Comments: 33
TimeLordJikan [2015-03-01 04:41:04 +0000 UTC]
holy crap *.* Sempai pls teach meh
👍: 0 ⏩: 0
Methane-911 [2015-02-26 20:46:57 +0000 UTC]
Ты рисуешь сначала ч/б, а потом что? Накладываешь слой с краской? Как это происходит?
👍: 0 ⏩: 1
Hellstern In reply to Methane-911 [2015-02-28 08:24:48 +0000 UTC]
Я использую слои color , overlay, multiply. Он все могут прокрашивать поверх чб изображения, придавая оттенок, высветляя или затемняя. Но это лишь оттенок, если ты хочешь прокрасить с сохранением тоновой плотности, и чистым цветом на выходе то это только нормал поверх.
👍: 0 ⏩: 0
Eeren [2015-01-23 21:43:54 +0000 UTC]
Very interesting!! Thanks for sharing!!!!
👍: 0 ⏩: 0
joaof2m [2015-01-23 01:04:33 +0000 UTC]
Amazing! *-*
👍: 0 ⏩: 1
YochanArt [2015-01-23 00:04:35 +0000 UTC]
Amazing!! Great work!
👍: 0 ⏩: 1
kokenybence [2015-01-22 23:32:32 +0000 UTC]
Not Draven. Draaaaven xD
👍: 0 ⏩: 0
509freak [2015-01-22 23:31:00 +0000 UTC]
The end result is very cool!
👍: 0 ⏩: 1
Foxx1042 [2015-01-22 23:11:44 +0000 UTC]
who want's some "Draven"
👍: 0 ⏩: 0
Metabrush [2015-01-22 22:15:21 +0000 UTC]
Awesome process, thanks for sharing!
One question: what happened between the second and fourth panel? In the second you've added some rim light, but in the third it's been painted over, then it's back again in the fourth panel. Were you just trying to establish where the rim light would be and then paint the detail, or was there another reason?
Fantastic work, again.
👍: 0 ⏩: 1
Metabrush In reply to Hellstern [2015-01-23 08:41:21 +0000 UTC]
Cool. Thanks again for posting the process!
👍: 0 ⏩: 0
animeanto [2015-01-22 21:01:00 +0000 UTC]
Welcome to the League of Draven!
-Draven
👍: 0 ⏩: 0
rockleefan [2015-01-22 20:59:56 +0000 UTC]
Another Question: how much do you end up painting over the character? Is it the whole face? Or is it little pieces here and there? I also do the grayscale method but end up having trouble with the paint over.
This is what I get…..
fav.me/d8esga4
Interesting idea with the curves! Will do that for next time! Thanks for sharing
👍: 0 ⏩: 3
Hellstern In reply to rockleefan [2015-01-26 16:03:05 +0000 UTC]
Looked up your guy.
You probably noticed, that the most natural looking here is his skin.
It is so, cause skin is very smooth and translucent enough to have a very slight tone variation when in ambient light. It changes dramatically if you have a spotlight or bright sunlight, but it will be stilltone consistency in the shaded side.
If you used over,ay on his skin it quite easy makes it to look fine.
But clothes are usually have materials that react to the light quite different.
Leather is high reflective and usually can be very shiny in direct light.
Rough fabrics are light absorbing, so they can be more matte.
So, basically you have a problem painting different materials, and color greyscale or not is not the case.
My advice, have a quick study every day, like half of an hour, just painting materials from reference.
In some time you will be better at: drapery and clothes folds and constructive understanding of it, better light depiction, better texture understanding, some design insights.
Just start and don't skip. It will be easier when a habit.
Hope that helps
👍: 0 ⏩: 2
rockleefan In reply to Hellstern [2015-01-26 19:28:51 +0000 UTC]
thanks so much for the advice! Will do!
👍: 0 ⏩: 0
Hellstern In reply to Hellstern [2015-01-26 16:05:19 +0000 UTC]
And eventually at use of color!
👍: 0 ⏩: 0
dodeqaa In reply to Hellstern [2015-01-24 03:20:37 +0000 UTC]
Thanks for posting your process and your thoughts on it!
rockleefan : Thanks for great question!
👍: 0 ⏩: 0
FlyingPastaCat [2015-01-22 19:18:34 +0000 UTC]
Question: what kind of layers are used for the last two panels? Overlay?
The sparks are a nice touch.
👍: 0 ⏩: 1
Hellstern In reply to FlyingPastaCat [2015-01-22 20:46:18 +0000 UTC]
So first one is curves-
Forgot to add
cs624627.vk.me/v624627721/1807…
it helps to make a pass for cold light, warm shadows base. Next layer is color - mainly his face where is stands the most.
After that is usually overlay to gain some saturation and then normal layer to paint over where it needed.
👍: 0 ⏩: 1