Comments: 15
firefox432 [2016-07-13 04:40:03 +0000 UTC]
This look awesome!
👍: 0 ⏩: 0
Ziggy-FoxCat [2014-09-25 15:48:07 +0000 UTC]
That is one BIG suppressor. Compensating for something, much? x3
I really love the texture you have on the pistol grip. Is that drawn in or done via actual texture? If it's the former, then holy crap.
👍: 0 ⏩: 1
IvanIslyIvan In reply to Ziggy-FoxCat [2015-07-08 12:26:53 +0000 UTC]
Try looking for the Osprey suppressor. It's about the same size
👍: 0 ⏩: 1
Ziggy-FoxCat In reply to IvanIslyIvan [2015-07-08 16:44:38 +0000 UTC]
Thank you for replying to my comment. I actually love when people bring me back to seeing artworks like this again~ x3
Also I know it was never mentioned, but I never said that in disbelief. I just wanted to say that.
Also holy crap that is huge. O3O That is QUITE the suppressor.
👍: 0 ⏩: 1
IvanIslyIvan In reply to Ziggy-FoxCat [2015-07-19 11:03:44 +0000 UTC]
Ye, IKR? Why build a suppressor if you can build a 'silent gun'?
👍: 0 ⏩: 0
Lucas-Stl [2014-06-26 04:26:19 +0000 UTC]
The Standard Pistol reminds me of Fox Mcloud's Blaster In Super Smash Bros Brawl (for Wii). Related?
👍: 0 ⏩: 0
Windshare [2013-10-28 19:22:49 +0000 UTC]
Very nice !
👍: 0 ⏩: 0
Venom-V13 [2013-06-18 09:41:00 +0000 UTC]
Awesome stuff!
👍: 0 ⏩: 0
Secret-Agent-Rabbit [2013-06-18 07:32:39 +0000 UTC]
Links broken. I think it's the inclusion of the bracket.
👍: 0 ⏩: 0
templar127 [2013-06-18 05:12:19 +0000 UTC]
Awesome!
👍: 0 ⏩: 0
MrJumpManV4 [2013-06-18 04:49:01 +0000 UTC]
These are beautiful concepts but they have the same mechanical problem as the other two =/
but again the problems are fairly easy to fix i imagine. I don't mean to insult you by recommending this tutorial but it is quite useful if you're unfamiliar with some of the functionality of guns ([link]
again, beautiful concepts.
👍: 0 ⏩: 1
MeckanicalMind In reply to MrJumpManV4 [2013-06-18 05:02:34 +0000 UTC]
Thanks... but like I said, sometimes in video games there's things that come up, such as character grip position , firing mechanics, and other hoopla that overrule if a weapon would be functional in the real world, mostly in this case because its third person sci-fi fantasy. Also since these are over two years old, for a now published video game, I'm not going back to the drawing board. Even in the real world sometimes they try and break the rules and you get some oddball results [link] .
👍: 0 ⏩: 1
MrJumpManV4 In reply to MeckanicalMind [2013-06-18 06:44:06 +0000 UTC]
Huh, i suppose that adds quite a bit more plausibility to your design. Those russians always coming up with crazy ideas. But i suppose your right, being a stickler about realism can be pointless sometimes.
👍: 0 ⏩: 0