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contra-rawr — painting the walls

Published: 2010-09-30 09:54:17 +0000 UTC; Views: 6994; Favourites: 65; Downloads: 0
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Description with the blood of monsters.

now you know why i haven't been posting.
this took FOREVER. some of you may have watched the sporadic livestreaming sessions (like, three people otl XD) a while back. (there are a couple videos up if you'd like [link] )

YUS THAT IS GIRL SHEIK. I HAVE A GUY SHEIK PIC I'M WORKING ON. B/C I DRAW BOTH GUY AND GIRL SHEIK. SO THERE. NO ARGUING ABOUT SHEIK'S GENDER. SAVE THAT FOR FORUMS. THANK YOU.

anyways, yeah, i've been working on this for over half a month (i think). idk exactly how many hours. and therefore a big fat honking watermark. b/c art theft AIN'T COOL, KIDS!

proud of the bg. i actually made one! hooray! and the coloring in general. i was trying a new style, heavily based of of *Mudora 's style (she put up this awesome tut and it's the best thing ever, THANK YOU SO MUCH! ) and the torch came out pretty good too omg sooo many tuts and refs used for this i can't name them all atm otl all the refs and brushes and that jazz is from dA though thank you, people i used your sources! i'll put up links as soon as it's not 2 AM!

uhh it's supposed to be the shadow temple but idk if it's dark enough. i would've needed to play for a couple hours on oot, since i just restarted the file, otl. maybe it'll just be that room with the invisible walls and all the floormasters that try to jump at you but can't b/c of the invisible walls.
... am i being coherent? does anyone know what i'm refering to?

stuff i don't like? the floor. although it was better then it was before (before it looked like newly polished stone), it's too sandy atm i didn't define the rocks enough same for the wall (although the wall's better) ahh the hair i could work on i guess... and the floormaster's pose. it's kinda non-actiony. same with sheik. in the sketch, you can see all the speed lines and stuff, but b/c of the color, you can't see it as much now and her left arm's funky. and even if the blood looks really cool, it's kinda... flat? idk. what's the word i'm looking for...?

and so therefore, i ask for critique, please! i've identified a lot that's already wrong with this, but what else is wrong, and do you have suggestions on how to improve it?

shiek, floormasters, other zelda related stuff (c) nintendo
art (c) me
again, critique is greatly appreciated!
p.s.: there's a lot of blood here. however, it's green blood and so therefore, supposedly rated E... right? idk. if someone believes this should have a mature warning, i'll put one on right away. thanks for your concern!

pose: [link]
blood: [link] [link] and [link] i think....?
coloring tech.: based off [link]
fire: based off [link]

thanks in advance for your comments and favs!
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Comments: 71

contra-rawr In reply to ??? [2011-06-16 19:15:41 +0000 UTC]

glad you like it!

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The-Dark-Lord-Link [2011-01-27 01:24:38 +0000 UTC]

AWESOME!!!

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contra-rawr In reply to The-Dark-Lord-Link [2011-01-27 01:33:07 +0000 UTC]

glad you like it

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The-Dark-Lord-Link In reply to contra-rawr [2011-01-27 01:46:20 +0000 UTC]

Lawl, I love it!

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Reedpiper [2011-01-07 07:28:04 +0000 UTC]

that is freaking amazing!

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contra-rawr In reply to Reedpiper [2011-01-07 07:30:37 +0000 UTC]

haha, it could be a lot better though. i have this second version that i'm trying to get to work on, but i need to finish the guy sheik version of this first lols. thanks though!

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Reedpiper In reply to contra-rawr [2011-01-07 07:32:49 +0000 UTC]

Yw~ its really great!

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lollipopfire [2010-11-17 04:36:23 +0000 UTC]

You finished it!

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contra-rawr In reply to lollipopfire [2010-11-17 04:43:25 +0000 UTC]

yeah!

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lollipopfire In reply to contra-rawr [2010-11-17 04:49:08 +0000 UTC]

CUTE ICON!

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contra-rawr In reply to lollipopfire [2010-11-17 04:59:12 +0000 UTC]

ikr link goes laaaaaaaa

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lollipopfire In reply to contra-rawr [2010-11-17 05:01:16 +0000 UTC]

XD LOL!

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iwuzheer69 [2010-11-11 23:14:45 +0000 UTC]

I've always wondered why the blood was green, especially when Ganondorf coughs it up when you beat him. I thought he just threw up XD

Still, awesome pic.

