Comments: 40
WastedMeerkat [2011-07-16 21:41:01 +0000 UTC]
This looks so good! Did you use a reference?
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COLORshadeSNOWW [2011-07-12 18:26:58 +0000 UTC]
OH MY GOD IT'S AMAZING *O*
Do you mind me asking what software you are using? c:
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Dr--Bal [2010-07-23 12:26:45 +0000 UTC]
wow great job with the textures did you use bump maps at all?
also do you make your own textures?
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ChemicalAlia In reply to Dr--Bal [2010-07-23 15:45:16 +0000 UTC]
I used normal maps, they are the bump maps of the future. But yeah, I created the whole scene.
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Dr--Bal In reply to ChemicalAlia [2010-07-23 19:11:13 +0000 UTC]
wow im even more impressed now i hate trying to make textures
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CivilKnight [2010-07-16 17:36:47 +0000 UTC]
What is this for?
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Mx-Scade [2010-04-14 13:30:55 +0000 UTC]
Oh my god this is lovely!
What is this? Is this part of a playable map?
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defense2 [2010-03-27 22:02:32 +0000 UTC]
very nice, I like how you show us the difference between your use of mesh and texture work, it is giving me some ideas of how to lower my poly count while maybe not losing noticeable detail.
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ChemicalAlia In reply to defense2 [2010-03-28 03:41:47 +0000 UTC]
I generally do that for my portfolio, so that potential employers can see how I optimize and approach the project. I think the structure itself is only around 7000 tris, but the terrain is a little crazy v:
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spittty [2010-03-27 10:59:11 +0000 UTC]
this is awesome, is it vray? how do you make the sky so real and the lighting is just sick
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ChemicalAlia In reply to spittty [2010-03-27 19:30:13 +0000 UTC]
Nope, I don't have any fancy rendering programs, unfortunately. It's actually just scanline rendering in 3ds Max. Since I prepare my stuff in terms of games, I try not to go too crazy with effects that game engines can't handle. Glad you like it!
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ChemicalAlia In reply to RockBarnes [2010-03-28 03:53:20 +0000 UTC]
Thanks, I'm glad you like it. I try to establish a strong lighting setup early on in the modeling step, and it usually changes a few times as I start to add textures and what not, but this way I feel like I've iterated and come up with something that fits the scene in the end.
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ChemicalAlia In reply to Neon-Monkey [2010-03-02 17:41:37 +0000 UTC]
Thanks a bunch! I really appreciate it, and you found some beautiful work. I'll be sure to take a look at everything.
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Dave-Mastor [2010-02-27 01:04:49 +0000 UTC]
Looks awesome; though I can't help but think the planks just below the top could be a bit more optimized, maybe a board with some clever alphas and normals... it seems a little dense compared to the rest of the scene.
But aside from that it looks really cool.
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automatedmonkey [2010-02-25 03:28:26 +0000 UTC]
This is totally epic. Great work indeed.
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Cerauno [2010-02-24 21:19:23 +0000 UTC]
fuck yes, this is awesome
Those textures are fantastic, man
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Klashmyag [2010-02-24 19:28:57 +0000 UTC]
How about changing ligts position?
Try lighting from the back and vertical lightning.
And maybe different light colour? Something more yellow in case of back-lighting.
Lower the secondary multiplier of the lightmap.
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ChemicalAlia In reply to Klashmyag [2010-02-24 19:33:27 +0000 UTC]
I just put a bright omni light wherever it's dark while I'm working, and then delete it before I do a test render. It's not really a problem, just that the final lighting makes it hard to see in the viewports.
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Skyscraper100 [2010-02-24 13:27:44 +0000 UTC]
cool! awesome details
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VideoG2 [2010-02-24 10:09:07 +0000 UTC]
Great job, It looks amazing!
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Ichiya [2010-02-24 09:57:07 +0000 UTC]
DETAILS they are amazing
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ChemicalAlia In reply to sentimentalfreak [2010-02-24 18:59:12 +0000 UTC]
Lol, me too, but rotating around too much makes my computer crash, and the viewport lighting is totally black in the front.
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sentimentalfreak In reply to ChemicalAlia [2010-02-25 06:48:52 +0000 UTC]
Crashes for me a lot when rotating too, specially if there's a lot in the viewport
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Nightblue-art [2010-02-24 07:28:08 +0000 UTC]
Very cool building! I wonder if the grass blades aren't too big. They are throwing off the sense of scale for me. I'm also a little confused about the textures on the window frame. Great looking model otherwise, and the background scene makes for great presentation.
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ChemicalAlia In reply to Nightblue-art [2010-02-24 07:40:55 +0000 UTC]
Sweet, thanks! The grass is pretty tall, but I can go back and scale it/change the density so it looks a little more natural. I'll do a closer shot, so hopefully the window textures look more clear, but I can always tweak it a little.
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ChemicalAlia In reply to SummerCardin [2010-02-24 07:42:59 +0000 UTC]
Oh, me too. Realistically run down buildings are the best.
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cwc-lover [2010-02-24 07:07:02 +0000 UTC]
that came out awesome O: gee whiz, i looooove the details on the house. weren't you working on this since december?
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ChemicalAlia In reply to cwc-lover [2010-02-24 07:42:35 +0000 UTC]
Yeah, but I took a break from it to get some other stuff done. I hate it when that happens D:
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cwc-lover In reply to ChemicalAlia [2010-02-25 04:58:20 +0000 UTC]
UGH i know what you mean. But it came out great nonetheless :3
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