Description
As a continuation of material studies, here is an attempt to do so in 3D. This was my first time doing this, again. We did an eclectic mixture of traditional texturing, but for the diffuse, instead of painting it, we used photo textures. Other than that, NDO was used to bake all the other maps, and of course, Photoshop for everything else.
The render was taken out with Marmoset, and there we go.
CCs appreciated!