Comments: 32
Yin2252 [2015-08-01 01:36:37 +0000 UTC]
I love the retro photo look. Great work!
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madmadman01 [2014-03-03 10:16:44 +0000 UTC]
awesome!!
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atackart [2013-07-05 15:34:46 +0000 UTC]
Really nice piece Graham!
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CaveGrue [2013-06-02 01:59:11 +0000 UTC]
Nice to see one of these. Usually you see O'Niel Cylinders and Standford Toruses
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Willpagan [2013-03-16 20:20:59 +0000 UTC]
This is a fantastic picture.
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Athelind [2012-08-11 01:58:34 +0000 UTC]
Having grown up with those '70s habitat images, I can say with some degree of authority that you pulled it off just fine.
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beltminer [2012-05-30 20:48:46 +0000 UTC]
majestic is the word. you nailed that optimistic sixties we can do anything vibe. and i love the understated starfield. great stuff man.
george
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Ludo38 [2012-05-13 18:34:14 +0000 UTC]
Beautiful !
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AUTODECEPTITRON [2011-08-03 04:26:40 +0000 UTC]
You got to admit, Gerard K. O'Neill truly was a master of design when it came to space habitats. I find his works very inspiring.
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Deepblu742 [2011-07-20 17:53:26 +0000 UTC]
I recognize this model from a certain forum, cool model. Love the mood/lighting of this piece, only quibble is the white glow around the central ring w/ the panels looks odd but overall a very nice job.
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GrahamTG In reply to Deepblu742 [2011-07-20 18:44:22 +0000 UTC]
Thanks.
I go by the name "Pernik" over there. Starbase1 was kind enough to give me the chance to render his excellent model. The central panels glow - not a clue - it's almost like motion blur but that was turned off when I rendered it.
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Deepblu742 In reply to GrahamTG [2011-07-21 21:02:16 +0000 UTC]
Interesting, also has the look of an outer glow feature in the layer blending tools of PS. Kudos that you guys share models a bit over there...
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Mars-Walker [2011-07-18 19:43:09 +0000 UTC]
Oh the memories; I ate these sort of pictures up as a kid.
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Marrekie [2011-07-14 17:45:27 +0000 UTC]
You did a great job here. I immediately recognized your inspirations. When I was young, I was completely fascinated by this type of iamges.
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GrahamTG In reply to Marrekie [2011-07-15 13:54:35 +0000 UTC]
Thank you, I very much appreciate the comment. I'm really happy the you can see what I was trying to achieve.
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GlennClovis [2011-07-14 16:57:10 +0000 UTC]
Simply awesome! How did you get the stylized 60/70's feel to it? I've been trying to do that for ages.
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GrahamTG In reply to GlennClovis [2011-07-15 14:03:57 +0000 UTC]
Thanks.
How did I do it ?
More by luck than judgement and a little Photoshop trickery. Rendered the shot with a volulmetric light, which gave it that subtle washed out feel. Added a little noise to the image, raised the brightness levels by quite a bit and boosted the purples and blues a little.
It helped having a model that looks 60/70's-ish.
Unfortunately I'm not very organised when I come to do these sort of things, I simply apply filters and tweak until I get to what I want. The undo function is probably my most used tool.
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GlennClovis In reply to GrahamTG [2011-07-15 15:04:27 +0000 UTC]
LOL, same here. Well, that gives me some ideas, I'll give it a try, thanks.
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GrahamTG In reply to RobCaswell [2011-07-14 16:12:59 +0000 UTC]
Thanks.
Really happy you like this one as I was definitely channelling a bit of Arcass when I put it together.
The model is in Lightwave format (LWO), unfortunately it is not currently available to the public and I'm not sure if the author will release it.
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GrahamTG In reply to Ptrope [2011-07-14 16:14:03 +0000 UTC]
Thank you, I'm glad you like it and happy that I got the general illustration feeling across.
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Thomas-Peters [2011-07-14 12:26:41 +0000 UTC]
Brilliant image, Graham! This has always been one of my favorite colony designs! And I think you succeeded in giving the image an illustrated feel.
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angeluscaligo [2011-07-14 10:49:11 +0000 UTC]
The used sphere-design is highly inefficiΓ«nt. Nice pic thought.
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Thomas-Peters In reply to angeluscaligo [2011-07-14 12:24:01 +0000 UTC]
Actually, the sphere is the MOST efficient shape for a pressurized containment. In that it requires the least structural reinforcement to adequately contain the pressurized atmosphere in a vacuum. The cylinder comes in second. When you're talking about a structure as large as a Bernal Sphere, the weight and force of the atmosphere becomes the limiting factor in design.
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angeluscaligo In reply to Thomas-Peters [2011-07-14 17:31:20 +0000 UTC]
I was talking about the overall design of the ship, since I know what u just said. The most efficiΓ«nt design for a Bernal sphere, which is in construction very alike a Dyson sphere, is that of multiple spheres connected together along one axel on which they all turn around in order to create a gravitational pull and yet allowing movement between spheres without leaving their interior. The shape of the model you used is that of a sub-station class-like design, which it thus very limited and inefficiΓ«nt. It's the second most efficiΓ«nt, in overall. Sorry if this confused you or made you think I'm an idiot...
PS: The greatest limitation with a Bernal sphere is that in the center or towards the poles, gravitational pull decreases and eventually is nihilized due to the proximity to the turning axel of the sphere.
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GrahamTG In reply to karanua [2011-07-14 16:18:20 +0000 UTC]
Certainly is a great model,it's over a million poly's my machine is straining a little LOL.
Thanks for the comment.
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