Comments: 7
aeowynmage [2016-06-15 14:11:21 +0000 UTC]
I battle horribly trying to get anything to rig properly in Blender... I've followed tutorials and guides, messed around by myself and so on and I can never get the bones to actually deform the mesh when moved. Even the Rigify addon did nothing useful. Any tips for an exasperated one?
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Keyyva In reply to aeowynmage [2016-06-22 17:56:48 +0000 UTC]
Make sure your rig is even "connected" to the mesh by weightpainting.
A quick way to do this is with Blender's automatic weightpainting - it is not always perfect, but a good starting point.
In object mode, select the mesh then (by holding shift) select the rig as well. Now press Ctrl + P then "With automatic weights"
Hope that helps. Also look into tutorials for weightpainting.
EDIT: oh and make sure you are in pose mode (same menu as object and edit)
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aeowynmage In reply to Keyyva [2016-07-08 09:16:26 +0000 UTC]
Thanks for the advice. I did all that and still battle... but I got my old copy of Maya working now so I should be alright
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XSaphireFlames [2012-11-03 04:41:43 +0000 UTC]
Horse <3 Awesomeness. ;3
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Mira990088 [2012-11-03 01:38:11 +0000 UTC]
It looks so cool!
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