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Icymasamune — Clockwork Tower - Homunculi

Published: 2010-05-23 09:26:43 +0000 UTC; Views: 1020; Favourites: 15; Downloads: 44
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Description Coven Corp will serve as the primary background antagonist throughout most of the Clockwork Tower stories, so I needed to flesh out the organization with a large quantity of disposable henchmen to throw into the meatgrinder.

Coven Corp are described as "alchemists": in the cosmology of clockwork tower this actually uses the (mostly) accurate concept of them being a combination of technology and sorcery. The most obvious form of henchmen would thus be things that are traditionally created through alchemy in the various European and Hebrew myths that deal with the subject - notably homunculi and golem respectively.

For homunculi I decided to stay about as close to the mythology as I could tolerate: they are artificial humans created in jars to use as manual labor and soldiers by the alchemists (homunculi are specifically supposed to be akin to scale models of humans, but I decided to let them be full size for the sake of coolness - though homunculus actually means "little human"). Golems (which SHOULD be clay abominations that mock the natural order) are actually closer to the common modern concept of "magic robots".

In simple terms, the homunculi of Coven Corp are flesh bag automatons; it's easily arguable that the complete lack of identity and will possessed by the largest portion of them means they do not actually possess "souls" (Which is actually inaccurate for the CwT cosmology). A few Homunculi, namely a specific one named Damascus, actually have some measure of identity that has been given to them in order to fulfill some purpose they were fabricated for - but it's about as common for a homunculi to have will and personality as it is for a golem.

There is a another kind of "artificial person" in the CwT cosmology aside from homunculi, golems, and androids: this being "Tulpa" (another theological reference, look it up). Tulpa are astral constructs - if you ever read any of the information about Shadowlark Symphony; Tulpa and Persona are identical themes: 'fake' identities given form by psychic force.
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Comments: 7

Maksn [2010-05-25 17:14:01 +0000 UTC]

i've always admired how strong and solid your style is dood. >_< and your sketches always come out so clean and awesome~ and great job on referencing homunculi and golems. I've always wanted to work around the idea of Golems after i saw this old cartoon movie (forgot the title coz i senile), but I've never had the chance to put it in my stories. >A<;;

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TheOrangeGamer [2010-05-23 20:55:57 +0000 UTC]

Dude, your stories totally rule...

Seriously

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Icymasamune In reply to TheOrangeGamer [2010-05-24 08:11:37 +0000 UTC]

Ah, thank you very much: but mostly I just regurgitate mythology.

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TheOrangeGamer In reply to Icymasamune [2010-05-25 00:29:50 +0000 UTC]

Honey is regurgitated polem ^^
Keep on going, I'm eager for more

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digitalspiritx [2010-05-23 18:03:12 +0000 UTC]

I like this concept for a throw away soldier. Do they have different designs for different purposes or are they pretty much just rank and file grunts?

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Icymasamune In reply to digitalspiritx [2010-05-24 08:12:24 +0000 UTC]

Mainly they are just grunts; Damascus will be an example of a homunculus created for a purpose, but most are just there to do heavy lifting.

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Ghilemear [2010-05-23 17:41:13 +0000 UTC]

This is fleshing out really well!

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