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DBuilder — Fallout 4 Vault (Incomplete)

#fallout #vault #vaulttec #fallout4
Published: 2016-07-06 21:48:14 +0000 UTC; Views: 2374; Favourites: 8; Downloads: 20
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Description With the upcoming DLC for Fallout 4, I wanted to make a plan for a vault.  I also wanted to make something that other people could use as well.

To be done...

-Main Level-
Laboratories

-Lower Level-
Power rooms
Core

-Upper Levels-
Offices
Control Center
Living Quarters
Related content
Comments: 3

lethe-gray [2016-07-06 22:28:45 +0000 UTC]

omg yes. I just hope that we're able to .... well, breed our inhabitants lol!!

I already have plans. Not written out like this physically but definitely I have a theme and hope that it'll work with what they give us. And if not, I suppose that I'll be needing to start using nexusmods, because they already have the Tiny Tina adventure - and my character is actually a version of the OC I have in Borderlands LOL!! So it'll come full circle...

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DBuilder In reply to lethe-gray [2016-07-06 23:34:16 +0000 UTC]

Testing in this vault will all be voluntary.

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lethe-gray In reply to DBuilder [2016-07-06 23:41:39 +0000 UTC]

I have headcanon going that mine discovered their original intent and decided to break it up - drug-aided longevity for the staff who would watch as the inhabitants tore themselves apart (though I haven't figured out what nasty component they'd be getting). Instead the guy who finds out about this distributes the drugs to people in the vault who are stable, reasonably happy, and importantly have real skills that can be passed to the next generation. In the next generations they get enough going that they'd be able to live outside in tribes with specific tattoos stating which generation or set of drugs they'd had in the vault, to keep track of who's who. No idea whether any of that will be possible in the dlc

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