Comments: 92
Kryol In reply to ??? [2012-02-10 18:20:23 +0000 UTC]
Aww, thanks
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Scarouselle [2012-02-09 06:24:07 +0000 UTC]
Anthro-cyborgs...
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Kryol In reply to Scarouselle [2012-02-09 09:33:55 +0000 UTC]
So what? :З
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Scarouselle In reply to Kryol [2012-02-09 15:56:07 +0000 UTC]
I really couldn't put a finger on it myself.
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MattBarley [2010-12-30 12:02:32 +0000 UTC]
поработать бы над тенями, а то все сливается в одну кучу деталек
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Kryol In reply to MattBarley [2010-12-30 20:31:43 +0000 UTC]
Скоро и такие навыки освоим.
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watarius [2010-12-27 20:09:56 +0000 UTC]
Одно неясно - как этим управлять (мы говорим о куче надстроенных манипуляторах)
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Kryol In reply to watarius [2010-12-28 15:42:29 +0000 UTC]
А что, сервоконечностей всего три, да и не сложные, так что нервальный переходник в позвоночнике вполне справляется :З
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TheHappyPinkEmo [2010-12-12 18:48:02 +0000 UTC]
Awesome, so much detail!
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Kryol In reply to TheHappyPinkEmo [2010-12-12 19:07:10 +0000 UTC]
Thanks, it is old work, and now I has detalier arts )
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Denizen-v1 [2010-11-22 01:09:36 +0000 UTC]
Oh yeah, 2 more things! The lighting on the gun over the shoulder, and on the vice grip, is especially well done! And the head is a little too big, given the proportions of the rest of the anatomy XD Darn, knew I'd forgotten things!
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Denizen-v1 [2010-11-22 01:00:29 +0000 UTC]
Some people are saying the same thing about detail vs clarity. First things first, lovely work. Nicely detailed, good presentation, really attractive!
Now for criticism, from the top down to the feet:
• Generally, you should aim to avoid heavily detailing every aspect in the same way because what happens is the eye cannot distinguish foreground elements from midground and background respectively. A suggestion may be to ease up on how you shade that which is not in the foreground. If your shading gets lighter as elements progress into the background then it'll help to put a great deal more focus on - presumably - the most important things in the foreground, hence why they're there, right? To be seen? So maybe this may help over all.
• In places, but most notably on the punched "shroud" (or whatever it's actually called) around the forward section of the gun, the perspectives look off. I.e. you can see the inner right hand edge when that'd be impossible to see from this angle. You would see the inner left edge, comparitively speaking.
• Structurally, between the front foregrip and the rear-most handle, the gun's geometry looks bent, that is to say it looks bowed away and up from the 'camera' position. I think this is because where you have drawn the base of the ammo magazine, you can only see the side of the front foregrip (the one with the coils just to its right), which throws the perspective off.
• Anatomically, the left hand (as you look at it) - the arm of which - seems decidedly too short or the perspective is a little too off here, as well. I say this because the distance between the wrist and the elbow is far less than the distance between the elbow and shoulder -- and looking at it now, the elbow looks a little too low given the anatomy of the character, but I can't swear by that. Just strikes me that way. Additionally, the right hand (as you look at it) - while fine as is - is unfortunately let down somewhat by the angle of the arm going into the background. It doesn't look right when compared to the length of the arm on the left (aylai). It probably would have been alright if the character was leaning to it's right, suggesting the arm is raised. In turn this'd have given the character a sense of weight and counter balance, but those are aside benefits.
• I can't really pick on the anatomy too much after this point. Really only one last thing then, before I move back onto the armour work, and that is the feet. The feet look as though they have almost no mass to them, and is an area you'd really have to work on. The shape of the feet don't look well portrayed here. As a result, the left foot (aylai) is... not so well angled and instead looks like it's floating there in space. Hm.. yeah, for me the feet let the picture down big time. And that's quite sad because I'm coming to that realisation now; the first time the picture opened up I said, "Wow, that's brilliant work; CAN I critique this? O_o". =/
• OK! Metal/armour design. From left to right then going down, I start with the funky Steampunk Duke Nukem cross box thing! ^^ The box perspectives and cables are fine; what lets it down is the perspective on the dials. They are too flat to the camera and should have been more flush with the surface of the box. If you were going for a distorted glass effect, it would have been better to draw them flat, add the curvature of the lens, then hint at the distortion rather than draw it distorted, because it looks, like I said, too flat to the camera.
