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emaciate — Key Marmoset

Published: 2013-06-12 17:07:15 +0000 UTC; Views: 1531; Favourites: 17; Downloads: 13
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Description took some time to finish that key i made a while ago,
texture: [link]
Sketchfab: [link]
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Comments: 11

neuroup [2014-05-20 20:53:24 +0000 UTC]

Great

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Vusiuz [2014-01-11 20:05:13 +0000 UTC]

Cool texture

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DenzelAJackson [2013-06-15 10:00:03 +0000 UTC]

Dang, this looks pretty cool, the subtle scratches especially. Keep it up!

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BringMeASunkist [2013-06-13 04:07:43 +0000 UTC]

Have you ever used parallax?

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emaciate In reply to BringMeASunkist [2013-06-13 12:43:10 +0000 UTC]

not really , i think it goes good when displacement's on ?

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BringMeASunkist In reply to emaciate [2013-06-13 14:04:08 +0000 UTC]

Parallax is one of the two types of displacement, the other being tessellation. I ask because with parallax you could have created this model with just a single sided plane and it would look almost identical from nearly every angle except viewing strait from the thin side. That said this is a well done piece, just something to consider.

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emaciate In reply to BringMeASunkist [2013-06-13 18:47:22 +0000 UTC]

sure! all the texture are from a higher model, i tried displace my height maps a little, but angry edges explode abit.. for a little mix of both.. i try working with the minimalism of a diff,spec,normal shader

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BringMeASunkist In reply to emaciate [2013-06-14 01:31:48 +0000 UTC]

Cool thing about parallax, or height maps, is that they are black and white maps so they can be dropped into the alpha value of any map. In the case of Marmoset, it expects to read the height from the normal. Here's a very rough guide to parallax: [link]

I encourage you to conduct a similar test and try playing around with the parallax slider.

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Kulata In reply to BringMeASunkist [2013-06-13 14:05:54 +0000 UTC]

I never did figure out how Parallax worked in Marmoset, perhaps i should read up on it then.

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BringMeASunkist In reply to Kulata [2013-06-14 01:32:35 +0000 UTC]

Just made a very rough demo for parallax here: [link] If you have the opportunity, I encourage you to conduct tests and play with the parallax slider. PM me if you have questions

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Kulata In reply to BringMeASunkist [2013-06-15 20:45:01 +0000 UTC]

I'll look into it thanks for the quick walkthrough.

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