Description
Animation can be found www.youtube.com/watch?v=StZLPd…
So this is a project that I was working on off and on for a few months now. And I think it turned out quite well, especially compared to my last attempt at doing Anon. Main thing is I didn't want to use particle effects for the fur, mostly because there is a project I want to do that uses Anon and is best if not chugging my computer as much as possible. And the model is not perfect but the body itself looks fine. Probably needs a few more adjustments but that's less on the sculpting as the other parts.
As you can tell I couldn't get the clothes to fit right. Well I got the tail sheath to match the tail, but everything else is always clipping. I could probably fight with the weight values for the clothes to make sure that each part matches the body but I already had been spending as much time just fighting to get the rigging to work right that it was a "throwing hands up, not fighting this anymore." Like it got to the point I went with a simple riggify thing, and that was so terribly aligned that I half remade all of the ones in the face. And notice how the face doesn't really move all that much. Animation was fun enough and I got to start on the notion that the animation should match the motion, rather than the motion matching the animation (thus why the run is a lot smoother than the walking, cause I went about fixing that).
Haven't decided if I'll keep this as the model for the project or make a new one a few more models down the line once i get a much better handle. Wasn't keeping track but maybe spent about 5-6 hours on the model, 12-15 hours fighting the rigging, and 6-7 hours on the animation.