Side note, I use 'camera' because I do 3D modeling and animating, it's just how my brain thinks about it
• The swingarm looks good, if not a little too flat/without depth next to the hinge and under "SPOR". However, that's a minor detail in comparison to the top of that piece of armour. You have on that part two small circular devices (the second larger than the first - which are in themselves fine). But then a line comes out, up and away from the second larger cirular device. This line, which presumably forms a casing for the barrel right above it, doesn't follow the same direction as the rest of the body of this piece. It is angled down at the end a little too far which makes it look bent, perhaps, but definitely inconsistent.
• The radio antenna, the tank with CiB on it and its cables look ok to me.
• Jumping over to the other side of the head with the big gun over the shoulder. This is a fine piece of work with only 2 points I can pick on. The large oddly shaped plate that couples the barrels together is itself a little distorted on the bottom edge, and too rounded around the top. The bottom left hand corner of this plate is perhaps too high and could be lowered - this could bring it back into perspective, but that top edge - I think - would need straightening out. And either it's part of the design or I'm just being harsh with this critique, but the bottom barrel of these two gets disproportionately larger after the plate, the the upper barrel doesn't link up with the run before the plate. It's too high.
• Moving down to the large vice grip. Love it, cool concept. Referring now to the largest part of the vice grip with the teeth and the adjustor through it; the perspective between the front section and the back section gets twisted. The way you drew the top 'jaw' at the front/closest to the camera suggests that very little of the underside of this section would be visible, but if you look carefully you'll see that you drew the line DOWN away from the front and then drew away towards the rear of the clamp, which in turn twisted the perspective. The same is true in essence for the bottom 'jaw' in that the two sets of lines on its base do not run parallel with one another. However, right the way back it looks ok. So it's just that front section that could be cleaned up a tad!
• Jumping diagonally down to the left where the 1st pouch is, it looks great. Nothing of importance to pick on, and the same goes for the bag by the knee, as well as the book. So really well done there!
• Just above the book though you have a pipe or a sword. Because you have drawn the top portion of the pipe with its opening as very round, it would suggest to me that it isn't attached to the character in an obvious way, and is therefore protruding from behind the character and entering the midground. If your intention was to hint at it being part of the ensemble, then my suggestion would be to squash the roundness so it's more like an elipse rather than a circle. This'll then imply depth and perspective will be restored here too.
• Down from that, the stock on the gun looks grand. Nothing of importance to pick on. Some may say that the top shock absorbing bar is too thick or too curved, but that's artistic license and some guns do employ different styles of shock absorbers. It'd just be arrogant to pick on it.
• The coat, on the right, doesn't visually line up properly. The bottom line - as a continuation from higher up - doesn't match up. If there were no objects obstructing the view, then I think by a small amount the bottom of the coat would be closer to the leg.
• On the opposing side, the coat looks strange in the way it overlaps the boot. I mentioned earlier the feet don't look right so I think anything which then interacts with this part of the anatomy will itself look weird. So I'll just say that, because of the feet, the coat at this point looks off.
• Finally, the armour on the legs is fine. I like it, and the perspective is consistent.
MY GOODNESS! What a lovely piece of work. And what a challenge to critique! I hope you find it useful; to be totally honest I really had to look very closely and scrutinise it to construct what I have here. I am attracted to work which puts together ideas and concepts which ordinarily don't go together! I'll fav this because A) it is just very good, and B) it was such a challenge to crit.
Best of luck to you!!
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Kryol In reply to Denizen-v1 [2010-11-22 21:58:33 +0000 UTC]
It was very interesting to read this comment! Good, when someone is not lazy to look trought all this details, and find all mistekes for author! I know most of them, I know that anatomy is brokkin, and I'l try to do better next time. This work was first my anthro work, which I submit on DA, and before I work with steampunk gnomes, without normal proportions and anatomy. It was quite painful jump to new orientation of art.
But I very pleusured that you give my so vonderfull critique!
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BooRat [2010-11-18 20:27:25 +0000 UTC]
Must be a fan of geof darrow!
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Kryol In reply to BooRat [2010-11-18 20:43:29 +0000 UTC]
Heh, he is wonderfull artist, but this one was drawed under the impression of Warhammer
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BooRat In reply to Kryol [2010-11-19 07:55:57 +0000 UTC]
Wicked i just know that dude is known for alot of sall details! WarHammer as in Space Mariens!?
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Kryol In reply to BooRat [2010-11-19 18:04:38 +0000 UTC]
As adeptus mechanicus from warhammer
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BooRat In reply to Kryol [2010-11-19 19:57:31 +0000 UTC]
oh ok! i just wiki-ed it!
