HOME | DD

Insane-eyeball β€” Anthurium 3D by-nc-nd

Published: 2008-07-24 03:45:53 +0000 UTC; Views: 4781; Favourites: 29; Downloads: 0
Redirect to original
Description Softwares : 3ds Max, Photoshop, mental ray
Print : [link]

*EDIT* : more saturate skintone.

My brief comeback to 3D after a whole year abandoning it, as I have sworn that I must have at least one 3D pic done during this summer holiday.
Modelled FROM SCRATCH in 3ds Max. Textured in Photoshop. Rendered with mental ray.

Her original 2D version with full description : [link]
Wireframe and Closeup at 100% : [link]

PLEASE look at the closeups to see the textures!!!
With this pic I didn't really aim to realism. What I wanted was to make it look as closely as possible to my typical 2D girls of MY STYLE.
At first this was intended to be a full character scene. But my attempt to rig her failed (again), so I left it a portrait like this.

Thank you for all supports.

Submitted to
Related content
Comments: 51

Insane-eyeball In reply to ??? [2008-10-26 16:39:44 +0000 UTC]

Thanks for the comment.
Your points are all right. 3D is still something too high for me to reach I still have a long/endless way to practise it haha ^^.

πŸ‘: 0 ⏩: 1

aznboardergirl In reply to Insane-eyeball [2008-10-26 16:43:07 +0000 UTC]

lol okayy... just never give up!

πŸ‘: 0 ⏩: 0

Increality [2008-08-20 15:56:32 +0000 UTC]

Great job!

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Increality [2008-08-20 16:09:01 +0000 UTC]

Thank you .

πŸ‘: 0 ⏩: 0

Asraniel [2008-08-20 15:50:50 +0000 UTC]

Originally when I saw the render and got the 'omg must comment' bug, my first response was '...where's the anatomy reference?' I went and read through the desc a few times before it sunk in. It still bugs me a little bit, but knowing that you were purposely going for a stylistic look helps placate the 'nyar nyar.' The shoulders in the way they shrug up so much with that dip though, especially on the front, it's a little unsettling - style notwithstanding. A little extra depth to the topology around the eyelid and corners of the eye might not hurt, but *shrug* you might prefer not to for your style's sake.

The texturing's well done, and when I looked at the closeups, the skin cried for some applause. It still seems like the nose could use a little more color, however. The lips (I love that makeup style, by the by) seem garishly painted, very much like she just not five seconds past, used very thick glossy paint to color them. Was that what you were going for?
The seam on her shoulder you could have tweaked and painted it into a real seam, albeit a subtle one. What material type did you use on the anthurium?

Overall you've done very well, and your texturing is looking nice. You should pick up 3D again, keep at. It's hard work, but so very worth it. :3 Kudos for the piece.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Asraniel [2008-08-20 16:36:48 +0000 UTC]

About the topology, as I said in my des, I wasn't going for realism (Realism dooms me, please!!!). I sketched the head in my own style and modeled following it. You can see it in my early process here : [link]

About the shoulder bug, it's another result of rigging. Also as I said in the des, I'm doomed at rigging, and rigging was, among many other reasons, the severest reason why I left 3D. Due to lack of rigging ability, I could never make my characters the way they should have been, regardless their modelled shapes and textures and everything else were considerably good. In this case I did rig her arms by editing the vertice.

I didn't have any special intention about the lip paint. I just simply used the Photoshop hard brush to paint it. And that's what turned out.

At first I really wanted to model the anthuriums with ZBrush for its sculpting ability because the real blooming anthuriums have very subtle and interesting bump patterns. However, I failed to learn ZBrush, so finally I decided to make them with 3ds Max standard materials with very high bump intensity.

Finally, thank you very much for such a careful and constructive comment. I greatly appreciate it .

πŸ‘: 0 ⏩: 1

Asraniel In reply to Insane-eyeball [2008-08-20 17:34:08 +0000 UTC]

It's cool. ^_^ You were going for your style and it looks like you hit it, so mission accomplished. (I'm sorry, I know I can get imperialist about some things o_o;;; )

It's okay - rigging's a bitch and painting weights definitely doesn't rank up on my favorites list either =_=;. Have you tried finding a rigger or someone looking to get into rigging? At school we team up on side projects all the time so that everyone gets practice, exposure, and networking. I'm sure theres some riggers on dA somewhere. Also, have you tried just straight up modeling in the pose from the get-go? I know it's supposed to be better to model it properly or according to character sheet first, but maybe it could be a solution for you, especially if you're not looking to animate the character.

