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— RPG Countries - Iceland
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Published:
2021-07-26 14:55:00 +0000 UTC
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Description
Iceland - The Winter Fairy
Though a member of the Western Guild, calling her an adventurer would be a stretch.
Formerly a vassal of The Huskarl, The Fairy nevertheless was given freedom to act on her own sometime during the First Great Rampage, while still maintaining ties to her former overlord.
During the Second Great Rampage, The Fairy joined her northern neighbours in their refusal to participate in the bloodshed.
Regardless, The Conqueror, and later the Warrior Diplomat, dispensed a portion of their own essences into her island stronghold in an attempt to hold off any incrusions from the Black Knight or its cronies.
In spite of her rocky and humble beginning, The Fairy quickly rose and prospered in the ranks of the guild. Curiously enough, she remained classless for much of her existence, investing many of her Skill points and feats into fishing.
Much of her prosperity is owed to the treasures of the frozen seas around her island. Lacking any fighting skills of her own, The Fairy relies instead on sea creatures to patrol her borders, while occasionally she would survey her
borders while soaring on wings of ice.
Although her island stronghold is mostly covered in glaciers and snow, the island is, in fact, a sleeping dragon.
The Fairy has managed some kind of way to live off the dragon's constant warmth without harming it, and some say that, by some mystical means, this dragon taught The Fairy to wield a form of druidic magic.
Indeed, in practice, The Fairy had gained a few levels as a Druid, maintaining a delicate balance between her own needs and the dragon's well being.
Iceland manages a peaceful life, almost without conflict, with the sole exception of a fishing dispute against The Bard.
However, some danger does loom over the horizon. As dragons sleep, so must they awake. Currently, the dragon would, on occasion, wake momentarily to belch a small gout of flame, or more often, spray a stream of scalding
water, but a day may come when the dragon awakes and lets out his full fury - And woe to The Winter Fairy when this day comes.
Special Ability:
Druidic Health - Iceland's green magic keeps it in good health.
Iceland makes all Fortitude Saving Throws against poison and disease with an advantage.
Also, material components for casting Druidic spells are free of charge.
Special Weakness:
Waking The Dragon - Each month, Iceland must make a Fortitude Saving Throw.
If it fails, it immediately takes massive fire damage, plus acid damage on the following 1d6 rounds.
In addition, thick smoke spreads to nearby characters, and the entire area is considered to be under the Obscuring Mist spell.
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