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MOAB23 — EIV Diamond Lake

#assault #atlas #carrier #class #diamond #fighter #interstellar #lake #morgan #ship #starfighter #starship #supercarrier #vessel #warship #eiv #escean
Published: 2014-08-28 15:59:29 +0000 UTC; Views: 10499; Favourites: 164; Downloads: 0
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Description

Developed as a replacement for the Morgan-Class of interstellar carriers, the Atlas-Class is the largest of any carrier type in use with a human military, and within the Escean Interstellar Navy, is second only to the Pandoran-Class in terms of size.

A second-generation interstellar carrier design, the Atlas-class was introduced in the wake of the Resource War and the lessons learned from humanity’s first experience with exoatmospheric warfare. Laid down in 2079 and launched in 2082, the lead ship of the class, Atlas, represented significant improvements over its predecessor, including revisions concerning armour, shielding, weaponry and evacuation methods. Furthermore, an Atlas is almost twice the size and mass of a Morgan, and contains enough internal capacity within its thirty-two hangar bays for 120 spacecraft, plus 100 ground vehicles in a centralised bay. It may also carry up to eight HEB-67 ‘Phantom’ UCAVs on external belly mountings. A single Atlas can accommodate up to 4,000 Marines in addition to a crew of 700.

Atlas vessels have a relatively small number of weapons for their size, being equipped with only eighteen AS-117C dual-weapon turrets (two 100mm KAP guns and two CIPDL emitters per) for point-defence, ninety-six forward-firing FIM (Fighter Interception Missiles) launch tubes, and twenty forward-firing ASM (Anti-Ship Missile) tubes. The Atlas’ own fighters, as well as escort vessels, are responsible for providing the bulk of protection. An electronic warfare suite, which offers both offensive as well as defensive modes, assists in protecting the vessel against guided weapons, enemy targeting systems and cyberwarfare attacks.

Atlas was the first of the modernised EIN fleet to utilise NAP, the Navy Assistant Program, to assist in tactical analysis, battle projections and situational awareness in space. NAP provides a captain with streamlined data, advice and an instantaneous link with Network Operations, which in turn connects them to naval chiefs.

As with many aspects, the engines of the Atlas-Class later served as the basis for those of the Pandoran. The APE-551 unit is more or less identical to the APE-552 used by the Pandoran save for a slight reduction in overall power output. Aside from this, operation is identical and the methods of powering the vessel remain much the same. A single Deuterium-Helium-3 aneutronic fusion plant supplies power for electrical systems ship wide, to include weapons, electronics, lighting and environmental controls. One of two vespomide ‘burner’ reactors provides power for the Dimensional Drive core necessary for achieving FTL, while a secondary reactor supplies the propulsion systems, including magnetic containment for antiproton storage and all ionic thrusters.

The EIV Diamond Lake (ICV [Interstellar Carrier/Fighter] – 26) is the 26th and latest iteration of the Atlas-Class, laid down in 2105 and deployed in 2108. Assigned to the First Fleet, the introduction of Diamond Lake marked the retirement and decommissioning of the EIV Mystic Peak. Equipped with the most advanced systems in its class to date, Diamond Lake is one of twenty such vessels in current service, with the prior six scrapped, converted or in the case of the lead ship, Atlas, turned into a museum ship.

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Comments: 32

ZeusdaGod [2018-08-06 20:49:01 +0000 UTC]

Do you have dimensions for these ships?

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MOAB23 In reply to ZeusdaGod [2018-08-06 21:42:12 +0000 UTC]

Nothing specific at the moment, but this one is roughly equivalent to a Nimitz. The larger one is two-thirds bigger again.

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acebird1234 [2015-10-27 04:31:33 +0000 UTC]

That's one heck of a ship

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MOAB23 In reply to acebird1234 [2015-10-27 05:10:04 +0000 UTC]

Cheers

Still have to redo my Pandoran Class, which is bigger again.

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acebird1234 In reply to MOAB23 [2015-10-27 05:21:43 +0000 UTC]

Cheers

Ah interesting well if you need troops I'll give you aid hehe  

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RevealedFromtheVoy [2014-08-29 15:39:16 +0000 UTC]

Wow ! I love the design

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 17:15:33 +0000 UTC]

Cheers

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LightspeedToVictory [2014-08-28 23:32:49 +0000 UTC]

3 years to build?  It takes us at least 6 years to build a modern carrier

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MOAB23 In reply to LightspeedToVictory [2014-08-28 23:59:40 +0000 UTC]

Welcome to a future of mass automation and fabrication

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 15:40:43 +0000 UTC]

If it was really mass automation and fabrication (at least on an interstellar scale) it could be done in some months.

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 17:23:51 +0000 UTC]

With full automation it could be, but starships are usually produced in a manner similar to mass-produced cars. There's a substantial
amount of automated construction, but also human involvement for max quality control. Sort of a trade off between rapidity and top notch production

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 18:19:04 +0000 UTC]

Oh yeah, I see what you mean.

This method of making spaceships is good for the safety of crew ^^

So to win future wars, the best thing to do is sending automatic spaceships
But we all know that people won't let governments do such things xD

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 18:39:54 +0000 UTC]

Hehe

Biggest fully automatic vehicle I have is a UCAV bomber. Starships and other craft (or any vehicle to an extent) have an onboard artificial intelligence of some designation (NAP, MONA, etc) that can assume a degree of control, much like a very advanced autopilot, but not to the extent of a fully unmanned system

Some alien races have automated warships, though. 

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 19:04:40 +0000 UTC]

Yeah I see. I won der what could be the effience of a fully unmanned fleet with a central AI. It must be terrifying...

Either those aliens are crazy either they are smart. I can't decide xD

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 19:31:28 +0000 UTC]

A fully automated army is present in my plot, a sample of which appears in my pic 'Kite Fighting'.

