Description
date of existence: 2010
Creator: Remington Arms
cartridge: 7.62 NATO
wielder: gregory paulson
The RSASS was designed by Remington with help from JP Enterprises Company . The rifle is built with JP-made components including a left-side charging handle receiver and trigger group but is sold and supported by Remington. Remington offers the R11 RSASS rifle as a complete package, with a Leupold telescopic sight, a quick-detachable suppressor , a Harris bipod and a carrying case.[2] The stated accuracy for the RSASS is Sub-MOA , with an effective range of up to 1,100 yd (1,000 m).[1]
The rifle is based on the Stoner AR-10 system adapted to .308 caliber cartridges, with adjustable direct gas impingement operation and rotary bolt locking. The receiver is designed with a folding charging handle located on the left side, which facilitates more comfortable operation from prone position and does not reciprocate during firing. The barrel is made from stainless steel for maximum accuracy and fitted with a flash hider (when a suppressor is not used). Additional features include a fully adjustable Magpul stock and a flat-top style upper receiver with integral Picatinny rail . The rifle is fed using SR-25 pattern .308 /7.62 magazines with 19- or 20-round capacities.
The RSASS is a sniper rifle unlocked at level 44 in Multiplayer. It has the highest magazine capacity and lowest recoil among sniper rifles, making it the most user friendly weapon in this category. This, however, comes at the cost of having the lowest damage, although this shouldn't be too problematic since the two hit kill requirement is relatively easy to achieve, since consecutive shots are more manageable with this weapon. Playing Hardcore game types will also mitigate the damage, and make the RSASS one of the best sniper rifles due to its rate of fire and magazine size.
One other minor disadvantage is that when spawning with the RSASS, the player receives only one spare magazine instead of the default two. However, due to the RSASS's large magazine size, one still spawns with more ammo than with any other sniper rifle.
The Silencer is a great attachment choice, for the RSASS still takes two shots to kill; this set-up works well with Assassin Pro . The Variable Scope is also good, as it adds versatility to the weapon, allowing to hit targets easily at any range. The ACOG Scope , on the other hand, is useful if one wants to use the RSASS up close. Extended Mags has varying degrees of use depending on the player; it can be used just to have more starting ammunition; it can used if the person has a very fast trigger finger; or it can be used if the player needs to eliminate large groups of enemies in short spaces of time where reloading in between would not be possible. The Variable Scope is of questionable value to the RSASS. Its higher zoom setting can turn the RSASS into a deadly long-range marksman rifle while its lower zoom setting can be used in a pinch against players armed with close quarter oriented weaponry. However, it may also be considered a waste of an attachment for those seeking a stealth set-up or a close quarters based rifle. Scavenger is also quite helpful because even a good marksman will usually use 2-4 shots per target, so ammunition is chewed through surprisingly quickly. Pairing it with Extended Mags makes the RSASS very useful for players who have a very fast trigger finger, as running out of ammunition is never a problem with either 100 or 150 total rounds.
The RSASS has key advantages over the Dragunov which includes a larger magazine size, faster reload time, and more starting and maximum ammunition. However, the Dragunov is unlocked earlier than the RSASS, and has the mobility of an Assault Rifle while the RSASS has the mobility of an LMG. In addition, the Dragunov was buffed, allowing the Dragunov to have a lower recoil pattern than the RSASS. This patch was released for Xbox and PlayStation.
The RSASS can be also be rivaled by the MK14 . The MK14 has a higher damage than the RSASS in CQC. This can make it more advisable to use over the RSASS with ACOG because the MK14 also has a smaller hipfire spread. However, this is negligible due to the RSASS's higher rate of fire. The RSASS is also unlocked slightly earlier and has a higher damage at farther ranges. Becuase of the 1200 RPM firecap, players with a good trigger finger can get easy kills.