DeZarin [2005-05-18 19:45:16 +0000 UTC]
The main problem I see in this piece is that, how you shade the folds on the cloths doesn't go along with all the lines you draw to indicate the that there's a fold there. Also that although some fold has the darker shading according to the direction the fold lays, yet the fail of giving the dimension to the surface so it can be seen that cloth has different level because of the folds makes most of the shading you gave for folds look more like a flat pattern on the cloth surface that the it has different shade because of the surface has different level.
The overall problem is that it seems like you're satisfied with dark shade too easy. When some part in under the shadow range, you give it only one shade of dark color then that's finished. Even under the shadow, the parts that normally fall under the deeper level will become darker than usual as well. For example, look at the face of the guy on the right side, while the left side of his face indicate that the area around eye is in the part that had more depth than the cheek area, yet when it comes to the right side of the face where the shadow of the nose lays, this difference has disappeared so it turns out like this time it looks as if the area around his eye and the cheek area are at the same level. I think you should add some darker around the part where the eyes begins and under the eyebrow to give that area more depth so the cheek area will really look that it's emerged from the rest of the face like it should be.
The main suggestion should be that you should try using more of darker shades to color so the contrast with be high enough to give the piece some dimension. Also study some more of human anatomy especially about skull structure so you can shade more correctly, currently some parts of the face are still missing a proper shading so the faces look quite flat, mainly for the mouth/chin area.
Other than that, I think the right shoulder of the right guy seems too low. It shouldn't start much lower than the left shoulder since in this angle we'll see the neck look longer than normal because the edge (line) of the neck we see is the front side of the neck which sticks ahead of the shoulder area, not the right side of the neck where it joins with right shoulder. In my opinion, if the shoulder joins with the neck this low it's more like the shoulder doesn't have any thickness or dislocated that it's located more toward the front than the left shoulder. As I said, since in this angle we see the edge of the neck where actually it's the front side that sticks a little ahead of the rest, then if the right shoulder is in normal then it should be a little higher as the part of the neck blocks some vision so we can't see where the neck joins with the shoulder but we'll see the shoulder stick off from the side of the neck.
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crying-man In reply to DeZarin [2005-05-19 17:39:50 +0000 UTC]
thank you very much on your comment,more likely, a review on twin fates.It is good to know that people like you notice my mistakes especially in coloring.You see, Im still learning the dynamics of shading and from that time I colored that artwork my references are minimal,starting from the anime style of coloring.Since we know that anime style coloring does not merely focused on the details of shading,and the fact that anime style usually depicts distortion and irony,clearly states why the output becomes what it is today.As you have observed also,my line art has little detail in terms if cloth dynamics.Yes you are correct for stating the fact that i should work on my human anatomy to shade more with contrast.You are also correct in the fact that I am easily satisfied on the dark shade that in turn afraid to put in more contrast to better compliment the lighting.
Overall,THANK YOU VERY MUCH IN CRITICIZING MY WORK FLUENTLY AND JUSTIFIABLY.Its just what I need to make my work even better than the previous one.Thanks again for the tip.
by the way,do you have any idea or recommendations on a good art you can probably be cited as the perfect example of using the dynamics of shading and stuffs?
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