HOME | DD

ElfMaster64 — Fire Crystal

Published: 2010-07-29 01:54:16 +0000 UTC; Views: 276; Favourites: 1; Downloads: 2
Redirect to original
Description This is the Fire Crystal...though it looks just like the Wind Crystal...um...OH in DS gives you...um Knight Scholar Ranger and Geomancer. However on NES it gives you Scholar Ranger Knight and the Thief HOWEVER the Thief has no type of armor yet...all of that is to come later...idky the thief isn't too good...just for opening locked doors...oh well. Ranger gets a damn good bow...ELF BOW!! HEHEHAWHWAHAWHAWHAWHAWHAWHAWHAWHAWHWAHAW But later. The scholar you could've gotten the armor b4 entering the Tower of...Owen or something if you enter the castle b4 the tower...then again a thief would've been real helpful there...well EIther way you can get some of it's collection in the Dwarf Treasure room. Geomancer...you can't get good armor for him until you go to water crystal and even then you gotta wait an entire boss later! But the bells are right there in the dwarf town anyways so...w/e. Now the Knight my fav class well 2nd to Onion Kid/Knight. You can give him w/e the Warrior was wearing for weapons but his armor is brand spanking shining new! Get it from the dwarf treasure room. Damn good thing bout him can heal himself w/lvl 1 white magic and can take damage for ppl who are near death. Ah there's nothing better then a Defensive Hero! Right Zack?
Related content
Comments: 6

Kalinka-Shadows [2010-07-29 06:37:08 +0000 UTC]

I love FF3, in FF3 NES, all the Crystals look the same. In FF3 DS they have color coated them.

👍: 0 ⏩: 1

ElfMaster64 In reply to Kalinka-Shadows [2010-07-29 07:07:56 +0000 UTC]

LMAO I know right! Ah but it was a damn good job for the times. In FFI a character can't be expected to move on to another monster if they're initial enemy's been destroyed, they wont fight at all, in FFIII they move on like they planned on hitting someone else "I don't man I wanted this one anyways!"

👍: 0 ⏩: 1

Kalinka-Shadows In reply to ElfMaster64 [2010-07-29 09:24:07 +0000 UTC]

That was actually a programming error in Final Fantasy 1 and 2.

👍: 0 ⏩: 1

ElfMaster64 In reply to Kalinka-Shadows [2010-07-29 17:38:04 +0000 UTC]

oh I see...well I guess they never fiked it cuz the FFI I have on the Wii still has that issue damn....

👍: 0 ⏩: 1

Kalinka-Shadows In reply to ElfMaster64 [2010-07-29 19:45:58 +0000 UTC]

Final Fantasy Origins for the PSX1 fixes this bug.

👍: 0 ⏩: 1

ElfMaster64 In reply to Kalinka-Shadows [2010-07-29 19:46:45 +0000 UTC]

oh ok

👍: 0 ⏩: 0