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darkspeeds — Lyric Means Business

Published: 2014-06-10 13:46:29 +0000 UTC; Views: 4458; Favourites: 184; Downloads: 24
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Description Who says the latest pernicious head honcho of Sonic Boom can't be a bad-ass? 


This took ages to figure out. I wanted to see if I could turn a very rough penciled illustration into a painting. It was a success and also not a success. Find out all about it by checking out my journal post on the creative process.


Artistic Process of 'Lyric Means Business'


Also here is the original illustration - you can check this out to compare and contrast from the final.






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Comments: 26

ForgottenGlowX [2014-08-20 19:58:36 +0000 UTC]

now this looks evil  

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Hero-Jaxx [2014-07-23 16:42:00 +0000 UTC]

So I'm anticipating the game. just to know who Lyric is... somebody who maybe more menacing then eggman?

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Lord-Kiyo [2014-06-12 22:17:44 +0000 UTC]

So neon colorful!

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Hexidextrous [2014-06-12 20:10:02 +0000 UTC]

To me, Lyric kind of looks like a cross between Vector, and Crocobot from the Archie Series. His nature reminds me of Emperor Ix and the Nocturnus Clan, since both are ancient technological masterminds who's machinery even surpasses that of Eggman's.

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darkspeeds In reply to Hexidextrous [2014-06-12 20:46:36 +0000 UTC]

Oooo! Now that's food for thought for the fans! Thanks for sharing. = )

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Hexidextrous In reply to darkspeeds [2014-06-12 20:47:53 +0000 UTC]

Welcome. I personally can't wait for the game to come out, and to actually see him in action.

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AmrasFelagund [2014-06-11 16:20:41 +0000 UTC]

I get the feeling that we're in for a real treat with this snake in the grass!

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AmyRoseXShadowlover [2014-06-11 06:34:34 +0000 UTC]

Outstanding work of art amazing job mew

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kevintheman [2014-06-11 02:25:21 +0000 UTC]

Those colors looks gorgeous and is definitely the biggest strength of this and really helps bring the picture the life. The lighting adds to that strength with some great effects. I also love how the background came out as well.

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glitcher [2014-06-11 01:10:41 +0000 UTC]

So we get one of our first fan art of the 'new guy' from Sonic Boom. I had a feeling you'd race to draw Lyric just as fast as Sticks, DS. The detail and shading present shows the time you took to paint this, however I'm feeling a bit mixed towards the result. Let's start with the positives.

Judging from the WIP shots you shared on this, you gave a lot of thought towards the contrast and composition. Your choice of palette from Colorscheme.com gives a nice variety of colours while still retaining an eerie atmosphere. The texturing and lighting on the yellow robot look especially good (love the green glow on the bottom-left corner), and I like the gritty texture throughout the image. The ruin décor and scale pattern on Lyric are also a nice touch.

Now the downside, and it revolves almost entirely around Lyric, himself. Like your previous spotlight on Sticks, your featured character just isn't up to scratch. There are some proportional discrepancies compared to the concept art. His head is much too small compared to his bulky body. If you look at Sega's art, you can imagine the head extending up from the snake body below, but the size difference here hampers that perception. The silver rims on the central armour should be a bit more detached, and you forgot to include those two orb thingies on his back. The colours on Lyric don't work at all. It's the same problem as Sticks; the shading is severely overdone and turns the rust colour of his armour into a desaturated purple, looking very drab compared to the bots. Lyric's face is lacking in character. With almost invisible pupils and a silver 'beak', he strikes me more as a pickled turtle than the cartoonish snake from Sega. Another problem is that the excessive glare on Lyric comes off a bit 'pasty'. Perhaps lowering the opacity and changing blending modes would produce a more subtle effect.

The final problem is that the context in this scene is weak because I'm not sure what the hell is going on. Lyric's pose is a mystery; he could be giving orders, scratching his nose or falling to the side for all I know. The bots are just standing around, staring in different directions instead of Lyric.  For all your ken in composition and focus, DS, it doesn't seem as though you've sussed how to depict an expressive scene. Too bad, because for all the time you spent painting this, it's a shame you didn't devote as much time on the concept. Drawing Lyric first isn't always the best.

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Hexidextrous In reply to glitcher [2014-08-19 22:08:12 +0000 UTC]

Recently in a new trailer, it was stated what his motives are.

Lyric: "I am going to rid this world of all organic lifeforms, and rebuild it piece by robotic piece!"
"The time has come to finish what I have started. RISE MY WARRIORS!"

So apparently he's trying to replace all living creatures with superior machines, in an effort to enhance the world. Reminds me of the Borg in ways.

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darkspeeds In reply to glitcher [2014-06-11 02:28:15 +0000 UTC]

Yowza, you have a way with words Glitcher. You made good points and points that I can disagree with.

But it seems that every-time you comment on my work it my work it seems very half glass empty.

