Comments: 16
mooname In reply to Diellza [2013-07-23 17:36:17 +0000 UTC]
it is I who thank you for your amazing stock
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Diellza In reply to mooname [2013-08-03 02:18:32 +0000 UTC]
Awh, that is so sweet! You are so welcome. I'm glad you could find use for it. <3
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Technorakel [2013-07-12 19:40:17 +0000 UTC]
eeeh, I dunno, I feel it could have been much more cohesive and structured, more relevant to the theme as a result. One can distinguish actual elements behind the cloud of textures but unless you're trying to convey a notion of subtlety and faintness that's largely absent of the industrial subculture, you might as well not have included them.
The lightnings especially look cheap, because they don't contrast a lot with the background: either they're on a light background like in the upper right-hand corner, or they're in a low opacity like on the left-hand side. Combined with the fact that there's a bunch of equally washed-off colors in the middle, they look more like a symbol than like a depiction.
Which, if it's intentional, is very clever, but not aesthetically powerful.
As a whole, the picture lacks structure, distinguishable elements and strong focal points since everything has a more or less similar level of texturing contrast. I get that it's supposed to be atmospheric but any piece of art is atmospheric if done right, no need to make it cloudy and devoid of rhythm. And in the context of industrial art, it's crucial: the industrial aesthetic may rely on the layering of simple, repetitive elements (or rather, their assembling), but they have to be recognizable as artificial and functional in nature, which is not really the case here. Of course it's important to reach a point where the optimally efficient, the engineered becomes "free", "alive", "organic" in some way, but in an eloquent way, where even a mostly anarchic, organic creation process transcends and solves the artificiality instead of dissimulating it. Otherwise there's no point in having that cyberpunk angle.
Now, if it's more specifically supposed to evoke industrial dance and the rivethead movement, even ignoring the fundamental topics of cyberpunk, rhythm, strength, and cohesiveness are still extremely important. Even if it can be perceived as a continuous flux by the dancer, the music is defined by simple, linear, hammering rhythms. As for the rivethead attitude, I don't know enough about it to identify what you were trying to convey about it but it isn't obvious.
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mooname In reply to Technorakel [2013-07-23 17:35:21 +0000 UTC]
first of all I want to thank you for your wonderful review, it touches me deeply
It is true that my method of creation, there is little to be surprised at first glance,
but the state of destruction is essential I think in my realization,
the goal of creating an industrial being icon forgotten by time so ravaged by the Shuffle,
I love this so applied for wear to my work ....
anyway perfection exists, it is not my purpose at the moment,
but I take great pleasure in destroying my creation to convey this side "used"
this is my vision of cyberpunk, the dirty machinery...
perhaps between the industrialist and diesel punk probably...
technology destroying the body and the environment...
organic to the left instead of a full used machine oil...
I think you'll have a more global vision in my next creation
therefore I regret not having asked for a critique in it because you made me very pleased,
thank you again, all the best to you
I take a great pleasure to follow your work
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Technorakel In reply to mooname [2013-07-23 21:20:18 +0000 UTC]
Je m'étais pas rendu compte que t'étais français, c'est con.
Donc, si je comprends bien, le but est de montrer la vie "enfouie" et parasitée par une masse excessive de technologie et de flux, c'est bien ça? Un genre de corrosion globale.
Alors, plus méthodiquement, comparé à tes autres manips, ça tient moins de la destruction ou de la corrosion que de la dilution. Au lieu de se "multiplier", tous les effets que t'as superposés ont au contraire tendance à s'annuler et à se dissoudre sans acquérir de consistance ou de violence, et ça devient un euphémisme allusif de l'aliénation technologique plutôt qu'une hyperbole esthétisante; les objets que tu montres sont reconnaissables mais deviennent moins sensibles. C'est parfois le cas dans d'autres manips à toi quand tu mets des objets incandescents ou normalement très contrastés en arrière-plan mais ici c'est assez flagrant.
Et quant à l'objectif de mettre en scène une esthétique industrielle et crasseuse type dieselpunk, c'est précisément là que le manque de structure et de définition d'éléments précis pose problème; on perd la consistance des formes et la richesse des textures en les superposant à un bas niveau d'opacité.
Là, ce qui ressort davantage c'est le côté psychédélique et immatériel mais sombre et nauséeux du cyberpunk, la perte de repères, quoique de façon plus modeste et moins euphorique que dans d'autres travaux à toi.
Donc voilà, de façon générale c'est très cool que tu abordes ces thèmes par le moyen de la superposition semi-anarchique de formes et de filtres, mais cette approche a ses limites et là, t'en a apparemment atteint une.
Mais j'attends de voir ton prochain boulot, après tout, l'art ça sert aussi à repousser les limites et vu le côté excessif et spectaculaire de tes travaux t'en es capable.
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mooname In reply to Technorakel [2013-08-02 17:39:53 +0000 UTC]
il est vrai que c'est con d'être français, personne n'est parfait
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mooname In reply to GrahamSym [2013-07-23 17:20:48 +0000 UTC]
it is I who thank you for your stock and your amazing comment
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