Comments: 79
Ikke46 In reply to ??? [2021-10-18 16:57:53 +0000 UTC]
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FerdrikImperator [2016-06-08 02:54:06 +0000 UTC]
Excellent rendering!Β Beautiful!
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ComicaNostalgia [2016-05-20 01:31:17 +0000 UTC]
A mighty beautiful warrior - having put aside her armor for a break.Β Β
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nrgshare [2015-09-27 03:16:21 +0000 UTC]
love her sas! great work!
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Becarra [2015-09-25 16:16:24 +0000 UTC]
Simply Stunning!
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Becarra In reply to Ikke46 [2015-09-25 16:35:32 +0000 UTC]
I meant it! She reminds of an actress but I can't for the life of me think of the name! Grrr!
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Becarra In reply to Ikke46 [2015-09-27 11:46:33 +0000 UTC]
I'm not 100% sure that's who I had in mind but I'm stumped otherwise hehe.
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yangsha [2015-08-12 03:17:20 +0000 UTC]
Who is this gorgeous lady?
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yangsha In reply to Ikke46 [2015-08-13 00:31:53 +0000 UTC]
Martian princess,Β Saharan sorceress, some mythic character of magical prowess... She looks great as anyΒ one of these.Β Well, she might need a bit more ornaments or accessories if she were a goddess queen.
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Ianrevealed [2015-07-19 16:52:49 +0000 UTC]
Beautiful.
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GIOVANNI-PALUMBO [2015-06-25 02:59:51 +0000 UTC]
beauty , she looks like a super hero
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Edheldil3D [2015-06-04 07:34:56 +0000 UTC]
Awesome!! Very nice character!!
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Edheldil3D In reply to Ikke46 [2015-06-04 16:06:36 +0000 UTC]
You are very welcome!!
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lotnick [2015-06-03 09:23:34 +0000 UTC]
Really good!!! SAV hair are the best, anyway...
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Ikke46 In reply to lotnick [2015-06-03 12:46:32 +0000 UTC]
Thank you very much! Yes, SAV has great hair, i like them a lot!
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RGUS [2015-06-03 07:35:14 +0000 UTC]
It's cool... but it sorta lacks a little snap... like AO and little shadows right next to the skin from the outfit... ummm... trying to explain what I mean without sending you off to examples.
But you are certainly right about the hair! it's awesome!Β
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belzaph [2015-06-03 07:07:49 +0000 UTC]
ooh super strong cheek bone structure. A super character
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Warranty4 In reply to Ikke46 [2015-06-02 08:10:28 +0000 UTC]
It's all very subjective, but I felt the material settings were off. What is it supposed to be made of, leather and metal perhaps, or satin and hi-tech. Where was it made, Paris or Indonesia? Did it cost a lot or was it on e-bay real cheap? Answer those questions and then see how you feel about how it looks.
This is as much a reminder to me as it is an opinion on your settings and result. I'm still at the beginning of the curve for learning material settings in Reality. Just in the last few days I learnt of the need for a good specular map in the specular settings of glossy materials, perhaps that is why I noticed this so much. I lot of props don't even have one!
If the prop doesn't have a specular map you can try the bump map as a stop gap solution. If that still doesn't satisfy, (or there isn't a bump map/there's a normal map instead!), you're going to need to open your preferred image editor. Find the texture map, (or bump map if it wasn't satisfactory), and greyscale it, (bump already is).
Now we have our greyscale bump map regardless which route we took. We want to increase contrast, don't overdo it, just lose some of the midtones. Think of each white spot as a potential reflection of light. Don't worry if there seems to be a lot of white because the amount of shine is still controlled by specular colour and glossiness value. In specular settings, most times we are looking for a greyish tone. If the item would change the colour of the light reflected, say a very shiny sheen satin would have no white highlights, then you can chose a subdued (low saturation) tone of main colour. You turn that up and you basically change the colour of your object, so keep it low (saturation), though you can get some nice duo-tone effects that way with strongly contrasting colours.
Some clothing props are beyond rescue in Reality. If the prop only has one or two material zones yet has multiple materials, (ie they just use one image map covering what should be two or more material zones), then it's never going to look good, one of the materials is always going to be 'off'.
Load a sphere and a cube apply texture, bump and specular maps and play with the settings, 5 minutes a render. Make notes and compare.
Right, I'm off to follow my own advice.
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AOGRAI [2015-05-31 00:32:29 +0000 UTC]
Great hair
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AOGRAI In reply to Ikke46 [2015-06-01 00:45:57 +0000 UTC]
Ok... Does your hair look like that too??? Lol!
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AOGRAI In reply to Ikke46 [2015-06-01 11:03:38 +0000 UTC]
Hahaha the eighties! I was such a dork! And I thought I was so cool! Lol!
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