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HalTenny — Rusted Industrial Complex

Published: 2013-10-24 18:13:21 +0000 UTC; Views: 6361; Favourites: 123; Downloads: 0
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Description Instead of a city scape, an industrial scape. There are a gazillion free textures available on the web. I used a free texture from TextureKing www.textureking.com/

Made with Mandelbulb 3d and inspired by the man, MarkJayBee!
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Comments: 67

HalTenny In reply to ??? [2018-02-10 23:40:08 +0000 UTC]

Thank you~

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AnomalousDesigns [2014-12-01 21:03:59 +0000 UTC]

This is really cool. 

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HalTenny In reply to AnomalousDesigns [2014-12-02 01:38:03 +0000 UTC]

I appreciate it!

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Fynn-Bernsteinwolf [2014-05-29 20:22:51 +0000 UTC]

awesome

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HalTenny In reply to Fynn-Bernsteinwolf [2014-05-29 23:04:06 +0000 UTC]

Many thanks!

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Fynn-Bernsteinwolf In reply to HalTenny [2014-06-15 14:55:00 +0000 UTC]

my pleasure^^ you have a lot of facinating 3D models!

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xenomorph1138 [2014-03-30 16:11:55 +0000 UTC]

Wow! Really amazing!

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HalTenny In reply to xenomorph1138 [2014-03-31 00:05:09 +0000 UTC]

Thanks!

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xenomorph1138 In reply to HalTenny [2014-04-02 05:24:35 +0000 UTC]

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NewJQ1420 [2014-03-19 16:21:07 +0000 UTC]

It looks abandoned too.

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HalTenny In reply to NewJQ1420 [2014-03-20 11:41:39 +0000 UTC]

I appreciate it!

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NewJQ1420 In reply to HalTenny [2014-03-20 13:31:47 +0000 UTC]

 

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thekeekee [2013-12-29 22:32:50 +0000 UTC]

Can you briefly explain how to use textures with MB3D? Is that the same as a lightmap? Thanks Hal! Every one of your images is stunning and you were a major inspiration to me in learning to use this program!

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HalTenny In reply to thekeekee [2013-12-30 01:08:43 +0000 UTC]

I've never actually used light maps, so I'm not sure how similar they are. The way I use the 'texture' maps is in the object tab in the lighting window, I select "Use a map for the diffuse color".  Select the map you want to use. And then I almost always select the wrap2 mode, and scale the map to look the best. You can also move the map left, right, and up and down with the offset X and Y.

I think wrap2 works best for geometric shapes, and the others are more suitable for organic shapes... Hope that helps. And thanks much for the kind words. Inspiring someone is one of the best compliments I could receive!

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recycledrelatives [2013-11-25 09:08:02 +0000 UTC]

This almost looks like a real photo!  Thanks for the link too.  I will check it out.

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HalTenny In reply to recycledrelatives [2013-11-25 13:36:22 +0000 UTC]

Thanks a lot! ~

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feldrand [2013-11-20 08:09:32 +0000 UTC]

mega wicked, bravo...

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HalTenny In reply to feldrand [2013-11-20 12:23:03 +0000 UTC]

I appreciate it!

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Bfractalien [2013-11-18 22:40:58 +0000 UTC]

amazing !!

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HalTenny In reply to Bfractalien [2013-11-19 01:11:01 +0000 UTC]

Thank you~

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quasihedron [2013-11-15 02:00:44 +0000 UTC]

Fantastic image! Great textures, atmosphere and composition!
Well done!

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HalTenny In reply to quasihedron [2013-11-15 17:07:24 +0000 UTC]

Thank you!

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quasihedron In reply to HalTenny [2013-11-15 20:40:19 +0000 UTC]

You are most welcome!

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eMBeeL [2013-11-04 15:40:03 +0000 UTC]

Just...wow!

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HalTenny In reply to eMBeeL [2013-11-05 02:41:07 +0000 UTC]

I appreciate that!

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eMBeeL In reply to HalTenny [2013-11-05 15:28:12 +0000 UTC]

My pleasure!

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YuryKyssa [2013-10-29 20:55:17 +0000 UTC]

Excellent!!!

Thanks!!

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HalTenny In reply to YuryKyssa [2013-10-29 22:05:48 +0000 UTC]

Thank you!

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88monkies [2013-10-27 17:04:58 +0000 UTC]

Futuristic, and yet clearly old due to rust damage
2048?

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HalTenny In reply to 88monkies [2013-10-28 14:21:42 +0000 UTC]

Many thanks! 2048 sounds good if it's located on Earth!

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88monkies In reply to HalTenny [2013-11-28 19:59:49 +0000 UTC]

cheers!

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mic-art [2013-10-27 10:42:15 +0000 UTC]

Very nice image, awesome!

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HalTenny In reply to mic-art [2013-10-28 14:21:52 +0000 UTC]

Thank you!

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AI-Visions [2013-10-27 01:27:01 +0000 UTC]

Great work!

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HalTenny In reply to AI-Visions [2013-10-28 14:22:03 +0000 UTC]

Thanks!

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AI-Visions In reply to HalTenny [2013-10-28 20:06:13 +0000 UTC]

You're welcome!

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fractalyzerall [2013-10-26 22:00:15 +0000 UTC]

Amazing wonderful texturing

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HalTenny In reply to fractalyzerall [2013-10-28 14:22:15 +0000 UTC]

I appreciate it!

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fractalyzerall In reply to HalTenny [2013-10-28 21:59:34 +0000 UTC]

I love your art, you are a master on MB3D

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HalTenny In reply to fractalyzerall [2013-10-29 00:09:50 +0000 UTC]

Very kind of you to say, thanks much!

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GraphicLia [2013-10-25 15:16:23 +0000 UTC]

Wonderfully done locale! I'm taken with the streaming light and rusty texture (both techniques still escape me...) but more so the rich, stark hard shadows. They give this punch!

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HalTenny In reply to GraphicLia [2013-10-25 17:03:08 +0000 UTC]

Appreciate the kind words! There's a few volumetric light tutorials out there, here's a link to one I wrote... Mandelbulb3D Volumetric Light Tutorial and I'd be glad to help if I can.

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GraphicLia In reply to HalTenny [2013-10-25 23:51:23 +0000 UTC]

Your tutorial has a spot on the desktop since the v-light teaser   It'll dawn on me eventually - am probably reading right over some little bit time and again... The ah-ha moment will be worth it

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HalTenny In reply to GraphicLia [2013-10-26 00:42:24 +0000 UTC]

Cool. Once you get it the first time, it definitely comes easier from there.

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Vidom [2013-10-25 08:01:23 +0000 UTC]

Awesome, great great job!

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HalTenny In reply to Vidom [2013-10-25 17:03:18 +0000 UTC]

Many thanks!

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Vidom In reply to HalTenny [2013-10-25 18:12:11 +0000 UTC]

You're very welcome!

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Actionjack52 [2013-10-25 05:33:48 +0000 UTC]

Absolutely amazing render!

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HalTenny In reply to Actionjack52 [2013-10-25 17:03:30 +0000 UTC]

Thanks much!

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batjorge [2013-10-24 21:32:38 +0000 UTC]

Great industrial feeling!

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