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5hape5hifter [2010-11-15 21:00:26 +0000 UTC]
Awesome work there chap, definately a lot of stuff to put all that together.
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Kryol In reply to 5hape5hifter [2010-11-15 21:13:58 +0000 UTC]
Thanks! In future I will draw more upgraded version of she
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ExPir [2010-11-10 19:07:49 +0000 UTC]
Куча барахла, Но выглядит мощно ))
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Kryol In reply to ExPir [2010-11-10 19:46:15 +0000 UTC]
Пачиму барахла? Подержанные детали растащили кратумиды, поэтому пришлось проэктировать новые, из свежего материала. Так что БУшный тут только плащ
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ExPir In reply to Kryol [2010-11-10 20:12:50 +0000 UTC]
Не, просто это всё бесполезный хлам, стандартная ракетница разорвёт этот костюм на части. Я не говорю уже о современных технологиях.
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Kryol In reply to ExPir [2010-11-10 20:33:18 +0000 UTC]
А ты видел тут хоть одну пластину брони? Экипировка и не предназначена для боевых действий, и оружия тут немного. Лишь огнемёт в лапах имеет первичной функцией боевую, остальное же-инструменты, которые совсем не обязательно, но можно использовать в сражении.
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ExPir In reply to Kryol [2010-11-10 20:49:57 +0000 UTC]
О_о а зачем тогда столько эм, отростков
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Kryol In reply to ExPir [2010-11-10 20:51:47 +0000 UTC]
Для нормальной жизни в обществе. Чтоб не выделяться из толпы малым количеством железяк. Да у нас ублюдошное, пафосное, милитаризированное и злободневное общество :3
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Dominus2 [2010-11-09 04:17:04 +0000 UTC]
Dude, The detail in this is phenominal
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Kryol In reply to Dominus2 [2010-11-09 11:51:15 +0000 UTC]
But it is not my detailest work )
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Gigamonkey2 [2010-11-09 03:46:10 +0000 UTC]
i would get a headach drawing that
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Kryol In reply to Gigamonkey2 [2010-11-09 11:52:36 +0000 UTC]
I am already got accustomed to this )
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IceCatFur [2010-10-22 04:47:51 +0000 UTC]
.__.
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Kryol In reply to IceCatFur [2010-10-22 12:02:32 +0000 UTC]
:3
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SinteArkras [2010-10-20 22:48:17 +0000 UTC]
Офигеть *__*
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Kryol In reply to SinteArkras [2010-10-20 22:50:08 +0000 UTC]
Моя последняя работа ещё лучше будет :3
Пытаемся рисовать отечесвенную технофуррятину, ибо её почти нету даже за рубежом.
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SinteArkras In reply to Kryol [2010-10-21 16:38:12 +0000 UTC]
Почему нету?
есть и очень даже много,особенно при появлении фильма "Трансформеры")
а новую работу будем ждать)
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Kryol In reply to SinteArkras [2010-10-21 18:29:06 +0000 UTC]
Ну на стимпанк тематику в частности, очень мало годного арта от хороших художников...
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SinteArkras In reply to Kryol [2010-10-21 19:38:14 +0000 UTC]
Тогда стань одним из них)
тебе еще немного
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Kryol In reply to SinteArkras [2010-10-21 20:01:08 +0000 UTC]
Вот и будем страться ) Ради этого даже вернулся на б-гомерзкий ФН )
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Katanear [2010-09-07 16:41:31 +0000 UTC]
You have some really interesting characters! Love the detailes.
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Kryol In reply to Katanear [2010-09-07 17:14:19 +0000 UTC]
This charakter is not mine ) This work is a gift to it's owner
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Katanear In reply to Kryol [2010-09-07 18:01:26 +0000 UTC]
I see!
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SyroviiPaialnik [2010-08-26 11:30:58 +0000 UTC]
КРОСЕВО НО Я ХОТЕЛ ИЁ НОКАЗАТЬ ОНА МЕНЯ ОБИДИЛОА
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Kryol In reply to SyroviiPaialnik [2010-08-31 20:18:53 +0000 UTC]
За что наказать? За банишмент в грамофоне чтоль??
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Kryol In reply to IshtarDragon [2010-08-12 06:00:25 +0000 UTC]
Thanks, one of my best works for now :3
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Steelwool [2010-08-06 06:32:53 +0000 UTC]
Once again your level of detail is compelling
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Kryol In reply to Steelwool [2010-08-12 06:16:52 +0000 UTC]
Thanks )
Also, I'm back to home soon, and start your request )
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