Comments: 27
ElfenLiedMMD [2013-06-02 15:51:02 +0000 UTC]
IS ALL THE TIME
!!!
XD
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Atlantagirl [2013-04-05 21:25:23 +0000 UTC]
Who else got the reference to Spongebob Squarepants in the name?
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Mage-Madisaur In reply to Kessima [2013-02-04 16:27:35 +0000 UTC]
Nah, I love these thoughtful comments from you.
Sapphy I literally have such a problem with shadows and shading aaagh. I just don't really know where to put it. It's mostly guesswork. D8
But thank you for the compliments and constructive criticisms.
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Kessima In reply to Mage-Madisaur [2013-02-05 01:51:44 +0000 UTC]
You should try doing some basic shape shadings! Like cones just to figure out how shadows look in your medium.
Then what's easy for me is drawing a stupid sun and scribbling in where the light hits. Then, basically, the shadows are wherever it doesn't reach. (Obviously then there's the strong highlights which you draw in only on the places very close to a strong light source, and the whole differences in shading which I already talked about)
Anyway I made a thing that explains my process a little better:
• [link] I start with a beautiful, beautiful drawing and put a lightsource in. It's a happy little sun so it gives off light in all directions, so I drew its "rays."
• [link] Now let's work some MAGIC. Once the line has crossed over the outside outline, find the next line that it comes to. Erase the rest of the ray after that line (this is because the major structural shape will have blocked the light)
• [link] Now, interpreting the shape of the light rays that you now have (and imagining what the other light rays would have looked like had you filled them in in between), put in the big area of where the light directly hits
• [link] Because the body isn't totally flat, there are some lit areas that don't get highlighted with my method. Highlight things that bulge-- things that are "bulgier" and "taller" than the shapes between them and the light source. For example, the nose and lips are both a little taller than the cheek.
DUn dun dun it's a shading.
oops that was long
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Mage-Madisaur In reply to Kessima [2013-02-11 21:38:59 +0000 UTC]
whoooooooooooooooooa
I will try this, I suppose
dunno if I can
but it seems simple enough???
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Kessima In reply to Mage-Madisaur [2013-02-13 01:19:28 +0000 UTC]
Yeah, you should definitely be able to do it!
And it's just a weird method, so if it gets too iffy for you just stick with instinct.
Also, it can be helpful just to study shadows. This person has cool stuff [link]
YOU CAN DO IT WIFY!
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Mage-Madisaur In reply to Kessima [2013-02-13 03:07:18 +0000 UTC]
Like, a lot of people have shading on the face...but they never have body shading guides. 8c
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Kessima In reply to Mage-Madisaur [2013-02-13 05:21:59 +0000 UTC]
Very, very true. And shading bodies can be hard D|
But it's pretty easy to break bodies down into a series of rectangle-cubey shapes and shading a lil on one side and highlighting the other, and then warping it to fit the actual natural shape of the character and their clothes.
You can also break it down in your mind into a bunch of flat facets like is shown in the middle of this tut (where the guy's face is covered in a wire framework thing) [link]
And just apply that idea to bodies
Actually, that tutorial breaks down pretty well how to break up figures to shade them.
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Mage-Madisaur In reply to Kessima [2013-02-28 18:12:26 +0000 UTC]
Wow, that is helpful. But you don't have to draw those little lines, do you?
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Kessima In reply to Mage-Madisaur [2013-03-01 04:51:15 +0000 UTC]
Nah, just imagine them, unless it's easier for you
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DeathByCelloCase [2013-01-16 05:01:48 +0000 UTC]
What a hot.
The cocoa, I mean.
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DeathByCelloCase In reply to Mage-Madisaur [2013-01-17 23:27:46 +0000 UTC]
'Scuuuse you, but do you know who I am? Does you? Does you know who I be?
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Greenwood-Wolf [2013-01-16 02:37:30 +0000 UTC]
isallthetime
onewithacollar
turtleneck
thatsthekind
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Alextheinsane [2013-01-14 21:11:50 +0000 UTC]
Its not cloudnimbus. o3o
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Mage-Madisaur In reply to Alextheinsane [2013-01-14 23:04:46 +0000 UTC]
Ahhh, thank you so much, I couldn't quite remember the correct name. 8D;
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