Description
For the @rotgsecretsanta prompt: [No Ship] Reverse AU - Guardians as villains, Pitch as a hero (feel free to add book characters) !!
I hope you like it!
I made this… darker than it probably needed to be, but in this AU, the Man in the Moon chooses spirits of evil to sew discord on the Earth and bring misery to children. Pitch / Kozmotis alone, stands against them.
As for why there are two Tooths? I made two designs and could not decide between the two of them!!!! So I decided to polish up both for the heck of it.
I tried to fuse some of their book designs into this AU to give it a nice effect. For more info on each character, click below!
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Jack Frost
Harbinger of Misery
Jack Frost is a sorrowful, dead-eyed young man who brings misery and dread wherever he goes. He has no memory of who he once was, but he focuses more on the fact that whoever he was, all his friends and family have long since died, and he will never see them again. As he is a spirit, he has no hope of making new friends or family, and the other Harbingers are too stuck in their own heads like himself to really pull him out of his spiral.
A chill follows his path, and those touched by his cold winter frost become ill, lethargic, and depressed upon contact. He is always frowning and dreadful. Other times numb tears stream down his face. His sighs put down everyone around him, as though a heaviness fell on their shoulders and chest. His magic makes people immobile and weak. He seldom flies anywhere; he can’t bring himself to do anything other than walk, slowly trudging through towns or overseas, creeping his way across continents, with rolling storms in his wake. Children are urged to stay indoors to stay away from frost-bitten fingers and toes.
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Pitch Kozmotis Black.
Guardian of Courage
Pitch is a war hero who died protecting his daughter; he fused with the darkness, that of which, is in complete control. He wields the power of both dark and light, freely traveling through shadows and singeing enemies with his sword of light. He has utilized his powers to change the Sandman’s Nightmares into Dream creatures to protect children, making the world a better, more beautiful place in honor of his daughter’s memory. Pitch uses his powers to inspire bravery and courage within children to face their fears. He pretends to be a monster lurking in the shadows, and when a child stands up to him, he recoils playfully. He makes the children feel powerful when such small creatures like themselves are able to scare away a shadow demon. Pitch knows the fears of every child in the world but also knows what it will take to get them to overcome that fear. Pitch is the only acquaintance of Jack Frost. Jack initially wanted nothing to do with the man. But Pitch knows deep down, all Jack really wants is help, friends, and a family. Pitch believes Jack can change his center if he finds the courage, and the meaning, to do so. Pitch himself often finds himself lonely and longing to see his daughter once more, so he understands Jack’s misery. Pitch wants to help Jack see that new friends and family are possible, and that heartbreak later should not prevent you from seeking relations out in the now.
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North
Harbinger of Triviality
North is more Krampus than Santa Claus. He is soldier-like and does not understand the joy of guessing what is in a present since it will probably be disappointing. He rations his food, a habit he continues from his Cossack days, and hates the taste of sugar. He only eats meats and bread, often dried and tasteless. He is a boring old man who only finds interest in power, territory, and wealth. He cannot stand misbehaving children. His large frame and horned fur hat make him terrifying. It is rumored he “punishes” the children that misbehave around him, though what those punishments are, no one is never sure. His elves act as his servants and his yeti are fellow soldiers.
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Tooth / Toothiana
Harbinger of Trauma
I made two different versions/designs of Toothiana and I could not decide which one I liked more.
Teeth hold memories, but some memories have teeth. Some memories are best left forgotten. Memories repressed are taken by Tooth’s fairies, and stored in her shabby mountain palace in cages and caves. As a child, she had been locked away for ransom from her rich family. The incident ended tragically, and she had never managed to get over it.
1. This version of Tooth never leaves her home. She feels safest in a cage to keep her safe, and enemies out. She sends her fairies to collect traumatic childhood memories. She thinks she is doing good by collecting children’s bad memories, keeping them away until the child encounters a similar situation. She activates the teeth when she thinks someone needs help. Repressed memories bubble to the surface, giving the owner anxiety from the trauma they endured. Tooth only wants to help. She thinks they will be safer. She thinks forcing them to relive their memories will prevent them from taking risks, from doing uncomfortable things. She is a Queen of her Palace, overwhelmed by the duty she thrust upon herself. Her color scheme is cool-colored like her movie version, to inspire calm within herself and others, though it seldom works.
2. This version of Tooth WOULD leave her home. With a dentistry tool belt strapped to her waist, she would hunt for the teeth herself instead of letting all her fairies do it for her. She has the same motivations and reasons behind version 1, but her design is closer inspired to the lone warrior she was in the books than in the movie. Her color scheme is more warm-colored, which makes her come across as bright and dangerous.
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Bunny
Harbinger of Despair
Bunny, being the last one of his bunny tribe, was selected as a Harbinger over his absolute despair. No matter what he does, he can never seem to gain a green thumb. Every plant he cares for dies, no matter how hard he tries. Even for those who do succeed, Bunny sees that everything that lives, lives only to die. It breaks him. Eggs in his care rot and spoil. His sighs make everyone and everything around him wither. Children feel like giving up or going into a fit of sobbing. He feels lost and unsure what to do with himself. In his fit of despair, he works tirelessly, creating machines and robots that will never die. He surrounds himself with stone and metal. What he seeks is eternal life. Any children that come in contact with his machines are overcome with worry over the prospect of death. They panic over one day losing their loved ones. Over losing their support, for they are dependent and powerless. They forget that life is a cycle of endless giving, taking, dying, and birthing. They drown in their own despair, just like poor Bunny, who lost his family young and is the only remnant left of his species.
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Sandman / Sanderson
Harbinger of Nightmares
Sandman is a small, creepy little man that naturally produces Nightmare sand, and forms it into deadly creatures under his control. Not only does he prey upon your fantasies while you sleep, but he also targets your life dreams. Your goals. Your desired careers. He shatters them, making children feel self-conscious and inadequate. He makes those dreams appear far away, beyond their reach. He is why children grow up complacent and confused. He is, essentially, a unique twist in an accumulation of fears.