Comments: 57
N30N--F0X [2015-01-04 03:06:54 +0000 UTC]
nice!!!
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MontyTH [2014-06-22 15:32:39 +0000 UTC]
Interesting run..
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Mooui [2011-03-19 21:33:52 +0000 UTC]
Coolio!
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Cali-Rain [2010-07-17 13:06:13 +0000 UTC]
This reminds me of how my corgi runs. xD;
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BlackNastopian [2010-05-01 14:40:45 +0000 UTC]
I realy like your animation style,and also i like how the creature runs
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KenSkaii [2010-01-08 08:49:59 +0000 UTC]
interesting. I like the rhythm in the running, and the variation in it as well
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ChaosKomori In reply to PotatoLynx [2009-10-20 03:53:21 +0000 UTC]
Hm, no, I've never considered that. I think it'd take a whole book, like a whole book on animation to get to a walk/run cycle. D:
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rowdyandwolf [2009-05-23 03:12:33 +0000 UTC]
sooooooooooooo cute
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masterwriterblue [2009-05-08 18:39:40 +0000 UTC]
I don't really have critique. But I would like to say that I WISH I COULD MAKE ANIMATIONS!!!! >_<;;;;;;
Anyway, neato, though I don't quite know what the creature is. xD
o_o
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ChaosKomori In reply to masterwriterblue [2009-05-10 06:55:51 +0000 UTC]
Thanks muchly! If you only need an animation program, I recommend Pencil. It's a free and rather decent program for traditional animation techniques. :3
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masterwriterblue In reply to ChaosKomori [2009-05-11 01:54:04 +0000 UTC]
I'll look into that! My sister has figured out how to make moving avvies for DA. xP They're entertaining! A moving sun, a raining cloud. xD Make me laugh!
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doomgrip776 [2009-04-17 01:21:43 +0000 UTC]
Ah. No matter how I do my animations(do them with Artoonix 1.6), they always end up choppy.
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doomgrip776 In reply to ChaosKomori [2009-04-19 16:59:20 +0000 UTC]
Some 100 ms, 50, 62, 150, 1s, 200ms, etc.
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ChaosKomori In reply to doomgrip776 [2009-04-19 17:45:52 +0000 UTC]
Well, then that's why it's choppy. :3 Ideally, you should use the same timing for all of the frames, and then your drawings to make things go slower or faster.
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doomgrip776 In reply to ChaosKomori [2009-04-25 19:15:37 +0000 UTC]
Wait, I don't think you understand. In each animation, the first few frames may have 50 ms, and then a frame has 100 ms, then 50 again, and 250 to slow things down. Artoonix is different than Flash.
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ChaosKomori In reply to doomgrip776 [2009-04-28 08:35:55 +0000 UTC]
Right, I understand. You can change the timing for each frame. But for a smooth animation, all frames should have the exact SAME timing. If you want an action to go slower, then use more drawings for that action.
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hotoffthesketchbook [2009-04-03 03:44:04 +0000 UTC]
So cute and fluid! I always like your animations!
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crystalkaba [2009-04-03 00:43:57 +0000 UTC]
this looks nice. his run seems a little slow and it could def use some in betweens. the actual motion itself looks really good though. and the critter is very cute.
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ChaosKomori In reply to crystalkaba [2009-04-03 07:56:04 +0000 UTC]
Yeah, I think the deviantART playback is dropping some frames, because it's all on 2s at 24 fps. :< It looks a little different in .mov format than it seems to here.
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PuppyAkamaru [2009-04-03 00:39:59 +0000 UTC]
aw! so cute! i love it when he/she gets his tongue out
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Lu-1 [2009-04-02 23:11:38 +0000 UTC]
OH BOY!! ^_^ DOGGY!!!
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ShoJoJim [2009-04-02 21:58:35 +0000 UTC]
I love how it blinks and kind of looks like it's swallowing, and that extra bouncy back! So cute!
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JeaTay [2009-04-02 21:19:26 +0000 UTC]
NICE flowing motion overall. I would like to see a bit more solidity to the back of the skull and the back if the jaw. They seem to be jumping around relative to the eyes/face.
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ChaosKomori In reply to JeaTay [2009-04-03 07:52:47 +0000 UTC]
Thank you very much, that's very helpful! I'll be sure to change that.
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greenpinky [2009-04-02 16:10:26 +0000 UTC]
i was thinking...it has its good points. but maybe extend the leg in front thats closest to us a little farther forward before it hits the ground.
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ChaosKomori In reply to greenpinky [2009-04-02 20:06:50 +0000 UTC]
Ohhh, I see exactly what you're saying. Yeah, I agree, he needs more extension. *jots down*
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greenpinky In reply to ChaosKomori [2009-04-02 21:02:59 +0000 UTC]
also, when a dog runs its sort of like when a person runs. their chest does turn towards us, even in profile. only slightly, so it is seen, but not exaggerated.
i watched my dog run...alot.
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ChaosKomori In reply to greenpinky [2009-04-03 07:35:13 +0000 UTC]
Hmm, good point. I wonder what I'd do to delineate a chest... I guess move his shoulder back more?
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greenpinky In reply to ChaosKomori [2009-04-04 15:31:13 +0000 UTC]
yup, and turn his head a bit. heh, i even saw it in Bolt. We were watching it last night.
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ThirdPotato [2009-04-02 15:15:19 +0000 UTC]
Dude that's freakin' adorable; It's like a dauchshound or however you spell it. Or like a martin. Or something. You should turn it into a Lutari or some Neopet to show them XD just for the heck of it; and so you can throw it in their gallery or something. Super cuute! I like that he closes his eyes in that one frame
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ChaosKomori In reply to ThirdPotato [2009-04-02 20:13:32 +0000 UTC]
Lol, I thought about making it a Neopet, but there's not really a place to submit animation like this anyway. Neovision is more story-based.
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sydneydc [2009-04-02 15:08:22 +0000 UTC]
That's adorable! Prefect!
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katheb [2009-04-02 14:58:35 +0000 UTC]
Very smooth Its cute too! I like this
I like how each "loop" is a bit different
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NO-Body-The-Dragon [2009-04-02 13:18:59 +0000 UTC]
wow thats some pretty good animation.
im hopeing to see allot more of these from you 8D
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