^_^ The bold lip color does work with the picture, I should say.

You couldn't learn zBrush? C'mon, man, give it another try :3. zBrush can be tetchy, but it's not that evil. Just takes a little getting used to. I'm sure you could get it.

You're welcome, and I'm glad you could stand that monster of a comment. o_o; I know it's a lot to toss at someone. X3 Keep working cool things, man!

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Asraniel [2008-08-21 02:03:19 +0000 UTC]

Thank you for the compliment . I will try realism with 3D someday, since it seems to be one of the rare types of 3D characters that are respected in most 3D communities.

I'm just impatient with rigging. It's also a detailed job when you have to tweak little parts to make sure that there are no bugs when your character poses. It's just not very worthy for me to do it completely since I'm not going for animation, while the solution you mention - modelling directly the planned pose is just not any better since it'll be extremely hard to determine directions and move things rightly. Currently I'm having lots of things to do and haven't found the perfect time and mood for practising a complete rigging yet. CG is just a hobby, and I'm trying not to let my hobby overcome my main profession. Learning CG, especially 3D, consumes huge amount of time and real efforts. That's why I've left it for 2D recently, since doing 2D, as long as you've got some basic skills, is just so fast compared to 3D.

Thanks for your encouragement. Actually I won't give up 3D easily, cuz it's taken so much time away from me ^^.

πŸ‘: 0 ⏩: 1

Asraniel In reply to Insane-eyeball [2008-08-21 02:44:35 +0000 UTC]

Not at all. ^_^ Besides, it's only respected because it's so bloody hard.

=_= Yeah, rigging tweaks. You know if you do extra padding groups it helps cut down on some of the transform issues and gimbal lock. No, you shouldn't go completely, but the sad/cool thing about this industry is that all the disciplines play off each other so heavily. So while us modelers might not go for animation, we still have to understand how the rigging goes so that we know the proper edgeloops needed and the right amount of geometry (specially around heavily deformable joints) to have so that it will animate and deform properly. *blinkblink* I wonder if that was what was giving you so much trouble. In any case that's one of the reasons I'm headed for environmental, not character =_=; Too much rigging.
Yeah, the 3D does seem to spur heavy 2D revivals, doesn't it?

Good! That's the spirit! Make all that hard work give something back! :3

πŸ‘: 0 ⏩: 0

otterling [2008-08-19 06:05:25 +0000 UTC]

Beautiful work all in all. It sat in my inbox for a while from but I knew I wanted to really sit down and look at it when I had the time. The whole thing is interesting to say the least. I know it wasn't really MEANT that way but it looks honestly as if the woman is wearing a mask, like a painted theater mask, and it's an interesting concept to me. The hair is well constructed but those flower petals in the back really catch my attention. VERY nice. The color is just what's needed there to balance out the brightness of her lips.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to otterling [2008-08-19 06:10:57 +0000 UTC]

Thank you very much for the nice comment and for having felt my work that much .
And well, since I'm also a fan of Japanese culture, especially that about the geishas, I often paint that kind of geisha cosmetics on many of my female characters' faces. And I agree with you. The thick white cosmetic on the face looks like it's hiding some emotion to me too.

πŸ‘: 0 ⏩: 0

Quna [2008-08-15 19:10:16 +0000 UTC]

It reminded me of the film "Memoires of a Geisha" The thing that catches my attention in this pic is her tear streaming down on her cheek. Great work

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Quna [2008-08-16 02:06:05 +0000 UTC]

Well, perhaps it's due to the lips. I love geishas' lips, and I paint them to almost every female character of mine .
Thank you very much for the comment .

πŸ‘: 0 ⏩: 1

Quna In reply to Insane-eyeball [2008-08-16 05:52:25 +0000 UTC]

Yeah, it's probably because of the lips, also her hairdo...
And you're welcome

πŸ‘: 0 ⏩: 0

aXforamnesty [2008-08-14 01:49:07 +0000 UTC]

truly magnificent!

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to aXforamnesty [2008-08-14 02:42:49 +0000 UTC]

Thank you .

πŸ‘: 0 ⏩: 1

aXforamnesty In reply to Insane-eyeball [2008-08-14 02:49:06 +0000 UTC]

youre welcome!

