Comments: 131
ken1171 In reply to dragonzmoon [2007-10-25 21:08:04 +0000 UTC]
Thank you! I might do another one with this girl and mecha later on. ^_^
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ZR-the-hedgehog [2007-10-25 05:11:10 +0000 UTC]
She's not just smoking hot. But its smoking all over that place after what she did.
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ken1171 In reply to NHT123 [2007-10-20 09:32:30 +0000 UTC]
Well HER is an old model and her general shape is quite decent, but the morphs are not so much.
Guess we can't expect much from a free model. ^____^
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NHT123 In reply to ken1171 [2007-10-20 16:59:14 +0000 UTC]
You could always try to modify and fix the problems that cause her to morph incorrectly. But yeah, to bad the free stuff isn't always the greatest.
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ken1171 In reply to NHT123 [2007-10-21 09:20:16 +0000 UTC]
I thought of that, but fixing HER joints will also mean that none of her clothes will fit her anymore. T_T
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ken1171 In reply to NHT123 [2007-10-24 09:24:12 +0000 UTC]
I think most (if not all) Poser figures leave something to be desired when it comes to posing thighs and shoulders (ball joints), and that is mostly because of Poser's limitations on character rigging without being able to use weight painting. T_T
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NHT123 In reply to ken1171 [2007-10-24 20:35:37 +0000 UTC]
I'm just getting into the mess of rigging things; separating every joint from an object then manually tweaking it so it works in the morph envelope in max is not fun.
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ken1171 In reply to NHT123 [2007-10-24 22:13:17 +0000 UTC]
I think the most challenging joints are the shoulders and hip-to-thigh because they are ball-joints, while all others are mostly hinge joints. In the same way, rigging the thumb in a hand is equally challenging.
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NHT123 In reply to ken1171 [2007-10-25 03:27:49 +0000 UTC]
I tried seperating joints into several parts; it seems to deform slightly better in some cases. The big problems are with linking and sometimes the way it deforms.
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ken1171 In reply to NHT123 [2007-10-25 06:38:24 +0000 UTC]
Exactly - the ball-joints themselves don't work alone, they are linked to the next body part and that's where trouble happens. ^^
Sometimes I have to cut off bone links to close-by body parts if they cause undesired indirect deformations.
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NHT123 In reply to ken1171 [2007-10-26 02:28:06 +0000 UTC]
To bad it is hard to control what bones effect what part of the mesh; But I think you can paint it now right onto the mesh and it effects that part. Correct me if i'm wrong.
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ken1171 In reply to NHT123 [2007-10-27 07:32:41 +0000 UTC]
I personally don't think so - Poser existed for over 10 years and the way the figures are rigged will probably never change to keep compatibility that is expected by the vast community that supports it ever since. We also have to remember that Poser is a $260 program that doesn't allow any kind of 3D modeling because as the name says, it is a rendering program. Weight painting sounds a little far fetched on that context. ^^
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NHT123 In reply to ken1171 [2007-10-28 20:30:31 +0000 UTC]
True, can't there be plug-ins in poser?
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ken1171 In reply to NHT123 [2007-10-28 23:12:41 +0000 UTC]
In general it's the opposite, there are now plugins to allow exporting Poser models to be used in more professional programs, such as 3DSMAX, C4D and Maya. ^^
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NHT123 In reply to ken1171 [2007-10-29 03:00:12 +0000 UTC]
Damn, well good luck then; I am sure with some photoshop editing and post production work some of the worst errors can be cleaned up.
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ken1171 In reply to NHT123 [2007-10-30 12:30:57 +0000 UTC]
Sometimes the undesired deformations can be fixed or avoided when still posing the models, and that is my preferred method when possible. ^^
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NHT123 In reply to ken1171 [2007-10-31 00:30:30 +0000 UTC]
Sounds tricky, there are probably certain positions not suited for individual models then.
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NHT123 In reply to ken1171 [2007-10-31 23:06:09 +0000 UTC]
I'll check it our right now!
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NHT123 In reply to ken1171 [2007-11-05 00:19:15 +0000 UTC]
I think being over active is better then being barely active at all.
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NHT123 In reply to ken1171 [2007-11-06 04:53:37 +0000 UTC]
Maybe if you have a bunch; restrain yourself and post one once a day?
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ken1171 In reply to NHT123 [2007-11-06 07:42:00 +0000 UTC]
That's exactly what I have been doing now. I even think I should not post a pic everyday, but leave it a 1 day gap between them. But sometimes I can't help it when I get something I really want to show. ^^
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NHT123 In reply to ken1171 [2007-11-07 23:51:29 +0000 UTC]
I just checked your profile and saw it haha.
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NHT123 In reply to ken1171 [2007-11-10 05:32:27 +0000 UTC]
Woops, I needed more sleep that day ah well lol
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NHT123 In reply to ken1171 [2007-11-12 05:10:38 +0000 UTC]
Talking about sleep I haven't slept in a day; So without further ado I am going to bed.
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Zapinc [2007-10-19 22:06:28 +0000 UTC]
Yaw! That is hot and spicy!
---
Lets play army-
-I lay down-
-and you blow the hell outta me!
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ken1171 In reply to Zapinc [2007-10-20 09:10:33 +0000 UTC]
Thank you! I still might try something else with this model.
She's a pain but it's good to have different looks once in a while. ^^
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cloudwindgate [2007-10-19 06:07:35 +0000 UTC]
very cool check my journal
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cloudwindgate In reply to ken1171 [2007-11-03 19:24:18 +0000 UTC]
well now i do it just got back on
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