Description
Made witth JWildfire, starting with the "LUM2-FAN" script from the "Lumiere 2 Scripts - Michael Bourne April 2022 " collection. I replaced the final transform with juliac, and actually tried to animate it, but it was too messy/fast so I changed my mind after a few animation render attempts. Instead, I just tweak it to end up with the base flame, then copy it to two layers in paint.net. The top layer I do a luminosity to alpha map. The second layer I apply the G'MIC-Qt "buffer destroyer" filter by Joan Rake. I change the 'buffer error width' to 197 compared to the default 75. I don't do any HSV curve editing in this one.
This one gives a "hacker" vibe that I think is way cooler than what I tried to do in neomatrix . The two competing textures of the fractal with and without the filter layer very nicely. Doing the luminosity to alpha map is way better than magic wand removal because magic wand removal can't do partial opacity, and this picks up a lot of non-contiguous regions to remove alpha from. It also kind of has a 'jumping out' effect on the canvas. The name I borrow from the important concept of buffer overflow which I enjoyed using to solve the microcorruption reverse engineering puzzles.