Run by an AI command system code named Keystone.

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 19:34:46 +0000 UTC]

Okay, I'll check it

Cool name
But is he only a simple AI as we have now ?
I mean, with no personality ?

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 19:47:29 +0000 UTC]

There's two 'true' AI in my plot: SIMON and Keystone. 

SIMON (Systems Integrated, Molecular Operating Network) is an AI built in the ECE suit that can assistant in operating the suit (taking control in emergencies, assisting with aim etc) beyond simple advice and analysis that a typical Artificial Assistant program like ISAAC (Infantry System, Artificial Assistant - Combat) can achieve. He can also infiltrate computer systems, counter cyberwar wafer, offering alternate rites or approaches and so on.

Keystone is a centralised AI that controls an automated force from a hub and allows said force to achieve a far greater level of tactical proficiency, with individual units displaying an intelligence in situations e.g they'll respond better to threats/formulate solutions. 

Without Keystone this force falls back on a protocol called Stand Ground, where they exhibit simple offence and defence functions, but won't actively hunt enemies down/clear buildings etc. Keystone is boosted by Localised Control Points, which relay it's instructions to
a wider number.

Both AI systems are kept in check with safeguards while retaining a form of independent thought. As far as personality goes, SIMON has something of one to improve working relations with his operator. Keystone does not.

Both can exhibit control over automated forces, but SIMON is limited to how many he can control. Plus, the suit he's uploaded into has to be within a particular range.

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 20:00:10 +0000 UTC]

Ho I see.
A lot of control - no creativity allowed ? (I think yes, with what you have said).

Those restrictions are hard, but I can understadn that people of your sci-fi universe aren't as mad as mine xD

In my universe, they have made completely independant AIs which control lots of armies and are allowed to live in planets (while there is no settlers) called "grey worlds/planets".

Thanks for the explanation o/

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 20:27:41 +0000 UTC]

Just mad in other aspects

Happy to help

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RevealedFromtheVoy In reply to MOAB23 [2014-08-29 20:40:14 +0000 UTC]

"Other" ? Huh ?
They're insane, no ?
The only thing that prevent AIs of beating the shit out of human race is their loyalty and their allegiance...

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MOAB23 In reply to RevealedFromtheVoy [2014-08-29 20:52:42 +0000 UTC]

I mean their controllers

They have a twisted view of how things should be and their methods to try and change things to their liking are quite psychotic. The AI just do their jobs according to their controllers. SIMON, for example, is uploaded into two ECE suits. One used by the protagonist, another by the antagonist. Protag's SIMON helps him against the villains, while the antag's helps them against the hero. Alone they're not malevolent, they just respond to the goals of the operator. The automated force engages targets based on algorithms that identify certain aspects. In this case they engage anything not equipped with a specific IFF tag. 

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Chigiri16 [2014-08-28 19:59:36 +0000 UTC]

Nice

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MOAB23 In reply to Chigiri16 [2014-08-28 20:07:27 +0000 UTC]

Thank you

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Chigiri16 In reply to MOAB23 [2014-08-28 20:11:18 +0000 UTC]

Welcome, by the way, would it be possible if you could look through my weapon drawings? If its not too much trouble or anything.

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MOAB23 In reply to Chigiri16 [2014-08-28 20:33:12 +0000 UTC]

Sure, I'll take a look

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Chigiri16 In reply to MOAB23 [2014-08-28 21:55:01 +0000 UTC]

Thanks

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acerr85 [2014-08-28 17:42:46 +0000 UTC]

nice job what is CIPDL  what type  FTL  do ships use and  how long is the ships

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MOAB23 In reply to acerr85 [2014-08-28 17:52:51 +0000 UTC]

Thanks

CIPDL (Close-In Point Defence Laser) are for swatting missiles or aircraft getting too close.

FTL in this universe is achieved by passing through a Dimensional Gate, which transfers the craft to another dimension where the laws of physics don't apply.

An Atlas is about 700m long.

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acerr85 In reply to MOAB23 [2014-08-28 21:13:07 +0000 UTC]

Dimensional Gate link a jump gate form babylon5?

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MOAB23 In reply to acerr85 [2014-08-28 23:14:43 +0000 UTC]

Haven't seen Babylon 5, so I can't comment there

Basically, a Dimensional or D-Gate is built within a particular planetary system (e.g Sol), to connect it to the Galactic Network, which is the common name for all of the inhabited planetary systems put together. 

Ships can achieve up to 95% light speed in the Home Dimension, but to achieve FTL they have to have a) a D-Drive and b) access to a D-Gate. A ship first makes contact with controllers based on the gate (which is usually about 50 miles across) to request transit permission. The gate then charges up and the ships sync their artificial assistant programs with the gate. Once it's fully charged, the ship or ships approach at the same time, synced to reach it as the gate discharges it's energy, which interacts with the active D-Drives.

The D-Drive creates an energy bubble around the ship to protect it on entry, where the ship is shrunk to the size of a micron and forced through the fabric of space into the Underworld, a parallel dimension with no laws of physics where a ship can achieve many many thousands (even hundreds of thousands) of times the speed of light (it
returns to its true size once it passes the gate). It's programmed to exit a particular gate and does so on arrival, which can be as short as minutes or hours, or a few weeks. 

When a a ship goes through it more or less just winks out of existence.

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acerr85 In reply to MOAB23 [2014-08-29 03:41:11 +0000 UTC]

thank for info
babylon5.wikia.com/wiki/Main_P…
and jump gate rpggamer.org/page.php?page=361…

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MOAB23 In reply to acerr85 [2014-08-29 04:13:10 +0000 UTC]

No problem

There's certainly a lot of things in there similar to my own ideas.

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