And what does this even mean? "Drawing Lyric first isn't always the best." - I don't see the point in your argument there because I'm not there to prove that I'm to be the first to draw the villain out of the community. There are examples on the net already including: www.google.com/imgres?imgurl=h… an fc07.deviantart.net/fs70/i/201…

I drew him out of appreciation of the character design, not to be boastful. 

Also there is no shame in putting in so much time into the concept because I gained from it. Do you sometimes understand how you talk to you people? Because I don't. 

In fact I think you remind of some seriously cocky classmates of mine at the AAU who think they know it all and when the come to critique they crticize their peers with a negative stance. Thankfully your skill level is beyond what they got, that I know, but the difference with you is that you seem to create some sort of sneaky way of taking jabs at other artists but hide it with your valid points for critique.

Also I'm not hear to say 'no' to critique, I welcome it (constant random praises ain't gonna get me nowhere) but not in that tone dude. 

Anyways something to take note, no offense dude but the way you critique, it can do some people's head in, and I ain't shy expressing it.


Now then back to what you said on the negatives:

i) If you saw the concept sketches I have made quick studies of the ideal pose. I put Lyric in a position where he was anticipating some good news, but in actual fact he's about to learn that he is going to get the opposite. I'm actually to pose a challenge to you - see if you can do the same pose as I did, elbow bent on one side and slouched. The other arm is stretched out with hand placed on the lap for support. Much like this: losthatsportsblog.com/wp-conte… or www.google.com/search?q=king+s… I'm curious to see how you go with that because you really need to study his JOINTS, it ain't easy to make him slouch like that.

ii) SEGA Design - I don't know why you place a strong emphasis on getting it 100% accurate in terms of proportions - I know his head is suppose to be bigger but I used my artistic stamp/initiative to stylise a little - there's no harm in that surely. I personally think that villains with a smaller head are much more sinister when contrasted with a larger torso.  

iii) Lyric's armour had to be desaturated heavily, otherwise I'm going against the principles of atmospheric perspective.

iv) There is a reason why I SHADED ALOT - I even added an extra layer of the final on top - desaturated it and multiply it 50% to get the correct dark values I wanted overall - the reason being (as mentioned on my journal, are you sure you read my stuff...?) I was aiming for a LOW KEY - HIGH CONTRAST palette.

v) Oh the two orb thingies, ha ha, yup that was my bad, I totally forgotten to include those.

vi) "Another problem is that the excessive glare on Lyric comes off a bit 'pasty'. Perhaps lowering the opacity and changing blending modes would produce a more subtle effect" Again I was aiming for HIGH CONTRAST in a low key environment. And believe me I've made a TON of trial and error on blending modes. For the record there are a total of 72 LAYERS on the PSD file.

vii) Some may agree or disagree with me on this but I think I've done a good job on his expressiveness. I didn't want him to go too loose (as pointed out by ) because I wanted to show the impression of authority in his pose even in a relaxed position - hence that stiff and straightened torso. I think it can be improved but the entire purpose of the exercise was to (this was ALSO mentioned in the journal) see if I could RENDER from a rough pencil illustration. Expressiveness of the character, rhythm, composition - those were solid secondary priorities.


There, I'm happy with my explanation.

And I will also tell you the difference between the OLD Darkspeeds and the NEW one today.

In the past I was a COCKY DUMBASS for not taking critique well. And all I did was retaliate without proper thought and was delusional with my technique. You can see in past deviations for evidence.

This time I can JUSTIFY to people who give me critique.

I also admire critique more than ever but in your case, and again I need some friends to help clarify whether what I'm saying on this last bit is right or wrong, you seem to take a negative spin on it and rub it off in an indirect manner. Maybe it's just me misinterpreting the way you communicate with people but yeah I can understand it better when I speak to you IN PERSON. Give me your Skype if you have one and that way I can get a much better idea of how you critique people's art in real life.

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glitcher In reply to darkspeeds [2014-06-11 05:04:09 +0000 UTC]

..............
Well, that was an interesting spiel to read.

I'm going to be frank, DS: You seem to be taking my criticism way too personally. If I really wanted to 'do your head in', I wouldn't have mentioned any positives. I'm just trying to review your artwork in a fair and analytical manner. I didn't use any ad hominems or inflammatory statements, yet you seem to be under the impression that I'm deliberately posting veiled insults for some reason. You've taken this stance before by questioning if I'm annoyed and such. Last week you immediately assumed I was stoically avoiding your criticism of my art composition when I hadn't even read it yet. I wasn't offended in the least by that post, and I've accepted other criticism of my artwork with as much grace as I hoped you would. I want you to understand that my critiques are in no way an expression of resentment, and if you were my best friend or my worst enemy I would write exactly the same thing. In fact, I'm surprised you're not more used to this sort of thing by now. Haven't you ever received harsh feedback at art college before?


