simple but the amount of detail in the rocks and grass makes it very natural-looking. The sky matches the 3D parts perfectly

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Tangled-Universe In reply to Chromattix [2011-06-27 12:35:34 +0000 UTC]

I'm not sure yet if the sky is NOT 3D...could "easily" be TG2 (in terms of possible achieved realistic shading with TG2) though it isn't easy at all to get the fractal shapes correct.

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Chromattix In reply to Tangled-Universe [2011-06-27 12:47:13 +0000 UTC]

Hmm, I am going to assume it's a photographic sky since neither TG2 or Vue can make such natural-looking skies yet. In Vue I have experimented a bit to get more natural patterns in the clouds but since volumetric clouds render incredibly slow on my weak-ass laptop I can't really do much with expanding these tests But if these are Terragen clouds then they're some of the best I've seen

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Tangled-Universe In reply to Chromattix [2011-06-27 13:32:24 +0000 UTC]

Well, I simply don't agree.
It's with both Vue and TG2 possible, maybe a bit more possible with TG2 as it uses more physical based models/algorithms than Vue. It "just" takes a lot of practice and know-how for both Vue and TG2, but I'm sure it IS possible.

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Chromattix In reply to Tangled-Universe [2011-06-27 13:41:31 +0000 UTC]

Oh yeah, I have seen some great ones that make me question whethe rits a photo or not at first, but for some reason I can usually tell from little differences...like how real clouds have little "curls" sometimes form in them because of wind movement - TG2 and Vue can be used to get very natural looking cloud distribution, but the effects of little wind-vorticies and other stuff that would require a ridiculous amount of processing power for something fairly minor are still only the domain of nature. Heh, even in big-budget movies I can tell when 3D volumetric clouds are used and those were done by professionals

Your cumulonimbus clouds are fantastic example sof TG2 clouds, I've oly ever seen a handful of other TG2 users who can make them like that, and admittedly less Vue users (though I think in Vue great things can be done with metaclouds since you can "model" though, but because Vue's preset clouds are crappy ones that haven't changed since Vue 6 no-one really takes them seriously, but I've gotten pretty nice results with heavy practicing [link] they're not as good as yours but good by Vue standards )

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Tangled-Universe In reply to Chromattix [2011-06-27 15:47:01 +0000 UTC]

I see what you mean. Actually, making these curls to clouds is pretty simple in TG2 by using the warp shader. This shader warps the texture space of your cloud fractal and if you keep the scales and displacement of that warp fractal just small enough you can get lots of wispy/curly effects in clouds.
Perhaps Vue offers something similar?
Thanks for your compliments anyway

I suppose Jay should enlighten us on whether it is a photo or not.

Even if it is a photo I still think it's achievable

Cheers,
Martin

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