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FriendlyHand — Freelancing is like an MMORPG
Published: 2016-07-22 00:54:14 +0000 UTC; Views: 41529; Favourites: 10; Downloads: 0
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Description I've used this analogy a few times so I figured it was time to add it to the journals.

Many people like to play games but they don't like to work. People will spend hours and hours working at virtual tasks in a game, but they will procrastinate in real life where work seems boring, stressful or even overwhelming.

If you are thinking about freelancing, there are a lot of in-game strategies that you can apply to your real world work to make it seem more manageable, linear and enticing.

It can be difficult to get started with art freelancing (or other types of freelance work). You must develop skills, you must be able to research what people want, figure what things you can offer and how to find the people that want those things, organize your time, estimate prices, communicate effectively, compete with other artists for the same jobs, figure who is a good client and who to avoid, do the work , deliver it on time as described, and get paid.

Those seem like a lot of difficult, overlapping, boring tasks, but all in all they are not so very different from the tasks involved in playing an MMORPG.  You start small and inexperienced, you figure out how things work bit by bit, you gather hints and tips, you talk to contacts, you work on your skills, you do repetitive tasks, you upgrade your equipment, you fail sometimes, you figure out what works and what doesn't, you learn the easiest way to do things until completing the tasks eventually become second nature, you take on bigger and bigger challenges and get bigger payoffs.  In some cases you decide to start over with a new skill set that will allow you to advance further or faster. The more hours you put in, the faster you advance.

Sometimes freelancing will be frustrating, and you really do have to focus a lot of time and effort on studying learning and practicing to improve your art skills, your communications skills and your marketing skills. However, if you realize that life rules are a lot like game rules, they may begin to seem more manageable.  Learn from your failures and rejoice in your successes.  Real experience is your XP and real money is your gold.

Level up!


PS: check out my other journals for more specific advice on getting started with commissions, pricing, picking good clients, and other freelancing tips.
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Comments: 4

scarletfame [2016-07-24 16:56:22 +0000 UTC]

This is one comparison of real life to video-games I actually like! I still think I personally will save my efforts for commercial freelancing, not personal DA commissions. But I think this can apply to different kinds of commissions/freelancing.

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Loucathwil [2016-07-22 08:47:14 +0000 UTC]

This was a helpful analogy, thank you for sharing

I feel that my biggest issue is prioritising; knowing what is most urgent - not in terms of comissions - comissioned work is of course the priority! but in terms of honing my skills, and selling my pieces to get more work, even just sell stock.I am never sure whether I should be working on a new improvement to my work (prototypes), or an easier way of selling whats already there (website design, spending money on etsy, etc.).

There will be other things I need to do aswell, but I haven't figured out a formula of deciding what goes where in the to do list, and when to do my to do list when I have other 'real life' commitments (house work, health, etc.)

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FriendlyHand In reply to Loucathwil [2016-07-24 21:56:42 +0000 UTC]

Yes, those are tough decisions for me too.

If you are like me, it is possible for you to stress out or waste a day trying to decide what task should be done first.

Instead, just figure out the top 5 or 10 things you would like to accomplish by the end of this week and schedule 1 or 2 per day in any order (alphabetically if you have no other clear method of choosing). Always do at least one thing "today" if possible. Replying to clients should be a high priority, and always schedule tasks with deadlines to complete them before the deadlines. Housework and daily chores can (hopefully) be completed after your daily goals have been completed, or you can actually include them in your written schedule if that helps.

I keep a text file for each year with three sections:
The top section is my priority to-do list, with about 2-3 weeks of calendar dates (starting with today's date) followed by the tasks I have (more or less randomly) selected for each date.
-------------
The middle section is lower priority things that I might want to accomplish.  These usually only get done if I have free time or if they become more of a priority and get added to the top section.
--------------
The bottom section contains all finished tasks that have been moved from the top section along with the dates on which they were completed. This can be helpful if you ever need to remember when you finished that specific job for that specific client.


There are calendar and dayplanner programs and apps that may work better for you , but use whatever works best.

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Loucathwil In reply to FriendlyHand [2016-07-25 08:31:06 +0000 UTC]

Thank you for getting back to me!

I will try to apply this layout to my white board

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