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IgnisFerroque — Interior 04

Published: 2013-08-28 10:02:02 +0000 UTC; Views: 3276; Favourites: 75; Downloads: 0
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Description One of those again
I kinda want to achieve photorealism, at least once. Any hints are appreciated, something is still kinda off..

To quote my comment on 01:
Basically just a training exercise... i thought getting faster would be a good idea, so maybe doing some quick interior shots in between actual pictures might be helpful... mainly because there isn't much to think about (apart from the actual modelling). Thanks IKEA once again, this is modelled after one of the bedroom pictures on the ikea page, so no credits for style.

First one: ignisferroque.deviantart.com/a…
Second one: ignisferroque.deviantart.com/a…
Third one: ignisferroque.deviantart.com/a…

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C4D Vray PS ngplant
1.1 Mio Polys
18 hour rendertime (4000x2500)... mainly because i accidently left DOF turned on
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Comments: 12

Mavrosh [2013-09-01 12:58:24 +0000 UTC]

Maybe something is off here as you said but maybe I only see it because we do 3D stuff with C4D and Vray at work... so I am rather used to looking at those 3D scenes.... but then I just LOVE the design of the room here. I wish it was real and I wish I could go there, this is what counts to me when I look at it, not that there might be technical stuff that might have be done better. But this might only be my opinion.
Great work! Wonderful design!

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IgnisFerroque In reply to Mavrosh [2013-09-02 22:29:50 +0000 UTC]

Hm yes have the same problem, especially when ive made the scene myself, after working on it for some hours i cant really look at it objective anymore


Thanks alot

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Mythiril [2013-08-28 22:51:35 +0000 UTC]

the chair in the back, the portrait on the wall, the plant behind the bed and the light from the window. those are way off. that's what gave it away from me. the folds are fine 

but it's mostly the light from the window. see if you look at it it's way off and the background behind it is 100% white when i was in 3ds max classes, the teacher told us having something 100% white is a big no, especially for lights since it eats away the details.

now i dunno how similar c4d is to 3ds max but i am guessing you have another source of light there since the window can't light the entire room alone, you'd need some GI, extra FG and toning down the skyportal  at the window a bit to get a better hued sunlight 


otherwise, really nice design i'd totally buy a room like that   

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IgnisFerroque In reply to Mythiril [2013-08-29 09:15:51 +0000 UTC]

Agree about most points, the portrait was just one of my tries to do a halfway decent human character, didnt work though


Not too sure about the window, it was quite overexposed in the original photo too and i think most cameras wont be able to show the outside world while preserving the details in the darker corners.. atleast without HDR.. but maybe i overdid it a bit, i like glows too much

I never use 100% white lights or materials, but i guess the colors became a bit too cold in post, might change that


Thanks for the critique! 



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Mythiril In reply to IgnisFerroque [2013-08-30 01:41:26 +0000 UTC]

i suppose mental ray gives you extra control than vray in regards to sky portal and such. i never worked with vray myself, so not sure what it can and can't do.


erm adjust the sky portal then don't increase power too much since it's not the main light in the room. (i am still assuming there's a target light on the ceiling)

another option is just to grasp photoshop and edit that ghostly area into correct colors again which is the easier option if you don't feel like waiting for render to finish 


trying to get my hands on a poser copy for chars, i am not brilliant with modeling   so it's a pain to try and make a char out of scratch 

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IgnisFerroque In reply to Mythiril [2013-09-02 22:36:31 +0000 UTC]

Hm i think it happened in post, the sunlight was a bit warmer in the original render...


Nope, the sun is the main light (with an hdr sky and 2 windows in adjacent rooms), i just used 2 area lights to brighten up some dark spots...


Yes i know that too well, characters arent my strength.. i can get some decent face topology but i dont really have a good eye for facial structure/features i think, so far ive only used makehuman meshes as bases and remodelled them a bit. None of my completely self made ones made it to my gallery yet

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Mythiril In reply to IgnisFerroque [2013-09-06 19:10:54 +0000 UTC]

erm

it's a technique my teacher taught us for lighting 

add daylight outside, if the windows are too small don't push it and just add the sky portals then add lights inside so the lightning would come from them rather than the sun

no color loss that way and no need to turn the sky portal up too much, but then again i work with mr so it might differ with vray


trying to get my hands on either daz studio or poser, but wasn't lucky so far. zbrush is way too professional for me 

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Celyanae [2013-08-28 19:58:27 +0000 UTC]

Beautiful I want a room like that!


At first I thought it was a photo but since you said something is off I looked a bit closer and really the only thing that gives it away (imho) are the folds of the fabrics. 

The cover looks a bit stiff, the cushions as well (as if they weren't filled with fluffy stuff) and the curtain-folds.


But other than that - For me (I am not very knowledgeable about 3-D)  it is a really cozy room shown in early morning light, illuminated by (at least) 2 light sources. 


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IgnisFerroque In reply to Celyanae [2013-08-29 09:02:48 +0000 UTC]

Hehe agreed, i dont like the fabrics at all, the folds atleast...


For me its a bit hard to tell, I'm too used to seeing 3d pictures, so they rarely look convincing too me.

Thanks!

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Odilicious [2013-08-28 14:45:16 +0000 UTC]

Very nicely done! The details are great!

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IgnisFerroque In reply to Odilicious [2013-08-29 09:01:00 +0000 UTC]

Thank you

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Odilicious In reply to IgnisFerroque [2013-08-29 09:11:43 +0000 UTC]

my pleasure!

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