As for the rest of your post, I'll just list the highlights:

i) If you saw the concept sketches I have made quick studies of the ideal pose. I put Lyric in a position where he was anticipating some good news, but in actual fact he's about to learn that he is going to get the opposite. I'm actually to pose a challenge to you - see if you can do the same pose as I did, elbow bent on one side and slouched. The other arm is stretched out with hand placed on the lap for support. Much like this: losthatsportsblog.com/wp-conte… or www.google.com/search?q=king+s… I'm curious to see how you go with that because you really need to study his JOINTS, it ain't easy to make him slouch like that.
Is that what Lyric is supposed to be doing? Oh, dear. Obviously Lyric's body structure doesn't lend itself very well to that sort of pose, but it doesn't look like you drew him resting on his left hand properly. It's hard to tell if his claw is even touching his face or body or whatever. And sorry, but I don't accept petty challenges out of spite.

ii) SEGA Design - I don't know why you place a strong emphasis on getting it 100% accurate in terms of proportions - I know his head is suppose to be bigger but I used my artistic stamp/initiative to stylise a little - there's no harm in that surely. I personally think that villains with a smaller head are much more sinister when contrasted with a larger torso.
It's not so much a question of style as consistency. You can draw Lyric tougher or leaner than Sega's depiction if you prefer, but I can't reconcile a tiny snake head on a huge body without noticing a problem with proportions.

iii) Lyric's armour had to be desaturated heavily, otherwise I'm going against the principles of atmospheric perspective.
I don't see the relevance of atmospheric perspective. If Lyric is standing on the same plane as the bot beside him, why is he more desaturated?

iv) There is a reason why I SHADED ALOT - I even added an extra layer of the final on top - desaturated it and multiply it 50% to get the correct dark values I wanted overall - the reason being (as mentioned on my journal, are you sure you read my stuff...?) I was aiming for a LOW KEY - HIGH CONTRAST palette.
*sigh* This is getting really old. You seem to assume I need to read everything you post before I can make a valid point on your work. Your journal entries are often very long and I usually skim through them, so I'm sorry if I don't pick up on every single detail. Please stop faulting me with you-should-have-read-such-and-such-journal, because it's irritating and unnecessary.

vi) "Another problem is that the excessive glare on Lyric comes off a bit 'pasty'. Perhaps lowering the opacity and changing blending modes would produce a more subtle effect" Again I was aiming for HIGH CONTRAST in a low key environment. And believe me I've made a TON of trial and error on blending modes. For the record there are a total of 72 LAYERS on the PSD file.
72 layers? Really? I'm always bemused when artists use an excessive amount of layers in their work, because it usually just ends up confusing and slows things down. Merge wherever possible, I always say.


Well, that just about covers it. I hope you learn to appreciate my critiques more instead of holding them against me. I may be an experienced artist, but I don't believe it should have any bearing on the validity of my feedback, and I wish you wouldn't judge it on that basis. I'm just glad I'm dealing with the new Darkspeeds now, because I'd hate to see how the old one would have reacted.

And alas, I don't have a microphone and I haven't used Skype in years, so we'll have to stick to web posts for now.

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piink-rose [2014-06-10 23:18:51 +0000 UTC]

this looks AMAZING!!! so very detailed too * o * well done!!

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Kolbatsun1226 [2014-06-10 22:39:25 +0000 UTC]

He's got some unfinished business 

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nobody661 [2014-06-10 22:17:24 +0000 UTC]

Awesome!

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DanielasDoodles [2014-06-10 21:11:54 +0000 UTC]

woah! This is amazing :'D
You did such an incredible job on this ^^

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ForgottenGlowX [2014-06-10 20:33:30 +0000 UTC]

um..............I have 5 points so a have a little commission for you?

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ezioauditore97 [2014-06-10 19:42:46 +0000 UTC]

Fantastic work there!Loving how the lineart is a tad bit different;helps show just how much you love experimenting with new styles.

Love how dastardly evil he looks but,since he's a cartoon villain I can't wait to see just how hilariously incompetent he is like the good old pirate Captain Hook!

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Tonythunder [2014-06-10 18:43:24 +0000 UTC]

Fascinating work on the overall coloring,the glowy effects and the gritty textures and details on the bulky armor and background altogether!

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CHICAGO-PD-STARS [2014-06-10 18:24:57 +0000 UTC]

Neat!

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Myly14 [2014-06-10 17:25:21 +0000 UTC]

Oh wow... the coloring turned out really nice, what calls my attention the most are those textures mostly in Lyric's tail looks like we could touch it haha. pretty awesome
We can see why it took so long

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Duchess-of-Roses [2014-06-10 15:45:43 +0000 UTC]

Oh my gosh! *_* That must have taken forever!

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Sashtathewolf [2014-06-10 15:45:29 +0000 UTC]

Wow amazing work!

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BMania-Sketches [2014-06-10 14:57:04 +0000 UTC]

Amazing job! c: I love the style of how you colored this. c: (Golly Gee! That detail with that bot in the front! Woo! Awesome! êoê) and with the background, I love it, that color texture and smoothness is fabulous. c:  (this is definitely an insta-fav!)    

just... Wow! Keep up the great work, and I can't wait to see more from you dude.   

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FlameWhirlwind176 [2014-06-10 14:21:07 +0000 UTC]

Amazing coloring

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