πŸ‘: 0 ⏩: 0

Hanoko [2008-08-12 05:46:56 +0000 UTC]

Great work! Nice hairstyle, beautiful eyes, good body. Only her mouth looks odd, I think it is not enough prominent.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Hanoko [2008-08-12 05:59:53 +0000 UTC]

Thanks for the comment .
I don't know what you mean about the mouth. I just simply painted her lips like that of geishas (I just happen to like that style of lip painting). Please look at the wireframe link and you can see how the original mouth look.

πŸ‘: 0 ⏩: 1

Hanoko In reply to Insane-eyeball [2008-08-12 07:03:27 +0000 UTC]

No problems with her lips.
But I would have made her chin more prominent, comprade to her cheek. Here's a pic that would explain better than anything I could say: [link] (that's very ugly I know but it shows what I wanted to say). Well that's a minor detail

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Hanoko [2008-08-12 09:18:49 +0000 UTC]

I see.
Your fixation is actually right. However, as I state in the des, I wanted to make a character of my original style (which may be half anime, half realistic, but not realistic at all ). And it's the result of my modelling following the head sketch - which was almost in anime style . If I modelled a realistic head, I would surely use refs of a real human being and look into such bugs .
Thanks again, for having paid such a careful attention to my work .

πŸ‘: 0 ⏩: 1

Hanoko In reply to Insane-eyeball [2008-08-12 09:39:49 +0000 UTC]

Your style is great

πŸ‘: 0 ⏩: 0

DigiTails [2008-08-12 00:43:48 +0000 UTC]

The textures are amazing. I love the hair and her eyes. The mouth weirds me out.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to DigiTails [2008-08-12 02:35:14 +0000 UTC]

Thanks for the comment .

πŸ‘: 0 ⏩: 1

DigiTails In reply to Insane-eyeball [2008-08-13 11:32:22 +0000 UTC]

you're welcome

πŸ‘: 0 ⏩: 0

qv51 [2008-08-02 17:43:09 +0000 UTC]

I think there's a seam on her shoulder. Can you fix this ? And her skintone looks a bit... ill. However, her emotion is so true. Excited that you're back with 3D characters again.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to qv51 [2008-08-04 04:21:49 +0000 UTC]

The seam on her shoulder is caused by the reflection of the cloth. I wanted to make her wear 'Γ‘o dΓ i bΓ³ng' - which reflects a lot.

I agree a bit about the skin. And I've already fixed it in the print version (link in the description), in which you find the skin a bit more saturate.

Thanks for the comment .

πŸ‘: 0 ⏩: 1

qv51 In reply to Insane-eyeball [2008-08-04 04:34:27 +0000 UTC]

Reflection ??? So I think you use too many lamps. If you want to make it look reflective, I suggest using some little bump textures. That can help, at least it works for me .

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to qv51 [2008-08-04 04:44:12 +0000 UTC]

That ao dai actually has a bump texture. This version is just too small for you to see it. I can't boost up the bump intensity more as it'll no more look like fabric if I do. I only used 4 lights, including the 3 basic keylight, fill-light, rim light and a small omni at the end of her tear to light it up. The lights were not only to light the character up, but also to create colour variations (just as a 2D pic should have).

πŸ‘: 0 ⏩: 1

qv51 In reply to Insane-eyeball [2008-08-04 13:46:31 +0000 UTC]

I understand now. Just... Anyway, I'll learn to model characters soon to understand it more clearly.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to qv51 [2008-08-05 02:23:23 +0000 UTC]

Well, I believe a good understanding in traditional and 2D art (and even photography) as well as basic knowledge are really helpful in improving 3D. You see that for the whole year I've just practised 2D and nothing else. But you can see a great change in this 3D pic of mine compared to the old one which were done a year ago.

About lighting the scene, read this, and you'll see why I had to use at least 3 lights :
[link]

πŸ‘: 0 ⏩: 1

qv51 In reply to Insane-eyeball [2008-08-05 04:27:16 +0000 UTC]

3 lights rig . I've read this once before. Very useful I think, but it isn't the same for all scenes. In my pics I usually use 4 lights.