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contra-rawr In reply to iwuzheer69 [2010-11-12 01:40:01 +0000 UTC]

lol, the blood's green because if it's red, then it can't be rated "E for everyone" anymore, they'd have to put a higher rating on it. thanks

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iwuzheer69 In reply to contra-rawr [2010-11-12 01:40:51 +0000 UTC]

Wasn't it red in the N64 version though? I don't know I haven't played it

You're welcome.

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contra-rawr In reply to iwuzheer69 [2010-11-12 02:05:55 +0000 UTC]

it really depended on which cartridge you played. for example, in the 1st one (i think the "golden" one), all the blood was red, monster or not. in the cartridge i have, a few enemies have red blood, such as ganondorf. in the later cartridges, including the game cube version, none of the blood is red.

i highly recommend playing it. after all, it's to an extent the pioneer of 3D games, especially for the zelda games.

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iwuzheer69 In reply to contra-rawr [2010-11-12 02:06:31 +0000 UTC]

I see. I'll have to try it ASAP.

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contra-rawr In reply to iwuzheer69 [2010-11-12 02:11:09 +0000 UTC]

hope you'll enjoy it!

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iwuzheer69 In reply to contra-rawr [2010-11-12 02:11:54 +0000 UTC]

I'm sure I will

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FullMetalZeldacat [2010-10-02 17:29:01 +0000 UTC]

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contra-rawr In reply to FullMetalZeldacat [2010-10-02 19:41:57 +0000 UTC]

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KairiRukia12 [2010-10-02 03:38:40 +0000 UTC]

Thanks for telling me about Shiek. Even if I'm still confused about his/her gender. O.o
I don't get it. O.o

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contra-rawr In reply to KairiRukia12 [2010-10-02 05:09:47 +0000 UTC]

lol don't worry. it's really all a matter of opinion, most of the time.

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Rina-ran [2010-10-01 06:17:47 +0000 UTC]

Those hands made me cry when I was younger. ;o;

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contra-rawr In reply to Rina-ran [2010-10-01 06:20:10 +0000 UTC]

ikr! they were so scary... after the first hit, and then they went all mini me times three, and then i was all like, wtf, omg

(hey, a stupid rhyme! yeah! )

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Rina-ran In reply to contra-rawr [2010-10-01 06:27:24 +0000 UTC]

And it got really bad when those three mini hands great back up. Arrrg, I was such a bad gamer back then.

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contra-rawr In reply to Rina-ran [2010-10-01 06:49:07 +0000 UTC]

i know how you feel... =w= what i usually did was use spin attack afterwards (or try to), lol

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linkXisXhot123 [2010-10-01 01:01:13 +0000 UTC]

cooliozzzz

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contra-rawr In reply to linkXisXhot123 [2010-10-01 01:21:25 +0000 UTC]

thanks

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soulsister911 [2010-10-01 00:00:50 +0000 UTC]

HYES YOU FINISHED IT KIKIIIIIIIIIII
i can definitely see an improvement in your coloring. good job!


hrm, the way how you draw the hair though, still kinda bothers me though...
and i think the walls should have a bit more contrast, like the edges should be darker, almost black. i noticed that on the wallmaster, you had a slight lighter edge to the underside of the hand. was that the reflection from the ground? if you have some of the reflection from the ground on the wall master, i think you should have some reflection from the ground on sheik. aaaannnnnddddd sheiks left hand looks a little small... may be just me

you may want to copy this into the critique requested folder in #OtakuDreamers

on the other hand, THIS DRAWING WILL GIVE US THE POWER TO GO TO BOWSER'S CASTLE, KIKI

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contra-rawr In reply to soulsister911 [2010-10-01 01:03:43 +0000 UTC]

DUDE THAT CLAPPING ICON IS SO SARCASTIC!

yeah, this one the hair didn't come out exactly how i wanted otl ah, okay... (i honestly didn't notice that until you mentioned it faiiillll) yeah, i know... any suggestions on how to improve?

yeah, i'll copy it to the critique folder thanks!

YUS! WE'RE GOING TO BOWSER'S CASSSSTTTLLLLLEEEEE!!!!!!!!

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soulsister911 In reply to contra-rawr [2010-10-01 01:48:16 +0000 UTC]

NOOO THE CLAPPING ICON WAS SARCASTIC?! I MUST FIND A SUITABLE REPLACEMENT. FOUND ONE

well, you could paint more visable strands. to be honest, her hair looks kinda just like a gradient of yellow. maybe put more dark strands along the hair, especially near the part farthest from the torch. err more suggestions? uh, i can't think right now ill get back to you later...?

