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Lwerewolf — Starcraft Battlecruiser

Published: 2008-08-20 09:04:14 +0000 UTC; Views: 4083; Favourites: 23; Downloads: 414
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Description It's just my battlecruiser model without any textures. Total polycount 76653 (cut it to ~68k w/o some useless beveling).
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Comments: 8

Th3OnlyBrony [2014-12-17 23:06:19 +0000 UTC]

could you post that file?

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Lwerewolf In reply to Th3OnlyBrony [2014-12-31 04:59:38 +0000 UTC]

If I do find it..
Bug me after NY if it's not up somewhere
(hopefully I'll remember to visit DA)

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Lwerewolf [2008-08-24 21:24:58 +0000 UTC]

Thanks

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masterofhobbiton [2008-08-24 20:04:49 +0000 UTC]

Wow! Very very nice model you have here.

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PanDeVida85 [2008-08-21 06:32:28 +0000 UTC]

Dude, great job! IMHO the front of the ship seems kind of big and in disproportion to the rest of the ship BUT thats my opinion. I dont mean to criticize it really is a great model and caught my attention immediately!

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Lwerewolf [2008-08-20 09:26:50 +0000 UTC]

1st - thanks
Now, about the part that is attached to the engine - you don't want to see the underside, believe me ^_^ It's full of doodads. I didn't detail its upper part that much in order to stay true to some of the original battlecruiser's detail, however I think I can add some detail where there are no plates... should keep the overall feeling
About the details - If you can do UV-maps, then I guess you can just use a bump/normalmap to drastically reduce the polycount(without all the little details I guess I can get it to ~30k, maybe less).

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thefirewarriors In reply to Lwerewolf [2008-08-21 13:49:02 +0000 UTC]

Lol

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thefirewarriors [2008-08-20 09:14:36 +0000 UTC]

Nice, man, nice! As always, very awesome! I just can't imagine how to add those little doodads like hatches or pipes without making my laptop lag like hell. Damn! it's so detailed even without textures!

The part that is attached to the engines is a little sparse, though. maybe some more shapes over there? Anyway, great work!

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