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DragonLord720 β€” Subsurface Scattering Base Node

Published: 2016-02-24 04:32:01 +0000 UTC; Views: 4183; Favourites: 78; Downloads: 197
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Description This is the way i do it, im sure there are other ways but this works best for me

This node is mainly for blender 2.76 (cycles)
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Comments: 8

scottlee38 [2017-01-27 16:54:13 +0000 UTC]

Do you still use this node for your more recent projects?

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DragonLord720 In reply to scottlee38 [2017-01-27 17:00:34 +0000 UTC]

Not all the time someΒ my recent renders done with keyshot

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Algirium [2016-02-24 15:17:27 +0000 UTC]

Too primitive to produce something photo-realistic and too slow for something simple.

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DragonLord720 In reply to Algirium [2016-02-24 15:34:22 +0000 UTC]

its a base node >.>

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aldryrevenant [2016-02-24 12:20:00 +0000 UTC]

You could attach an rgb node with dark red colour to the Radius setting on the SSS Node for easy setting (I've seen somewhere in BlenderArtist forum but forgot to bookmark it)
I rarely use this shader though , I use another SSS node which is waaayyyy better with less noise and almost same speed render ( time difference only around 4 sec with my weak gpu)

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DragonLord720 In reply to aldryrevenant [2016-02-24 12:55:44 +0000 UTC]

this is sss node lol

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aldryrevenant In reply to DragonLord720 [2016-02-24 16:38:24 +0000 UTC]

Nooo,, what I mean about putting an RGB node is like this one (take a look at the SSS Node in the image) : blenderartists.org/forum/showt…

And what I mean after that, is I don't use the "base" SSS Node ,, well,, the comment above me,, he's right.
Because of that, I use "another" SSS Node which give me a better result rather than the base that Blender had.

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DragonLord720 In reply to aldryrevenant [2016-02-24 16:53:09 +0000 UTC]

oh ive never tried that

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