πŸ‘: 0 ⏩: 0

AndyFairhurst [2008-07-24 12:11:48 +0000 UTC]

Very nice work. I haven't a clue about 3D way too technical fro me

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to AndyFairhurst [2008-07-24 12:46:12 +0000 UTC]

I can understand Andy . However, I think, for a talented person like you, it's not that difficult if you give it a try. For me it's been really hard to learn CG, especially 3D due to language difference (My English is not bad. But it's always a challenge for me to read and understand myriad of tutorials needed for improvements ^^).
However, it's true that 3D requires too many skills from us in order to create something .

πŸ‘: 0 ⏩: 1

AndyFairhurst In reply to Insane-eyeball [2008-07-24 13:01:20 +0000 UTC]

I have been using photoshop for about 6 years now and I still don't know much about it...not like most artists do so I KNOW I would be crap with 3D And your English is great! Better than some English peoples English lmao

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to AndyFairhurst [2008-07-25 05:32:11 +0000 UTC]

Wow, thank you very much for your nice words about my English. Looking back, I think I would have never known of CG, of video games (yay!) and lots of other things which are not prevailing in my country, without English - the ONLY reason why I learn it ^^.

By the way, why do you have to press yourself to know everything about Photoshop within 6 years, or even more ? I think... If you know too much about something you'll soon get bored, and may abandon it someday. Just like... getting along with a girlfriend. *This is just an example, I don't mean your girlfriend* . So that Andy + Photoshop is forever ^^.

πŸ‘: 0 ⏩: 0

unusualPhoto [2008-07-24 12:03:53 +0000 UTC]

Looks really great Dan C: I like the details of the hair and the flower-leave...euhm i forgot the english word for "schmuck" XD sorry.
The tears is shining from reflecting lights C: really cool

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to unusualPhoto [2008-07-24 12:41:08 +0000 UTC]

Thanks a lot Long, for having always supported my works .
Those flowers are the anthuriums - you can't find this word in regular dictionaries ^^. Their Vietnamese name is 'hα»“ng mΓ΄n' hoαΊ·c 'tΓ’y mΓ΄n'. And yes, the true flowers are the yellow cores. The red and white thingies are actually transformed leaves .

πŸ‘: 0 ⏩: 1

unusualPhoto In reply to Insane-eyeball [2008-07-27 08:24:21 +0000 UTC]

Coool C:
You're very welcome

πŸ‘: 0 ⏩: 0

AlexandraKreipl [2008-07-24 09:41:06 +0000 UTC]

Thats neat!
I cannot do 3d even if someone would kill me lol. So I cant give you some valuable critique here.

Just some encouragement that you should dab into that field bit more again!

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to AlexandraKreipl [2008-07-24 12:50:12 +0000 UTC]

Thanks a lot for your encouragement. I also hope that I can find my passion for 3D again. Since I got into 2D, which is simpler, faster, easier and more natural, I have gradually lost my interest in 3D, which has almost 'ruined' my life before ^^.

πŸ‘: 0 ⏩: 0

GaS125 [2008-07-24 07:35:09 +0000 UTC]

i wish i could do something lk u :googie:

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to GaS125 [2008-07-24 12:41:41 +0000 UTC]

Thanks .
You can do, if you really want, and try ^^.

πŸ‘: 0 ⏩: 1

GaS125 In reply to Insane-eyeball [2008-07-25 12:54:57 +0000 UTC]

i will but its gona tak 4ver ~ im not up to that level yet

πŸ‘: 0 ⏩: 0

taintedbrush [2008-07-24 04:59:51 +0000 UTC]

Beautiful. Your work in 3D is very impressive.

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to taintedbrush [2008-07-24 05:58:48 +0000 UTC]

Thanks for the comment Matt .

πŸ‘: 0 ⏩: 1

taintedbrush In reply to Insane-eyeball [2008-07-24 06:01:07 +0000 UTC]

πŸ‘: 0 ⏩: 0

Sizerlyxdxthh [2008-07-24 04:24:57 +0000 UTC]

I love her hairstyle as much as i love how detail it is
Her face and emotions are beautiful ~

πŸ‘: 0 ⏩: 1

Insane-eyeball In reply to Sizerlyxdxthh [2008-07-24 05:59:52 +0000 UTC]

Glad that you like it. Thank you very much for the comment and .

πŸ‘: 0 ⏩: 1

Sizerlyxdxthh In reply to Insane-eyeball [2008-07-24 06:05:40 +0000 UTC]

it's my pleasure dear sis

πŸ‘: 0 ⏩: 0