BOOOOOOOWWWWWSSSSSSSSSSEEEEEEEEEEEERRRRRRSSSSSSS CCCCAAAAASSSSTTTLLLLLEEEEE KIKI. ITS TIME TO GO RAMBO MODE, FOLKS. *dramatic change of voice* everyone, bubble up, im going RAMBO mode!!

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contra-rawr In reply to soulsister911 [2010-10-01 01:58:15 +0000 UTC]

YEAAHHH!!!

ah, i guess the comp i'm using has different color settings...? orz. thanks for the suggestion!

RAMBO MODDDEEEEEE!!!! YEAAHHHH!!!!

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jajwarehouse [2010-09-30 20:33:52 +0000 UTC]

This is very nicely done. I like the overall style and mood. Strangely, I have always liked the rooms with floormasters, and wallmasters for that matter, so this is especially interesting to me. I will try to offer some critique without adding another month to the work you put into it and avoiding changing the overall style of the image, starting with the things you have already listed.

First you mentioned that you are not sure if it is dark enough for the shadow temple. I think it may be from what I remember, but either way, darkening the left and right edges to a deeper shadow, almost to a blackness, would draw more attention to the center action.

The floor does look a little more like loose sand instead of stone. Keep the sandy texture because I think it fits the architecture very well, but try to flatten out the little hills and valleys in it. Once that is done, burn some joint lines in it and you have yourself a stone floor.

The poses; what to do with those without adding too much time? In order to convey motion without speedlines in picture like this, we use gravity and inertia. I would imagine the floormaster here either just got pushed back from the blow, or is gearing up for another attack, but the fingers are not telling me that. They are just saying it is stiff and unmoving. A sense of movement can be easily accomplish just by bending the tips of the fingers backwards a bit, as if they were pushing against the ground keeping the hand from sliding back. Some light scratchmarks from the fingernails on the floor would also help create the illusion that a strong hit pushed the hand back.

Also with the poses, think about the centers of balance. When we look at an image of a person or object, our minds automatically try figure out were the center of balance is and, if that center is outside of any seen means of support, then we assume gravity is going to kick in and cause it to fall. In this image, Sheik's center of gravity is perfectly distributed on all ground contact points with no momentum pushing her in any direction, which means she has attacked, drawn back, stopped herself, and drawn herself back up to a neutrally balanced stance. Sheik is fast enough that this could very well be the case and may be what you want to portray. If, however, want want to give her a little movement though, a little more weight in her right thumb and fingers, while leaning the body forward a bit (this would mean the right elbow would have to bend some to stay on top of the floor), would suggest she is stopping herself from moving backwards.

I think what you may be seeing something funky with the left arm is that it is skinnier than the right arm, making it appear further away. If it is on a separate layer behind the breast piece, then it should be pretty easy to just evenly stretch it thicker to a better fit.

The blood is really cool looking, but there are a couple of things that could be done so it does not look as flat. First thing; it is too transparent, especially on Sheik and the floormaster. If you are able to change the opacity on it, then just turn it all the way up so there is no transparency at all. If not, then just paint over the same spots again. It should also be on top of the outlines. Once that is done, give the splotches some shading around the edges, thicker at the bottom and thinner at the top like it is oozing downward. Then, a few highlights in the direction of the torch will make it look like a thick liquid.

I think that has the things you mentioned covered. There are a couple of other little tidbits that I think may help some. I am going to assume the only nearby light-source is the torch seen in the center, otherwise these comments will need to be adjusted to suit.

Sheik's shadow on the floor seems to be falling away from the camera instead of from the torch. If it is on it's own layer, then hopefully you can keep the same shape and just turn it clockwise a little may suffice, but the arm section may need to go a little further than the rest of the shadow, possibly flipping it vertically.

The back of Sheik's head should be darker sense no direct light should be falling on it, but changing that without changing the overall style and effect of the image may be a fine line.

The eye floating on top of the hair I know is the way nintendo did a lot of there characters, but I am not sure if the hair over the face should be on top of the outlines of the scarf or not.

The outlines of the floormaster are a little thick. Could they be thinned down to the size of Sheik's?

The flame on the torch looks really good. Kudos to you and ~windancer53 .

The shading on the torch itself seems to be upside-down, but again, I do not remember if nintendo did it that way or not either. To make it a little more realistic looking though, it should be bright just under the flame and shade just slightly darker downward to the bottom, and have the shadow under the top lip and a shadow under the wall bracket.

If you decide to make the edges of the picture dark, then some darker shadows on the back portions of Sheik and the floormaster would put them into picture more so they do not look like they are floating in front of it. Maybe keeping the knife blade at the current brightness would help it pop out to the viewer more, though.

