Description
These are mighty tools of war, forged by the ancient DragonLords to be used in time of great need. They were originally intended to be used only for justice, but during the forging, the Incubi disguised themselves and added their own influence into the forging. This caused the weapons to be able to be used for evil, especially affecting the darkness weapons, and wholly creating the chaos weapons. To combat this, the DragonLords purged most of the evil from the light weapons, and created the order weapons.
The weapons are numbered as seen in picture. Special features are described, but otherwise, weapons are used as expected.
16. Boomerang (wind) – medium, throwing weapon. Can be thrown or used as a melee weapon. When spun in the hand they allow flight. --- ADOPTED!!!
17. Kunai knife (wind) – light, throwing weapon. Can be thrown or used as knuckle weapons. Can be manipulated through the air. --- ADOPTED!!!
18. Guisarme (wind) – heavy, two handed weapon. A thrust releases a mighty blast of air, while a slash sends a ripping streak of wind at the opponent. --- ADOPTED!!!
19. Katar (nature) – dual, light weapon. Outer blades can open and close like scissors to trap objects, and slashes release a hail of stiff pine needles. --- ADOPTED!!!
20. Bow (nature) – medium, ranged weapon. Horns can be used to melee attack. Arrows cause a burst of adhesive sap to bind the opponent. --- ADOPTED!!!
21. Longsword (nature) – medium, one handed weapon. Blade can extend like a whip. Forms strong grasping roots when stabbed into the ground, and releases entangling vines when thrust. --- (ADOPTED!!!)
22. Sickle (poison*) – dual, medium weapon. Any cut is will inject a deadly poison, and hooked blades can tear armor apart.
23. Macuahuitl (poison*) – medium, one handed weapon. Combines blunt force trauma with stabbing spikes, which also shatter and embed themselves in flesh. Poison on the spikes prevents blood from solidifying. --- ADOPTED!!!
24. Bagh nakh (poison*) – dual, hand weapon. Act as claws attached to a gauntlet. Very versatile, knuckles fire acid darts that melt upon contact, dissolving any material. --- ADOPTED!!!
25. Sword (light) – medium, one handed weapon. Light cast from the blade removes all magical concealment, and its touch can heal magical ailments and non-fatal wounds. --- (ADOPTED!!!)
26. Mace (light) – dual, medium weapon. When banged together they cause a flash of bright light, and each strike carries more force than it ought to. --- ADOPTED!!!
27. Longbow (light) – heavy, ranged weapon. Spikes can be used to melee attack. Arrows can become unaffected by gravity, as well as pass through solid objects at will. --- (ADOPTED!!!)
*Poison element uses all varieties of venom, acid, poison, chemical, etc.
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The Forgers: khimairi999.deviantart.com/art…
I would greatly enjoy it if people would like to"adopt" these weapons, as long as they contact me and explain a bit of why they would like a specific weapon.
All weapons are 70 each, although I am willing to negotiate.