Comments: 31
turboskanker [2014-07-20 10:04:48 +0000 UTC]
i've always been of the opinion that the original snes version of star fox had so much more style and substance to it than every later game in the series (not counting star fox 2). it just felt more real, even if the graphics were technically so much more primitive. this arwing design will always be the real and definitive arwing design in my mind - everything that came after it was just too fluffy looking in comparison and couldn't hold a candle to the original in terms of design. this original arwing always reminded me of some ship that came from an unseen galaxy in the star wars universe; every arwing design after it just seemed like something from a kid's cartoon in comparison. great render!
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f117lionhartgordon [2013-05-29 18:21:48 +0000 UTC]
don't care what Nintendo say you can do a better rendering in a year then Nintendo can in a decade
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ThunderRages [2012-08-12 05:05:39 +0000 UTC]
a very good job. I was thinking how different is the snes arwing version with 64 arwing version
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gamios In reply to ThunderRages [2012-08-21 03:06:34 +0000 UTC]
Thanks ! And yeah they're pretty different.
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JerryYeh712 [2012-07-26 01:56:20 +0000 UTC]
Beautiful, great work!
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TheFavs [2011-09-12 05:27:15 +0000 UTC]
If they make a new Star Fox game, I would like to see them use this design. Maybe for a prequel game. I'm glad someone shows the SNES Star Fox some love! You rock!
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gamios In reply to TheFavs [2012-06-29 16:52:51 +0000 UTC]
Thanks. I wish Nintendo would show some more love to the SNES game too...
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TheSual [2011-04-07 05:25:11 +0000 UTC]
Very nice built. I also like the fact you've chosen the more original designs as opposed to the latest one.
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AgrizzleBear [2011-03-27 20:45:24 +0000 UTC]
amazing rendering
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foxdevil1 [2011-02-01 00:53:59 +0000 UTC]
Love the classics
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Northern-Megas [2011-01-22 03:11:16 +0000 UTC]
Wow, this looks great. Well done.
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Steven-Daniels In reply to gamios [2010-12-09 22:38:17 +0000 UTC]
It's reluctancy to break out of a usual habit, changing a name or a moniker can be seen as quite a large symbol I think
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gamios In reply to Steven-Daniels [2010-12-09 22:58:27 +0000 UTC]
Yeah, but I think the perspective of more or less starting from scratch, and transferring everything, is what really holds me back. Might end up doing it someday though.
Too bad DA won't let you change your user name...
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Steven-Daniels In reply to gamios [2010-12-09 23:09:31 +0000 UTC]
After doing it twice, I can quite happily say it's good to clean crap out
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gamios In reply to Doctor-G [2010-03-12 22:55:40 +0000 UTC]
Thanks, however it's not really high-res. Its only about 10,000 polygons, and the high-res feel it has comes from the specular maps and normal heightmaps. Its the kind of resolution you would expect from a current gen fps shooter model. But, anyways, thank you.
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The-Weevil [2009-12-31 15:00:52 +0000 UTC]
As texture workd go (which I can never get my head around) that's really quite something. Great stuff
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gamios In reply to The-Weevil [2009-12-31 19:05:08 +0000 UTC]
I must say that your 3d models and textures look far more professional than mine.
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gamios In reply to The-Weevil [2009-12-31 18:54:22 +0000 UTC]
Thanks, you should check out the texturing tutorial link in the description. Without that tutorial, I would have never had such a good result.
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