You did a really great job on this. I have not looked around the rest of your gallery yet, so I am not sure if this is your first time doing this or not, although I know several of the techniques you just picked up from tutorials, which makes this truly nice indeed. I know you spent a good bit of time on it, but I think the result was well worth it. I will be adding you to my watch list and browsing you gallery to see what else you have done and will do in the future.

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contra-rawr In reply to jajwarehouse [2010-10-01 01:56:02 +0000 UTC]

my goodness, thank you so much for such a thorough critique! @_@ it's a wonderful suprise to have people take the "critique please" comment seriously

i can't express my gratitude enough for such a detailed and precise explanation, but please know that i am very thankful i will continue to work on this, and hopefully the end result will be even better!

again, thank you so much for constructive critique, and thank you for the watch!

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jajwarehouse In reply to contra-rawr [2010-10-01 02:07:35 +0000 UTC]

You are quite welcome. I am glad to be of whatever service I may be.

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contra-rawr In reply to jajwarehouse [2010-10-01 03:22:33 +0000 UTC]

again, thank you so much!

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EnshroudedVixen [2010-09-30 19:08:26 +0000 UTC]

Yessssss, I was there for some of the colouring
It came out pretty effing sweet!! I love the walls! I don't have much to critique about, only that I agree about the blood, but other than that it's awesome
Perhaps you could put the blood on multiply, or lower the opacity a little? Maybe it'll look less flat with the wall darkening it in places

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contra-rawr In reply to EnshroudedVixen [2010-10-01 01:05:12 +0000 UTC]

yeaahhhh!!! thanks, m'dear!
yeah, actually the blood was even brighter before, otl. right now, there's duplicate layers with one set on multiply and the one below it set on (i think) 50% opacity...

thanks!

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EnshroudedVixen In reply to contra-rawr [2010-10-01 01:38:33 +0000 UTC]

Hehe, welcome! ;3
If you've got that much I'm not quite sure of what more you could do. X'D But I still like it anyway >D
No problem ;3

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contra-rawr In reply to EnshroudedVixen [2010-10-01 01:47:45 +0000 UTC]

ah, okay. thanks!

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EnshroudedVixen In reply to contra-rawr [2010-10-01 10:45:07 +0000 UTC]

No problem ;D

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Daft-Enigma [2010-09-30 16:43:30 +0000 UTC]

This is really interesting, I like it a lot. I'm generally a supporter of a male sheik, but I love this. The floor isn't bad, not at all. Her left arm, is also alright, it may look a little flat, but I still think it's okay. Aside from that, I can't really give you critiques.
Her hair though, it looks nice, but perhaps if you wanted to make it look a little more real, you could've drawn it blowing away from her face, and have her eye showing on the face and not through the hair.

In any case, I really do love it

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contra-rawr In reply to Daft-Enigma [2010-10-01 01:08:47 +0000 UTC]

thank you for your kind advice!, and thanks for the compliment(sp)! i really appreciate it

(actually, i'll be honest here, i prefer male sheik myself, i just like drawing both to confuse people )

i'm working on a similar sheik battle painting, featuring guy sheik this time, although i can't garuntee when it'll come out... >_> sorta like a compliment piece, i guess?

again, thanks!

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Daft-Enigma In reply to contra-rawr [2010-10-01 01:16:52 +0000 UTC]

You're very welcome~!

(hee hee, I think most people do prefer him male)

Are you? Well then, I can't wait to see it-- I should just go watch your page then, xP I like most of your work, as it is!

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contra-rawr In reply to Daft-Enigma [2010-10-01 01:22:57 +0000 UTC]



(haaahhh, you'd be suprised... a bunch of artists put up polls concerning sheik's gender, and the stats were interesting... >_>)

lol, why thank you!

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Daft-Enigma In reply to contra-rawr [2010-10-01 02:29:12 +0000 UTC]

Heh heh, yeah.

And you're welcoem

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IronHeaver [2010-09-30 15:53:23 +0000 UTC]

good for you for not trying to start an argument about her gender. (even though it clearly shows Shiek turning into Zelda near the end of OoT.)

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contra-rawr In reply to IronHeaver [2010-10-01 01:06:24 +0000 UTC]

thanks! although it can be argued that you're implying your opinion and argument atm... >_>

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IronHeaver In reply to contra-rawr [2010-10-01 15:40:06 +0000 UTC]

.....how about we leav it at that. Just out of curiosity, which do you belive?

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