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Hiddenus β€” Oil me up honey [NSFW]

#deadoralive #nyotengu #doa5lastround #nyotengudeadoralive5
Published: 2018-01-04 15:03:19 +0000 UTC; Views: 4765; Favourites: 193; Downloads: 439
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Description Nyotengu wants to get rid of those tanlines. And she needs some oil on her skin to avoid sunburns. Can you guess who she wants to apply that oil on her?
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Comments: 16

Flashdealer5150 [2018-03-14 18:56:07 +0000 UTC]

well done, beautiful.Β 

πŸ‘: 0 ⏩: 0

rustiko2390 [2018-03-10 23:30:12 +0000 UTC]

That soft and beautiful ass! Wow! Wonderful pose! She doesn't show her private spots but she looks so damn sexy! Those sexy legs are so... Ugh she's so perfect!

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Hiddenus In reply to rustiko2390 [2018-03-11 01:01:20 +0000 UTC]

Keeping stuff sexy without going pornograhpic or using standard poses isn't easy. So thank you

πŸ‘: 0 ⏩: 1

rustiko2390 In reply to Hiddenus [2018-03-12 15:25:38 +0000 UTC]

In a way that's better, more tempting and way more creative

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Sreliata [2018-03-10 13:49:52 +0000 UTC]



Oh my god.. those shaders. Especially the hair ones.. I.. I.. wow. Just wow..

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Trahtenberg [2018-01-05 19:55:53 +0000 UTC]

Sweet! New materials?

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Hiddenus In reply to Trahtenberg [2018-01-05 21:16:01 +0000 UTC]

I pretty much dumped the material pack when this Principled shader came up. It lacks few things but it's in general best shader for everything. Sometimes needs tweaking by adding other shaders to action, but beside that it's good.

πŸ‘: 0 ⏩: 1

Trahtenberg In reply to Hiddenus [2018-01-06 10:58:18 +0000 UTC]

Coming soon? When will version 1.0 available for sale?

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Hiddenus In reply to Trahtenberg [2018-01-06 11:07:37 +0000 UTC]

I'd need to make different approach for material pack that is based on principled.
Best part would be if it wasn't just names separated by BSDF everytime (or Shader? I don't remember ), but either just names or maybe even separate tab with example images. To be honest I think I'd need to coop with someone when making that, because
1. Simplifying many materials into one (since most tbh work on same principles, just range of some things differ)
2. Making materials a script based so it's easy to access as before, while deleting the mess of unnecessary info
3. Fine tuning and stuff

And yeah. I know I wrote that I would prefer doing it with someone when my bundle was available to plenty of people to actually get understanding on how people handle it, but to be fair... You're the only one giving any feedback atm (by posting works and mentioning me there )

πŸ‘: 0 ⏩: 1

Trahtenberg In reply to Hiddenus [2018-01-06 14:32:14 +0000 UTC]

For the overall picture, everything looks normal for me.
About some materials group, bug or feature, but "Eyes" group have some issues (or maybe I can't understand something?).
For this pictureΒ 

Her eyes look like mirrors. They reflect all objects in some angle. Even if they not have some lighting.
But if using that material without some environments in picture (only model of character) with only HDRI like a scene and background, then eyes looks perfectly!

In last pictureΒ 

Im used from previous pack material "Eyes" witn normal settings 1.000 and some environments in the frame. Eyes look good, nothing special, but some low glow looking fine (especially on Sophitia).

πŸ‘: 0 ⏩: 1

Hiddenus In reply to Trahtenberg [2018-01-06 14:55:36 +0000 UTC]

Yeah I'm aware that one time it reflects world nicely and in another it reflects too much. I thought couple of times to fix that, but in the end I just always lowered the strength of reflections to ~0.2

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ryuganstudios [2018-01-05 00:10:37 +0000 UTC]

Butt of tengu

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Haddad062 [2018-01-04 20:22:57 +0000 UTC]

Eliot: "Okay!"

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lifeissimple-tm [2018-01-04 18:26:27 +0000 UTC]

beautiful face

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Enigmatic-Thing8 [2018-01-04 17:09:01 +0000 UTC]

Incredible. Looks VERY real (and sexy) while looking very Game like at the same time.

πŸ‘: 0 ⏩: 1

Hiddenus In reply to Enigmatic-Thing8 [2018-01-04 17:11:20 +0000 UTC]

I'm glad you like it.

πŸ‘: 0 ⏩: 0